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Implement the Brush tool (#1099)
* Implement Brush Node * Add color Input * Add VectorPointsNode * Add Erase Node * Adapt compilation infrastructure to allow non Image Frame inputs * Remove debug output from TransformNode * Fix transform calculation * Fix Blending by making the brush texture use associated alpha * Code improvements and UX polish * Rename Opacity to Flow * Add erase option to brush node + fix freehand tool * Fix crash * Revert erase implementation * Fix flattening id calculation * Fix some transformation issues * Fix changing the pivot location * Fix vector data modify bounds * Minor fn name cleanup * Fix some tests * Fix tests --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> Co-authored-by: hypercube <0hypercube@gmail.com>
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committed by
Keavon Chambers
co-authored by
Keavon Chambers
hypercube
parent
758f757775
commit
589ff9a2d3
@@ -60,7 +60,7 @@ where
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core::any::type_name::<Self::Output>()
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}
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#[cfg(feature = "alloc")]
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fn to_node_io(&self, parameters: Vec<(Type, Type)>) -> NodeIOTypes {
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fn to_node_io(&self, parameters: Vec<Type>) -> NodeIOTypes {
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NodeIOTypes {
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input: concrete!(<Input as StaticType>::Static),
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output: concrete!(<Self::Output as StaticType>::Static),
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