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Restructure node crates (#3384)
* Restructure node-graph folder * Fix wasm compilation * Move node definitions out of *-types crates * Cleanup * Fix warnings * Fix warnings * Start adding migrations * Add migrations and move memo nodes to gcore * Move nodes/gsvg-render -> rendering * Replace some hard coded identifiers and fix automatic conversion * Fix Vec2Value node migration * Fix formatting * Add more migrations * Cleanup features * Fix core_types::raster import * Update demo artwork (to make profile ci work) * Move *-types to node-graph/libraries folder * Add missing node migrations * Migrate more nodes * Remove impure memo node * More fixes and remove warning * Migrate context and add a few missing migrations --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@@ -4,12 +4,12 @@ pub mod texture_conversion;
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use crate::shader_runtime::ShaderRuntime;
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use anyhow::Result;
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use core_types::{Color, Ctx};
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use dyn_any::StaticType;
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use futures::lock::Mutex;
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use glam::UVec2;
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use graphene_application_io::{ApplicationIo, EditorApi, SurfaceHandle, SurfaceId};
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use graphene_core::{Color, Ctx};
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pub use graphene_svg_renderer::RenderContext;
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pub use rendering::RenderContext;
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use std::sync::Arc;
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use vello::{AaConfig, AaSupport, RenderParams, Renderer, RendererOptions, Scene};
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use wgpu::util::TextureBlitter;
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