Restructure node crates (#3384)

* Restructure node-graph folder

* Fix wasm compilation

* Move node definitions out of *-types crates

* Cleanup

* Fix warnings

* Fix warnings

* Start adding migrations

* Add migrations and move memo nodes to gcore

* Move nodes/gsvg-render -> rendering

* Replace some hard coded identifiers and fix automatic conversion

* Fix Vec2Value node migration

* Fix formatting

* Add more migrations

* Cleanup features

* Fix core_types::raster import

* Update demo artwork (to make profile ci work)

* Move *-types to node-graph/libraries folder

* Add missing node migrations

* Migrate more nodes

* Remove impure memo node

* More fixes and remove warning

* Migrate context and add a few missing migrations

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Dennis Kobert
2025-11-18 11:21:54 +01:00
committed by GitHub
parent 12453d2e61
commit 57b0b9c7ed
193 changed files with 3871 additions and 2720 deletions

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[package]
name = "rendering"
version = "0.1.0"
edition = "2024"
description = "SVG rendering for Graphene"
authors = ["Graphite Authors <contact@graphite.rs>"]
license = "MIT OR Apache-2.0"
[dependencies]
# Local dependencies
dyn-any = { workspace = true }
core-types = { workspace = true }
# Workspace dependencies
glam = { workspace = true }
serde = { workspace = true }
base64 = { workspace = true }
log = { workspace = true }
num-traits = { workspace = true }
usvg = { workspace = true }
kurbo = { workspace = true }
vector-types = { workspace = true }
graphic-types = { workspace = true }
# Workspace dependencies
vello = { workspace = true }

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use glam::DVec2;
use vector_types::subpath::{ManipulatorGroup, Subpath};
use vector_types::vector::PointId;
pub fn convert_usvg_path(path: &usvg::Path) -> Vec<Subpath<PointId>> {
let mut subpaths = Vec::new();
let mut manipulators_list = Vec::new();
let mut points = path.data().points().iter();
let to_vec = |p: &usvg::tiny_skia_path::Point| DVec2::new(p.x as f64, p.y as f64);
for verb in path.data().verbs() {
match verb {
usvg::tiny_skia_path::PathVerb::Move => {
subpaths.push(Subpath::new(std::mem::take(&mut manipulators_list), false));
let Some(start) = points.next().map(to_vec) else { continue };
manipulators_list.push(ManipulatorGroup::new(start, Some(start), Some(start)));
}
usvg::tiny_skia_path::PathVerb::Line => {
let Some(end) = points.next().map(to_vec) else { continue };
manipulators_list.push(ManipulatorGroup::new(end, Some(end), Some(end)));
}
usvg::tiny_skia_path::PathVerb::Quad => {
let Some(handle) = points.next().map(to_vec) else { continue };
let Some(end) = points.next().map(to_vec) else { continue };
if let Some(last) = manipulators_list.last_mut() {
last.out_handle = Some(last.anchor + (2. / 3.) * (handle - last.anchor));
}
manipulators_list.push(ManipulatorGroup::new(end, Some(end + (2. / 3.) * (handle - end)), Some(end)));
}
usvg::tiny_skia_path::PathVerb::Cubic => {
let Some(first_handle) = points.next().map(to_vec) else { continue };
let Some(second_handle) = points.next().map(to_vec) else { continue };
let Some(end) = points.next().map(to_vec) else { continue };
if let Some(last) = manipulators_list.last_mut() {
last.out_handle = Some(first_handle);
}
manipulators_list.push(ManipulatorGroup::new(end, Some(second_handle), Some(end)));
}
usvg::tiny_skia_path::PathVerb::Close => {
subpaths.push(Subpath::new(std::mem::take(&mut manipulators_list), true));
}
}
}
subpaths.push(Subpath::new(manipulators_list, false));
subpaths
}

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pub mod convert_usvg_path;
pub mod render_ext;
mod renderer;
pub mod to_peniko;
pub use renderer::*;

