mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-15 22:28:10 +08:00
Restructure node crates (#3384)
* Restructure node-graph folder * Fix wasm compilation * Move node definitions out of *-types crates * Cleanup * Fix warnings * Fix warnings * Start adding migrations * Add migrations and move memo nodes to gcore * Move nodes/gsvg-render -> rendering * Replace some hard coded identifiers and fix automatic conversion * Fix Vec2Value node migration * Fix formatting * Add more migrations * Cleanup features * Fix core_types::raster import * Update demo artwork (to make profile ci work) * Move *-types to node-graph/libraries folder * Add missing node migrations * Migrate more nodes * Remove impure memo node * More fixes and remove warning * Migrate context and add a few missing migrations --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@@ -6,9 +6,10 @@ license = "MIT OR Apache-2.0"
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[dependencies]
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# Local dependencies
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graphene-core = { workspace = true, features = ["wgpu"] }
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core-types = { workspace = true }
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raster-types = { workspace = true, features = ["wgpu"] }
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graphene-application-io = { workspace = true, features = ["wgpu"] }
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graphene-svg-renderer = { workspace = true, features = ["vello"] }
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rendering = { workspace = true }
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dyn-any = { workspace = true }
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node-macro = { workspace = true }
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@@ -4,12 +4,12 @@ pub mod texture_conversion;
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use crate::shader_runtime::ShaderRuntime;
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use anyhow::Result;
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use core_types::{Color, Ctx};
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use dyn_any::StaticType;
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use futures::lock::Mutex;
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use glam::UVec2;
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use graphene_application_io::{ApplicationIo, EditorApi, SurfaceHandle, SurfaceId};
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use graphene_core::{Color, Ctx};
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pub use graphene_svg_renderer::RenderContext;
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pub use rendering::RenderContext;
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use std::sync::Arc;
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use vello::{AaConfig, AaSupport, RenderParams, Renderer, RendererOptions, Scene};
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use wgpu::util::TextureBlitter;
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@@ -1,9 +1,9 @@
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use crate::WgpuContext;
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use crate::shader_runtime::{FULLSCREEN_VERTEX_SHADER_NAME, ShaderRuntime};
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use core_types::shaders::buffer_struct::BufferStruct;
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use core_types::table::{Table, TableRow};
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use futures::lock::Mutex;
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use graphene_core::raster_types::{GPU, Raster};
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use graphene_core::shaders::buffer_struct::BufferStruct;
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use graphene_core::table::{Table, TableRow};
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use raster_types::{GPU, Raster};
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use std::borrow::Cow;
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use std::collections::HashMap;
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use wgpu::util::{BufferInitDescriptor, DeviceExt};
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@@ -18,6 +18,12 @@ pub struct PerPixelAdjustShaderRuntime {
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pipeline_cache: Mutex<HashMap<String, PerPixelAdjustGraphicsPipeline>>,
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}
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impl Default for PerPixelAdjustShaderRuntime {
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fn default() -> Self {
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Self::new()
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}
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}
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impl PerPixelAdjustShaderRuntime {
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pub fn new() -> Self {
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Self {
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@@ -1,12 +1,12 @@
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use crate::WgpuExecutor;
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use graphene_core::Color;
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use graphene_core::Ctx;
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use graphene_core::color::SRGBA8;
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use graphene_core::ops::Convert;
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use graphene_core::raster::Image;
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use graphene_core::raster_types::{CPU, GPU, Raster};
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use graphene_core::table::{Table, TableRow};
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use graphene_core::transform::Footprint;
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use core_types::Color;
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use core_types::Ctx;
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use core_types::color::SRGBA8;
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use core_types::ops::Convert;
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use core_types::table::{Table, TableRow};
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use core_types::transform::Footprint;
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use raster_types::Image;
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use raster_types::{CPU, GPU, Raster};
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use wgpu::util::{DeviceExt, TextureDataOrder};
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use wgpu::{Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages};
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