Implement the Brush tool (#1099)

* Implement Brush Node

* Add color Input

* Add VectorPointsNode

* Add Erase Node

* Adapt compilation infrastructure to allow non Image Frame inputs

* Remove debug output from TransformNode

* Fix transform calculation

* Fix Blending by making the brush texture use associated alpha

* Code improvements and UX polish

* Rename Opacity to Flow

* Add erase option to brush node + fix freehand tool

* Fix crash

* Revert erase implementation

* Fix flattening id calculation

* Fix some transformation issues

* Fix changing the pivot location

* Fix vector data modify bounds

* Minor fn name cleanup

* Fix some tests

* Fix tests

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
Co-authored-by: hypercube <0hypercube@gmail.com>
This commit is contained in:
Dennis Kobert
2023-04-11 10:35:21 +02:00
committed by Keavon Chambers
co-authored by Keavon Chambers hypercube
parent 758f757775
commit 589ff9a2d3
36 changed files with 1527 additions and 406 deletions
+1 -1
View File
@@ -93,7 +93,7 @@ impl<N: Clone, O: StaticType> Clone for DowncastNode<O, N> {
impl<N: Copy, O: StaticType> Copy for DowncastNode<O, N> {}
#[node_macro::node_fn(DowncastNode<_O>)]
fn downcast<N, _O: StaticType>(input: Any<'input>, node: &'input N) -> _O
fn downcast<N: 'input, _O: StaticType>(input: Any<'input>, node: &'input N) -> _O
where
N: for<'any_input> Node<'any_input, Any<'any_input>, Output = Any<'any_input>> + 'input,
{