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use crate::renderer::{RenderParams, format_transform_matrix};
use core_types::consts::{LAYER_OUTLINE_STROKE_COLOR, LAYER_OUTLINE_STROKE_WEIGHT};
use core_types::uuid::generate_uuid;
use glam::DAffine2;
use graphic_types::vector_types::gradient::{Gradient, GradientType};
use graphic_types::vector_types::vector::style::{Fill, PaintOrder, PathStyle, RenderMode, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
use std::fmt::Write;
pub trait RenderExt {
type Output;
fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, render_params: &RenderParams) -> Self::Output;
}
impl RenderExt for Gradient {
type Output = u64;
// /// Adds the gradient def through mutating the first argument, returning the gradient ID.
fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, _render_params: &RenderParams) -> Self::Output {
let mut stop = String::new();
for (position, color) in self.stops.0.iter() {
stop.push_str("<stop");
if *position != 0. {
let _ = write!(stop, r#" offset="{}""#, (position * 1_000_000.).round() / 1_000_000.);
}
let _ = write!(stop, r##" stop-color="#{}""##, color.to_rgb_hex_srgb_from_gamma());
if color.a() < 1. {
let _ = write!(stop, r#" stop-opacity="{}""#, (color.a() * 1000.).round() / 1000.);
}
stop.push_str(" />")
}
let transform_points = element_transform * stroke_transform * bounds;
let start = transform_points.transform_point2(self.start);
let end = transform_points.transform_point2(self.end);
let gradient_transform = if transformed_bounds.matrix2.determinant() != 0. {
transformed_bounds.inverse()
} else {
DAffine2::IDENTITY // Ignore if the transform cannot be inverted (the bounds are zero). See issue #1944.
};
let gradient_transform = format_transform_matrix(gradient_transform);
let gradient_transform = if gradient_transform.is_empty() {
String::new()
} else {
format!(r#" gradientTransform="{gradient_transform}""#)
};
let gradient_id = generate_uuid();
match self.gradient_type {
GradientType::Linear => {
let _ = write!(
svg_defs,
r#"<linearGradient id="{}" x1="{}" y1="{}" x2="{}" y2="{}"{gradient_transform}>{}</linearGradient>"#,
gradient_id, start.x, start.y, end.x, end.y, stop
);
}
GradientType::Radial => {
let radius = (f64::powi(start.x - end.x, 2) + f64::powi(start.y - end.y, 2)).sqrt();
let _ = write!(
svg_defs,
r#"<radialGradient id="{}" cx="{}" cy="{}" r="{}"{gradient_transform}>{}</radialGradient>"#,
gradient_id, start.x, start.y, radius, stop
);
}
}
gradient_id
}
}
impl RenderExt for Fill {
type Output = String;
/// Renders the fill, adding necessary defs through mutating the first argument.
fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, render_params: &RenderParams) -> Self::Output {
match self {
Self::None => r#" fill="none""#.to_string(),
Self::Solid(color) => {
let mut result = format!(r##" fill="#{}""##, color.to_rgb_hex_srgb_from_gamma());
if color.a() < 1. {
let _ = write!(result, r#" fill-opacity="{}""#, (color.a() * 1000.).round() / 1000.);
}
result
}
Self::Gradient(gradient) => {
let gradient_id = gradient.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params);
format!(r##" fill="url('#{gradient_id}')""##)
}
}
}
}
impl RenderExt for Stroke {
type Output = String;
/// Provide the SVG attributes for the stroke.
fn render(
&self,
_svg_defs: &mut String,
_element_transform: DAffine2,
_stroke_transform: DAffine2,
_bounds: DAffine2,
_transformed_bounds: DAffine2,
render_params: &RenderParams,
) -> Self::Output {
// Don't render a stroke at all if it would be invisible
let Some(color) = self.color else { return String::new() };
if !self.has_renderable_stroke() {
return String::new();
}
// Set to None if the value is the SVG default
let weight = (self.weight != 1.).then_some(self.weight);
let dash_array = (!self.dash_lengths.is_empty()).then_some(self.dash_lengths());
let dash_offset = (self.dash_offset != 0.).then_some(self.dash_offset);
let stroke_cap = (self.cap != StrokeCap::Butt).then_some(self.cap);
let stroke_join = (self.join != StrokeJoin::Miter).then_some(self.join);
let stroke_join_miter_limit = (self.join_miter_limit != 4.).then_some(self.join_miter_limit);
let stroke_align = (self.align != StrokeAlign::Center).then_some(self.align);
let paint_order = (self.paint_order != PaintOrder::StrokeAbove || render_params.override_paint_order).then_some(PaintOrder::StrokeBelow);
// Render the needed stroke attributes
let mut attributes = format!(r##" stroke="#{}""##, color.to_rgb_hex_srgb_from_gamma());
if color.a() < 1. {
let _ = write!(&mut attributes, r#" stroke-opacity="{}""#, (color.a() * 1000.).round() / 1000.);
}
if let Some(mut weight) = weight {
if stroke_align.is_some() && render_params.aligned_strokes {
weight *= 2.;
}
let _ = write!(&mut attributes, r#" stroke-width="{weight}""#);
}
if let Some(dash_array) = dash_array {
let _ = write!(&mut attributes, r#" stroke-dasharray="{dash_array}""#);
}
if let Some(dash_offset) = dash_offset {
let _ = write!(&mut attributes, r#" stroke-dashoffset="{dash_offset}""#);
}
if let Some(stroke_cap) = stroke_cap {
let _ = write!(&mut attributes, r#" stroke-linecap="{}""#, stroke_cap.svg_name());
}
if let Some(stroke_join) = stroke_join {
let _ = write!(&mut attributes, r#" stroke-linejoin="{}""#, stroke_join.svg_name());
}
if let Some(stroke_join_miter_limit) = stroke_join_miter_limit {
let _ = write!(&mut attributes, r#" stroke-miterlimit="{stroke_join_miter_limit}""#);
}
// Add vector-effect attribute to make strokes non-scaling
if self.non_scaling {
let _ = write!(&mut attributes, r#" vector-effect="non-scaling-stroke""#);
}
if paint_order.is_some() {
let _ = write!(&mut attributes, r#" style="paint-order: stroke;" "#);
}
attributes
}
}
impl RenderExt for PathStyle {
type Output = String;
/// Renders the shape's fill and stroke attributes as a string with them concatenated together.
#[allow(clippy::too_many_arguments)]
fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, render_params: &RenderParams) -> String {
let render_mode = render_params.render_mode;
match render_mode {
RenderMode::Outline => {
let fill_attribute = Fill::None.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params);
let mut outline_stroke = Stroke::new(Some(LAYER_OUTLINE_STROKE_COLOR), LAYER_OUTLINE_STROKE_WEIGHT);
// Outline strokes should be non-scaling by default
outline_stroke.non_scaling = true;
let stroke_attribute = outline_stroke.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params);
format!("{fill_attribute}{stroke_attribute}")
}
_ => {
let fill_attribute = self.fill.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params);
let stroke_attribute = self
.stroke
.as_ref()
.map(|stroke| stroke.render(svg_defs, element_transform, stroke_transform, bounds, transformed_bounds, render_params))
.unwrap_or_default();
format!("{fill_attribute}{stroke_attribute}")
}
}
}
}

