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New nodes: Resample Points, Spline from Points (#1226)
* Create node (no implementation) * Resampling - WIP * use bezier::from_linear_dvec2 * Use from anchors instead of Bezier * Tidy up anchor collection & subpath creation * Add Spline from Points node (not implemented) * Add spline from points node implementation * Update resampling * Update minimum density 0.01 -> 1.0 * Add a way to create a custom vector network * Add spline from points node to spline tool * Fix crash when no points * Add anchor method to subpath * Exact start and end point * Fix compile errors from rebase * Fix spline tool * Rename 'Density' to 'Spacing' * Fix transforms * Only close subpaths with >1 anchor * Fix compile * Fix compile error * Fix from points with many subpaths * Fix new_cubic_spline crash with one point * Rename to resample as polyline * Fix div zero * Fix missing file * Fix resample * Rename to resample points --------- Co-authored-by: hypercube <0hypercube@gmail.com> Co-authored-by: Keavon Chambers <keavon@keavon.com>
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co-authored by
hypercube
Keavon Chambers
parent
3419e739af
commit
5acb2cff06
@@ -6,6 +6,13 @@ use super::*;
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impl Bezier {
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/// Convert a euclidean distance ratio along the `Bezier` curve to a parametric `t`-value.
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pub fn euclidean_to_parametric(&self, ratio: f64, error: f64) -> f64 {
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if ratio < error {
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return 0.;
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}
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if 1. - ratio < error {
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return 1.;
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}
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let mut low = 0.;
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let mut mid = 0.;
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let mut high = 1.;
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