Add document nodes for gpu pipeline nodes (#1292)

* Add document nodes for gpu pipeline nodes

* Load existing frame instead of clearing it

* Feature gate gpu imports
This commit is contained in:
Dennis Kobert
2023-06-08 10:13:19 +02:00
committed by Keavon Chambers
parent 45b04f4eb9
commit 5b6db0a762
7 changed files with 493 additions and 12 deletions
Generated
+2
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@@ -1872,6 +1872,7 @@ dependencies = [
"env_logger", "env_logger",
"futures", "futures",
"glam", "glam",
"gpu-executor",
"graph-craft", "graph-craft",
"graphene-core", "graphene-core",
"graphene-std", "graphene-std",
@@ -1889,6 +1890,7 @@ dependencies = [
"specta", "specta",
"test-case", "test-case",
"thiserror", "thiserror",
"wgpu-executor",
] ]
[[package]] [[package]]
+3 -1
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@@ -11,7 +11,7 @@ repository = "https://github.com/GraphiteEditor/Graphite"
license = "Apache-2.0" license = "Apache-2.0"
[features] [features]
gpu = ["interpreted-executor/gpu", "graphene-std/gpu", "graphene-core/gpu"] gpu = ["interpreted-executor/gpu", "graphene-std/gpu", "graphene-core/gpu", "wgpu-executor", "gpu-executor"]
quantization = [ quantization = [
"graphene-std/quantization", "graphene-std/quantization",
"interpreted-executor/quantization", "interpreted-executor/quantization",
@@ -40,6 +40,8 @@ image = { version = "0.24", default-features = false, features = [
"png", "png",
] } ] }
graph-craft = { path = "../node-graph/graph-craft" } graph-craft = { path = "../node-graph/graph-craft" }
wgpu-executor = { path = "../node-graph/wgpu-executor", optional = true }
gpu-executor = { path = "../node-graph/gpu-executor", optional = true }
interpreted-executor = { path = "../node-graph/interpreted-executor" } interpreted-executor = { path = "../node-graph/interpreted-executor" }
dyn-any = { path = "../libraries/dyn-any" } dyn-any = { path = "../libraries/dyn-any" }
graphene-core = { path = "../node-graph/gcore" } graphene-core = { path = "../node-graph/gcore" }
@@ -8,15 +8,21 @@ use graph_craft::document::value::*;
use graph_craft::document::*; use graph_craft::document::*;
use graph_craft::imaginate_input::ImaginateSamplingMethod; use graph_craft::imaginate_input::ImaginateSamplingMethod;
use graph_craft::NodeIdentifier; use graph_craft::NodeIdentifier;
#[cfg(feature = "gpu")]
use graphene_core::application_io::SurfaceHandle;
use graphene_core::raster::brush_cache::BrushCache; use graphene_core::raster::brush_cache::BrushCache;
use graphene_core::raster::{BlendMode, Color, Image, ImageFrame, LuminanceCalculation, RedGreenBlue, RelativeAbsolute, SelectiveColorChoice}; use graphene_core::raster::{BlendMode, Color, Image, ImageFrame, LuminanceCalculation, RedGreenBlue, RelativeAbsolute, SelectiveColorChoice};
use graphene_core::text::Font; use graphene_core::text::Font;
use graphene_core::vector::VectorData; use graphene_core::vector::VectorData;
use graphene_core::*; use graphene_core::*;
#[cfg(feature = "gpu")]
use gpu_executor::*;
use graphene_std::wasm_application_io::WasmEditorApi; use graphene_std::wasm_application_io::WasmEditorApi;
use once_cell::sync::Lazy; use once_cell::sync::Lazy;
use std::collections::VecDeque; use std::collections::VecDeque;
#[cfg(feature = "gpu")]
use wgpu_executor::WgpuExecutor;
#[derive(Debug, Clone, PartialEq, Hash)] #[derive(Debug, Clone, PartialEq, Hash)]
pub struct DocumentInputType { pub struct DocumentInputType {
@@ -743,8 +749,8 @@ fn static_nodes() -> Vec<DocumentNodeType> {
}, },
DocumentNode { DocumentNode {
name: "Create Uniform".to_string(), name: "Create Uniform".to_string(),
inputs: vec![NodeInput::Network(concrete!(f32))], inputs: vec![NodeInput::Network(generic!(T)), NodeInput::node(0, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu-executor::UniformNode<_>")), implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::UniformNode<_>")),
..Default::default() ..Default::default()
}, },
DocumentNode { DocumentNode {
@@ -776,9 +782,466 @@ fn static_nodes() -> Vec<DocumentNodeType> {
name: "Uniform", name: "Uniform",
data_type: FrontendGraphDataType::General, data_type: FrontendGraphDataType::General,
}], }],
properties: node_properties::no_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "Storage",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![1, 0],
outputs: vec![NodeOutput::new(2, 0)],
nodes: [
DocumentNode {
name: "Extract Executor".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
..Default::default()
},
DocumentNode {
name: "Create Storage".to_string(),
inputs: vec![NodeInput::Network(concrete!(Vec<u8>)), NodeInput::node(0, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::StorageNode<_>")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::None, true),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
},
],
outputs: vec![DocumentOutputType {
name: "Storage",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::no_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "CreateOutputBuffer",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![1, 1, 0],
outputs: vec![NodeOutput::new(2, 0)],
nodes: [
DocumentNode {
name: "Extract Executor".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
..Default::default()
},
DocumentNode {
name: "Create Output Buffer".to_string(),