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use core_types::BlendMode;
use vello::peniko;
pub trait BlendModeExt {
fn to_peniko(&self) -> peniko::Mix;
}
impl BlendModeExt for BlendMode {
fn to_peniko(&self) -> peniko::Mix {
match self {
// Normal group
BlendMode::Normal => peniko::Mix::Normal,
// Darken group
BlendMode::Darken => peniko::Mix::Darken,
BlendMode::Multiply => peniko::Mix::Multiply,
BlendMode::ColorBurn => peniko::Mix::ColorBurn,
// Lighten group
BlendMode::Lighten => peniko::Mix::Lighten,
BlendMode::Screen => peniko::Mix::Screen,
BlendMode::ColorDodge => peniko::Mix::ColorDodge,
// Contrast group
BlendMode::Overlay => peniko::Mix::Overlay,
BlendMode::SoftLight => peniko::Mix::SoftLight,
BlendMode::HardLight => peniko::Mix::HardLight,
// Inversion group
BlendMode::Difference => peniko::Mix::Difference,
BlendMode::Exclusion => peniko::Mix::Exclusion,
// Component group
BlendMode::Hue => peniko::Mix::Hue,
BlendMode::Saturation => peniko::Mix::Saturation,
BlendMode::Color => peniko::Mix::Color,
BlendMode::Luminosity => peniko::Mix::Luminosity,
_ => todo!(),
}
}
}