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https://github.com/GraphiteEditor/Graphite.git
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Restructure node crates (#3384)
* Restructure node-graph folder * Fix wasm compilation * Move node definitions out of *-types crates * Cleanup * Fix warnings * Fix warnings * Start adding migrations * Add migrations and move memo nodes to gcore * Move nodes/gsvg-render -> rendering * Replace some hard coded identifiers and fix automatic conversion * Fix Vec2Value node migration * Fix formatting * Add more migrations * Cleanup features * Fix core_types::raster import * Update demo artwork (to make profile ci work) * Move *-types to node-graph/libraries folder * Add missing node migrations * Migrate more nodes * Remove impure memo node * More fixes and remove warning * Migrate context and add a few missing migrations --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
27
node-graph/libraries/rendering/Cargo.toml
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27
node-graph/libraries/rendering/Cargo.toml
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[package]
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name = "rendering"
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version = "0.1.0"
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edition = "2024"
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description = "SVG rendering for Graphene"
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authors = ["Graphite Authors <contact@graphite.rs>"]
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license = "MIT OR Apache-2.0"
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[dependencies]
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# Local dependencies
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dyn-any = { workspace = true }
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core-types = { workspace = true }
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# Workspace dependencies
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glam = { workspace = true }
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serde = { workspace = true }
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base64 = { workspace = true }
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log = { workspace = true }
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num-traits = { workspace = true }
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usvg = { workspace = true }
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kurbo = { workspace = true }
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vector-types = { workspace = true }
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graphic-types = { workspace = true }
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# Workspace dependencies
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vello = { workspace = true }
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47
node-graph/libraries/rendering/src/convert_usvg_path.rs
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47
node-graph/libraries/rendering/src/convert_usvg_path.rs
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use glam::DVec2;
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use vector_types::subpath::{ManipulatorGroup, Subpath};
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use vector_types::vector::PointId;
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pub fn convert_usvg_path(path: &usvg::Path) -> Vec<Subpath<PointId>> {
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let mut subpaths = Vec::new();
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let mut manipulators_list = Vec::new();
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let mut points = path.data().points().iter();
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let to_vec = |p: &usvg::tiny_skia_path::Point| DVec2::new(p.x as f64, p.y as f64);
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for verb in path.data().verbs() {
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match verb {
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usvg::tiny_skia_path::PathVerb::Move => {
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subpaths.push(Subpath::new(std::mem::take(&mut manipulators_list), false));
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let Some(start) = points.next().map(to_vec) else { continue };
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manipulators_list.push(ManipulatorGroup::new(start, Some(start), Some(start)));
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}
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usvg::tiny_skia_path::PathVerb::Line => {
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let Some(end) = points.next().map(to_vec) else { continue };
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manipulators_list.push(ManipulatorGroup::new(end, Some(end), Some(end)));
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}
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usvg::tiny_skia_path::PathVerb::Quad => {
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let Some(handle) = points.next().map(to_vec) else { continue };
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let Some(end) = points.next().map(to_vec) else { continue };
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if let Some(last) = manipulators_list.last_mut() {
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last.out_handle = Some(last.anchor + (2. / 3.) * (handle - last.anchor));
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}
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manipulators_list.push(ManipulatorGroup::new(end, Some(end + (2. / 3.) * (handle - end)), Some(end)));
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}
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usvg::tiny_skia_path::PathVerb::Cubic => {
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let Some(first_handle) = points.next().map(to_vec) else { continue };
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let Some(second_handle) = points.next().map(to_vec) else { continue };
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let Some(end) = points.next().map(to_vec) else { continue };
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if let Some(last) = manipulators_list.last_mut() {
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last.out_handle = Some(first_handle);
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}
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manipulators_list.push(ManipulatorGroup::new(end, Some(second_handle), Some(end)));
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}
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usvg::tiny_skia_path::PathVerb::Close => {
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subpaths.push(Subpath::new(std::mem::take(&mut manipulators_list), true));
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}
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}
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}
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subpaths.push(Subpath::new(manipulators_list, false));
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subpaths
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}
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6
node-graph/libraries/rendering/src/lib.rs
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6
node-graph/libraries/rendering/src/lib.rs
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pub mod convert_usvg_path;
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pub mod render_ext;
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mod renderer;
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pub mod to_peniko;
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pub use renderer::*;
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187
node-graph/libraries/rendering/src/render_ext.rs
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187
node-graph/libraries/rendering/src/render_ext.rs
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use crate::renderer::{RenderParams, format_transform_matrix};
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use core_types::consts::{LAYER_OUTLINE_STROKE_COLOR, LAYER_OUTLINE_STROKE_WEIGHT};
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use core_types::uuid::generate_uuid;
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use glam::DAffine2;
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use graphic_types::vector_types::gradient::{Gradient, GradientType};
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use graphic_types::vector_types::vector::style::{Fill, PaintOrder, PathStyle, RenderMode, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
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use std::fmt::Write;
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pub trait RenderExt {
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type Output;
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fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, render_params: &RenderParams) -> Self::Output;
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}
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impl RenderExt for Gradient {
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type Output = u64;
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// /// Adds the gradient def through mutating the first argument, returning the gradient ID.
