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Implement the Brush tool (#1099)
* Implement Brush Node * Add color Input * Add VectorPointsNode * Add Erase Node * Adapt compilation infrastructure to allow non Image Frame inputs * Remove debug output from TransformNode * Fix transform calculation * Fix Blending by making the brush texture use associated alpha * Code improvements and UX polish * Rename Opacity to Flow * Add erase option to brush node + fix freehand tool * Fix crash * Revert erase implementation * Fix flattening id calculation * Fix some transformation issues * Fix changing the pivot location * Fix vector data modify bounds * Minor fn name cleanup * Fix some tests * Fix tests --------- Co-authored-by: Keavon Chambers <keavon@keavon.com> Co-authored-by: hypercube <0hypercube@gmail.com>
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Keavon Chambers
co-authored by
Keavon Chambers
hypercube
parent
758f757775
commit
589ff9a2d3
@@ -93,7 +93,7 @@ impl<N: Clone, O: StaticType> Clone for DowncastNode<O, N> {
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impl<N: Copy, O: StaticType> Copy for DowncastNode<O, N> {}
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#[node_macro::node_fn(DowncastNode<_O>)]
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fn downcast<N, _O: StaticType>(input: Any<'input>, node: &'input N) -> _O
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fn downcast<N: 'input, _O: StaticType>(input: Any<'input>, node: &'input N) -> _O
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where
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N: for<'any_input> Node<'any_input, Any<'any_input>, Output = Any<'any_input>> + 'input,
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{
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