Caching for resources is now used instead of ignored

This commit is contained in:
Keavon Chambers
2020-05-04 03:01:56 -07:00
parent 38b36ed4c6
commit 59cb448872
7 changed files with 84 additions and 94 deletions
+3 -1
View File
@@ -1,3 +1,5 @@
use std::mem;
pub struct Pipeline {
pub bind_group_layout: wgpu::BindGroupLayout,
pub render_pipeline: wgpu::RenderPipeline,
@@ -58,7 +60,7 @@ impl Pipeline {
vertex_state: wgpu::VertexStateDescriptor {
index_format: wgpu::IndexFormat::Uint16,
vertex_buffers: &[wgpu::VertexBufferDescriptor {
stride: std::mem::size_of::<[f32; 2]>() as wgpu::BufferAddress,
stride: mem::size_of::<[f32; 2]>() as wgpu::BufferAddress,
step_mode: wgpu::InputStepMode::Vertex,
attributes: &[wgpu::VertexAttributeDescriptor {
offset: 0,