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fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, _render_params: &RenderParams) -> Self::Output {
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let mut stop = String::new();
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for (position, color) in self.stops.0.iter() {
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stop.push_str("<stop");
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if *position != 0. {
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let _ = write!(stop, r#" offset="{}""#, (position * 1_000_000.).round() / 1_000_000.);
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}
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let _ = write!(stop, r##" stop-color="#{}""##, color.to_rgb_hex_srgb_from_gamma());
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if color.a() < 1. {
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let _ = write!(stop, r#" stop-opacity="{}""#, (color.a() * 1000.).round() / 1000.);
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}
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stop.push_str(" />")
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}
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let transform_points = element_transform * stroke_transform * bounds;
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let start = transform_points.transform_point2(self.start);
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let end = transform_points.transform_point2(self.end);
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let gradient_transform = if transformed_bounds.matrix2.determinant() != 0. {
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transformed_bounds.inverse()
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} else {
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DAffine2::IDENTITY // Ignore if the transform cannot be inverted (the bounds are zero). See issue #1944.
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};
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let gradient_transform = format_transform_matrix(gradient_transform);
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let gradient_transform = if gradient_transform.is_empty() {
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String::new()
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} else {
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format!(r#" gradientTransform="{gradient_transform}""#)
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};
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let gradient_id = generate_uuid();
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match self.gradient_type {
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GradientType::Linear => {
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let _ = write!(
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svg_defs,
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r#"<linearGradient id="{}" x1="{}" y1="{}" x2="{}" y2="{}"{gradient_transform}>{}</linearGradient>"#,
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gradient_id, start.x, start.y, end.x, end.y, stop
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);
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}
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GradientType::Radial => {
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let radius = (f64::powi(start.x - end.x, 2) + f64::powi(start.y - end.y, 2)).sqrt();
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let _ = write!(
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svg_defs,
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r#"<radialGradient id="{}" cx="{}" cy="{}" r="{}"{gradient_transform}>{}</radialGradient>"#,
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gradient_id, start.x, start.y, radius, stop
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);
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}
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}
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gradient_id
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}
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}
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impl RenderExt for Fill {
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type Output = String;
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/// Renders the fill, adding necessary defs through mutating the first argument.
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fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, render_params: &RenderParams) -> Self::Output {
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match self {
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Self::None => r#" fill="none""#.to_string(),
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Self::Solid(color) => {
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let mut result = format!(r##" fill="#{}""##, color.to_rgb_hex_srgb_from_gamma());
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if color.a() < 1. {
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let _ = write!(result, r#" fill-opacity="{}""#, (color.a() * 1000.).round() / 1000.);
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}
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result
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}
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Self::Gradient(gradient) => {
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let gradient_id = gradient.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params);
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format!(r##" fill="url('#{gradient_id}')""##)
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}
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}
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}
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}
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impl RenderExt for Stroke {
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type Output = String;
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/// Provide the SVG attributes for the stroke.
