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Implement node graph gpu execution via vulkano and rust gpu (#870)
* Add Executor abstraction * Resolve inputs for proto nodes by adding compose nodes * Add infrastructure for compiling gpu code * Integrate nodegraph gpu execution into graph-crafter * Extract graphene core path from env vars * Make Color struct usable for gpu code
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committed by
Keavon Chambers
parent
33d5db76c0
commit
57a1f653e1
@@ -10,14 +10,16 @@ license = "MIT OR Apache-2.0"
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[features]
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std = ["dyn-any"]
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default = ["async"]
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gpu = ["spirv-std"]
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default = ["async", "serde"]
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gpu = ["spirv-std", "bytemuck"]
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async = ["async-trait"]
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nightly = []
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serde = ["dep:serde"]
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[dependencies]
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dyn-any = {path = "../../libraries/dyn-any", features = ["derive"], optional = true}
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spirv-std = { git = "https://github.com/EmbarkStudios/rust-gpu", features = ["glam"] , optional = true}
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bytemuck = {version = "1.8", features = ["derive"], optional = true}
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async-trait = {version = "0.1", optional = true}
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serde = {version = "1.0", features = ["derive"]}
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serde = {version = "1.0", features = ["derive"], optional = true}
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