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Restructure node crates (#3384)
* Restructure node-graph folder * Fix wasm compilation * Move node definitions out of *-types crates * Cleanup * Fix warnings * Fix warnings * Start adding migrations * Add migrations and move memo nodes to gcore * Move nodes/gsvg-render -> rendering * Replace some hard coded identifiers and fix automatic conversion * Fix Vec2Value node migration * Fix formatting * Add more migrations * Cleanup features * Fix core_types::raster import * Update demo artwork (to make profile ci work) * Move *-types to node-graph/libraries folder * Add missing node migrations * Migrate more nodes * Remove impure memo node * More fixes and remove warning * Migrate context and add a few missing migrations --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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co-authored by
Keavon Chambers
parent
12453d2e61
commit
57b0b9c7ed
@@ -0,0 +1,29 @@
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use glam::{Vec2, Vec4};
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use spirv_std::spirv;
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/// webgpu NDC is like OpenGL: (-1.0 .. 1.0, -1.0 .. 1.0, 0.0 .. 1.0)
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/// https://www.w3.org/TR/webgpu/#coordinate-systems
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///
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/// So to make a fullscreen triangle around a box at (-1..1):
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///
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/// ```text
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/// 3 +
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/// |\
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/// 2 | \
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/// | \
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/// 1 +-----+
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/// | |\
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/// 0 | 0 | \
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/// | | \
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/// -1 +-----+-----+
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/// -1 0 1 2 3
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/// ```
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const FULLSCREEN_VERTICES: [Vec2; 3] = [Vec2::new(-1., -1.), Vec2::new(-1., 3.), Vec2::new(3., -1.)];
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#[spirv(vertex)]
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pub fn fullscreen_vertex(#[spirv(vertex_index)] vertex_index: u32, #[spirv(position)] gl_position: &mut Vec4) {
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// broken on edition 2024 branch
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// let vertex = unsafe { *FULLSCREEN_VERTICES.index_unchecked(vertex_index as usize) };
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let vertex = FULLSCREEN_VERTICES[vertex_index as usize];
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*gl_position = Vec4::from((vertex, 0., 1.));
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}
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