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Add the first basic version of the GPU blend node (#1243)
* Implement Gpu Blend node * Remove duplicate shader input * Fix formatting --------- Co-authored-by: Dennis Kobert <dennis@kobert.dev>
This commit is contained in:
committed by
Keavon Chambers
parent
9da83d3280
commit
57415b948b
@@ -8,7 +8,8 @@ extern crate spirv_std;
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//pub mod gpu {
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//use super::*;
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use spirv_std::spirv;
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use spirv_std::glam::UVec3;
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use spirv_std::glam;
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use spirv_std::glam::{UVec3, Vec2, Mat2, BVec2};
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#[allow(unused)]
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#[spirv(compute(threads({{compute_threads}})))]
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@@ -19,6 +20,8 @@ extern crate spirv_std;
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{% endfor %}
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) {
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use graphene_core::Node;
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use graphene_core::raster::adjustments::{BlendMode, BlendNode};
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use graphene_core::Color;
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/*
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{% for input in input_nodes %}
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@@ -34,7 +37,7 @@ extern crate spirv_std;
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{% for output in output_nodes %}
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let v = {{output}}.eval(());
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o{{loop.index0}}[_global_index.x as usize] = v;
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o{{loop.index0}}[(_global_index.y * i0 + _global_index.x) as usize] = v;
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{% endfor %}
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// TODO: Write output to buffer
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}
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