Add document nodes for gpu pipeline nodes (#1292)

* Add document nodes for gpu pipeline nodes

* Load existing frame instead of clearing it

* Feature gate gpu imports
This commit is contained in:
Dennis Kobert
2023-06-08 10:13:19 +02:00
committed by Keavon Chambers
parent 45b04f4eb9
commit 5b6db0a762
7 changed files with 493 additions and 12 deletions

View File

@@ -485,10 +485,10 @@ async fn read_output_buffer_node<'a: 'input, E: 'a + GpuExecutor>(buffer: Arc<Sh
pub struct CreateGpuSurfaceNode {}
#[node_macro::node_fn(CreateGpuSurfaceNode)]
async fn create_gpu_surface<'a: 'input, E: 'a + GpuExecutor<Window = Io::Surface>, Io: ApplicationIo<Executor = E>>(editor_api: EditorApi<'a, Io>) -> SurfaceHandle<E::Surface> {
async fn create_gpu_surface<'a: 'input, E: 'a + GpuExecutor<Window = Io::Surface>, Io: ApplicationIo<Executor = E>>(editor_api: EditorApi<'a, Io>) -> Arc<SurfaceHandle<E::Surface>> {
let canvas = editor_api.application_io.create_surface();
let executor = editor_api.application_io.gpu_executor().unwrap();
executor.create_surface(canvas).unwrap()
Arc::new(executor.create_surface(canvas).unwrap())
}
pub struct RenderTextureNode<Surface, EditorApi> {
@@ -496,12 +496,20 @@ pub struct RenderTextureNode<Surface, EditorApi> {
executor: EditorApi,
}
#[derive(Clone)]
pub struct ShaderInputFrame<E: GpuExecutor + ?Sized> {
shader_input: Arc<ShaderInput<E>>,
transform: DAffine2,
}
impl<E: GpuExecutor + ?Sized> Clone for ShaderInputFrame<E> {
fn clone(&self) -> Self {
Self {
shader_input: self.shader_input.clone(),
transform: self.transform,
}
}
}
unsafe impl<E: GpuExecutor + ?Sized + StaticType> StaticType for ShaderInputFrame<E>
where
E::Static: GpuExecutor,

View File

@@ -384,25 +384,25 @@ impl ProtoNetwork {
pub fn topological_sort(&self) -> Vec<NodeId> {
let mut sorted = Vec::new();
let inwards_edges = self.collect_inwards_edges();
fn visit(node_id: NodeId, temp_marks: &mut HashSet<NodeId>, sorted: &mut Vec<NodeId>, inwards_edges: &HashMap<NodeId, Vec<NodeId>>) {
fn visit(node_id: NodeId, temp_marks: &mut HashSet<NodeId>, sorted: &mut Vec<NodeId>, inwards_edges: &HashMap<NodeId, Vec<NodeId>>, network: &ProtoNetwork) {
if sorted.contains(&node_id) {
return;
};
if temp_marks.contains(&node_id) {
panic!("Cycle detected");
panic!("Cycle detected {:#?}, {:#?}", &inwards_edges, &network);
}
if let Some(dependencies) = inwards_edges.get(&node_id) {
temp_marks.insert(node_id);
for &dependant in dependencies {
visit(dependant, temp_marks, sorted, inwards_edges);
visit(dependant, temp_marks, sorted, inwards_edges, network);
}
temp_marks.remove(&node_id);
}
sorted.push(node_id);
}
assert!(self.nodes.iter().any(|(id, _)| *id == self.output), "Output id {} does not exist", self.output);
visit(self.output, &mut HashSet::new(), &mut sorted, &inwards_edges);
visit(self.output, &mut HashSet::new(), &mut sorted, &inwards_edges, self);
sorted
}

View File

@@ -461,6 +461,11 @@ fn node_registry() -> HashMap<NodeIdentifier, HashMap<NodeIOTypes, NodeConstruct
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: QuantizationChannels, params: [QuantizationChannels]),
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: Vec<DVec2>, params: [Vec<DVec2>]),
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: Arc<WasmSurfaceHandle>, params: [Arc<WasmSurfaceHandle>]),
#[cfg(feature = "gpu")]
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: ShaderInputFrame<WgpuExecutor>, params: [ShaderInputFrame<WgpuExecutor>]),
#[cfg(feature = "gpu")]
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: wgpu_executor::WgpuSurface, params: [wgpu_executor::WgpuSurface]),
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: SurfaceFrame, params: [SurfaceFrame]),
register_node!(graphene_core::structural::ConsNode<_, _>, input: Image<Color>, params: [&str]),
register_node!(graphene_std::raster::ImageFrameNode<_, _>, input: Image<Color>, params: [DAffine2]),
#[cfg(feature = "quantization")]

View File

@@ -32,6 +32,8 @@ impl<'a, T: ApplicationIo<Executor = WgpuExecutor>> From<EditorApi<'a, T>> for &
}
}
pub type WgpuSurface = Arc<SurfaceHandle<wgpu::Surface>>;
#[repr(C)]
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
struct Vertex {
@@ -292,7 +294,7 @@ impl gpu_executor::GpuExecutor for WgpuExecutor {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::GREEN),
load: wgpu::LoadOp::Load,
store: true,
},
})],