Caching for resources is now used instead of ignored

This commit is contained in:
Keavon Chambers
2020-05-04 03:01:56 -07:00
parent 38b36ed4c6
commit 59cb448872
7 changed files with 84 additions and 94 deletions
+2 -5
View File
@@ -7,6 +7,7 @@ mod resource_cache;
mod shader_stage;
mod draw_command;
mod gui_tree;
mod window_events;
use application::Application;
use winit::event_loop::EventLoop;
@@ -20,11 +21,7 @@ fn main() {
let window = WindowBuilder::new().with_title("Graphite").build(&event_loop).unwrap();
// Initialize the render pipeline
let mut app = Application::new(&window);
app.example();
// State managers for render pipeline and program logic
// let app_render_state = RenderState::new(&mut app);
let app = Application::new(&window);
// Begin the application lifecycle
app.begin_lifecycle(event_loop, window);