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fn render(
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&self,
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_svg_defs: &mut String,
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_element_transform: DAffine2,
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_stroke_transform: DAffine2,
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_bounds: DAffine2,
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_transformed_bounds: DAffine2,
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render_params: &RenderParams,
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) -> Self::Output {
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// Don't render a stroke at all if it would be invisible
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let Some(color) = self.color else { return String::new() };
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if !self.has_renderable_stroke() {
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return String::new();
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}
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// Set to None if the value is the SVG default
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let weight = (self.weight != 1.).then_some(self.weight);
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let dash_array = (!self.dash_lengths.is_empty()).then_some(self.dash_lengths());
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let dash_offset = (self.dash_offset != 0.).then_some(self.dash_offset);
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let stroke_cap = (self.cap != StrokeCap::Butt).then_some(self.cap);
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let stroke_join = (self.join != StrokeJoin::Miter).then_some(self.join);
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let stroke_join_miter_limit = (self.join_miter_limit != 4.).then_some(self.join_miter_limit);
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let stroke_align = (self.align != StrokeAlign::Center).then_some(self.align);
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let paint_order = (self.paint_order != PaintOrder::StrokeAbove || render_params.override_paint_order).then_some(PaintOrder::StrokeBelow);
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// Render the needed stroke attributes
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let mut attributes = format!(r##" stroke="#{}""##, color.to_rgb_hex_srgb_from_gamma());
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if color.a() < 1. {
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let _ = write!(&mut attributes, r#" stroke-opacity="{}""#, (color.a() * 1000.).round() / 1000.);
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}
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if let Some(mut weight) = weight {
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if stroke_align.is_some() && render_params.aligned_strokes {
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weight *= 2.;
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}
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let _ = write!(&mut attributes, r#" stroke-width="{weight}""#);
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}
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if let Some(dash_array) = dash_array {
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let _ = write!(&mut attributes, r#" stroke-dasharray="{dash_array}""#);
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}
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if let Some(dash_offset) = dash_offset {
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let _ = write!(&mut attributes, r#" stroke-dashoffset="{dash_offset}""#);
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}
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if let Some(stroke_cap) = stroke_cap {
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let _ = write!(&mut attributes, r#" stroke-linecap="{}""#, stroke_cap.svg_name());
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}
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if let Some(stroke_join) = stroke_join {
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let _ = write!(&mut attributes, r#" stroke-linejoin="{}""#, stroke_join.svg_name());
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}
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if let Some(stroke_join_miter_limit) = stroke_join_miter_limit {
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let _ = write!(&mut attributes, r#" stroke-miterlimit="{stroke_join_miter_limit}""#);
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}
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// Add vector-effect attribute to make strokes non-scaling
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if self.non_scaling {
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let _ = write!(&mut attributes, r#" vector-effect="non-scaling-stroke""#);
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}
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if paint_order.is_some() {
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let _ = write!(&mut attributes, r#" style="paint-order: stroke;" "#);
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}
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attributes
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}
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}
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impl RenderExt for PathStyle {
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type Output = String;
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/// Renders the shape's fill and stroke attributes as a string with them concatenated together.
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#[allow(clippy::too_many_arguments)]
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fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, render_params: &RenderParams) -> String {
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let render_mode = render_params.render_mode;
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match render_mode {
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RenderMode::Outline => {
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let fill_attribute = Fill::None.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params);
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let mut outline_stroke = Stroke::new(Some(LAYER_OUTLINE_STROKE_COLOR), LAYER_OUTLINE_STROKE_WEIGHT);
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// Outline strokes should be non-scaling by default
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outline_stroke.non_scaling = true;
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let stroke_attribute = outline_stroke.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params);
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format!("{fill_attribute}{stroke_attribute}")
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}
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_ => {
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let fill_attribute = self.fill.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params);
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let stroke_attribute = self
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.stroke
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.as_ref()
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.map(|stroke| stroke.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params))
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.unwrap_or_default();
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format!("{fill_attribute}{stroke_attribute}")
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}
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}
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}
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}
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1609
node-graph/libraries/rendering/src/renderer.rs
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1609
node-graph/libraries/rendering/src/renderer.rs
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File diff suppressed because it is too large
Load Diff
36
node-graph/libraries/rendering/src/to_peniko.rs
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36
node-graph/libraries/rendering/src/to_peniko.rs
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@@ -0,0 +1,36 @@
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use core_types::BlendMode;
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use vello::peniko;
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pub trait BlendModeExt {
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fn to_peniko(&self) -> peniko::Mix;
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}
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impl BlendModeExt for BlendMode {
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fn to_peniko(&self) -> peniko::Mix {
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match self {
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// Normal group
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BlendMode::Normal => peniko::Mix::Normal,
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// Darken group
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BlendMode::Darken => peniko::Mix::Darken,
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BlendMode::Multiply => peniko::Mix::Multiply,
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BlendMode::ColorBurn => peniko::Mix::ColorBurn,
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// Lighten group
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BlendMode::Lighten => peniko::Mix::Lighten,
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BlendMode::Screen => peniko::Mix::Screen,
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BlendMode::ColorDodge => peniko::Mix::ColorDodge,
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// Contrast group
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BlendMode::Overlay => peniko::Mix::Overlay,
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BlendMode::SoftLight => peniko::Mix::SoftLight,
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BlendMode::HardLight => peniko::Mix::HardLight,
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// Inversion group
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BlendMode::Difference => peniko::Mix::Difference,
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BlendMode::Exclusion => peniko::Mix::Exclusion,
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// Component group
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BlendMode::Hue => peniko::Mix::Hue,
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BlendMode::Saturation => peniko::Mix::Saturation,
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BlendMode::Color => peniko::Mix::Color,
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BlendMode::Luminosity => peniko::Mix::Luminosity,
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_ => todo!(),
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}
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}
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}
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