inputs: vec![NodeInput::Network(concrete!(usize)), NodeInput::node(0, 0), NodeInput::Network(concrete!(Type))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::CreateOutputBufferNode<_, _>")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::None, true),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::None, true),
},
],
outputs: vec![DocumentOutputType {
name: "OutputBuffer",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::input_properties, properties: node_properties::input_properties,
}, },
#[cfg(feature = "gpu")] #[cfg(feature = "gpu")]
DocumentNodeType {
name: "CreateComputePass",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![1, 0, 1, 1],
outputs: vec![NodeOutput::new(2, 0)],
nodes: [
DocumentNode {
name: "Extract Executor".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
..Default::default()
},
DocumentNode {
name: "Create Compute Pass".to_string(),
inputs: vec![
NodeInput::Network(concrete!(gpu_executor::PipelineLayout<WgpuExecutor>)),
NodeInput::node(0, 0),
NodeInput::Network(concrete!(ShaderInput<WgpuExecutor>)),
NodeInput::Network(concrete!(gpu_executor::ComputePassDimensions)),
],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::CreateComputePassNode<_, _, _>")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(gpu_executor::PipelineLayout<WgpuExecutor>)),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(ShaderInput<WgpuExecutor>)),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(gpu_executor::ComputePassDimensions)),
},
],
outputs: vec![DocumentOutputType {
name: "CommandBuffer",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::input_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "CreatePipelineLayout",
category: "Gpu",
identifier: NodeImplementation::proto("gpu_executor::CreatePipelineLayoutNode<_, _, _, _>"),
inputs: vec![
DocumentInputType {
name: "ShaderHandle",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(<WgpuExecutor as GpuExecutor>::ShaderHandle)),
},
DocumentInputType {
name: "String",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(String)),
},
DocumentInputType {
name: "Bindgroup",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(gpu_executor::Bindgroup<WgpuExecutor>)),
},
DocumentInputType {
name: "ArcShaderInput",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(Arc<ShaderInput<WgpuExecutor>>)),
},
],
outputs: vec![DocumentOutputType {
name: "PipelineLayout",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::input_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "ExecuteComputePipeline",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![1, 0],
outputs: vec![NodeOutput::new(2, 0)],
nodes: [
DocumentNode {
name: "Extract Executor".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
..Default::default()
},
DocumentNode {
name: "Execute Compute Pipeline".to_string(),
inputs: vec![NodeInput::Network(concrete!(<WgpuExecutor as GpuExecutor>::CommandBuffer)), NodeInput::node(0, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::ExecuteComputePipelineNode<_>")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::None, true),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
},
],
outputs: vec![DocumentOutputType {
name: "PipelineResult",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::no_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "ReadOutputBuffer",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![1, 0],
outputs: vec![NodeOutput::new(2, 0)],
nodes: [
DocumentNode {
name: "Extract Executor".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
..Default::default()
},
DocumentNode {
name: "Read Output Buffer".to_string(),
inputs: vec![NodeInput::Network(concrete!(Arc<ShaderInput<WgpuExecutor>>)), NodeInput::node(0, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::ReadOutputBufferNode<_, _>")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::None, true),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
},
],
outputs: vec![DocumentOutputType {
name: "Buffer",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::no_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "CreateGpuSurface",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![0],
outputs: vec![NodeOutput::new(1, 0)],
nodes: [
DocumentNode {
name: "Create Gpu Surface".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::CreateGpuSurfaceNode")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(0, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
}],
outputs: vec![DocumentOutputType {
name: "GpuSurface",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::no_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "RenderTexture",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![1, 1, 0],
outputs: vec![NodeOutput::new(2, 0)],
nodes: [
DocumentNode {
name: "Extract Executor".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
..Default::default()
},
DocumentNode {
name: "Render Texture".to_string(),
inputs: vec![
NodeInput::Network(concrete!(ShaderInputFrame<WgpuExecutor>)),
NodeInput::Network(concrete!(Arc<SurfaceHandle<<WgpuExecutor as GpuExecutor>::Surface>>)),
NodeInput::node(0, 0),
],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::RenderTextureNode<_, _>")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![
DocumentInputType {
name: "Texture",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::None, true),
},
DocumentInputType {
name: "Surface",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::None, true),
},
DocumentInputType {
name: "EditorApi",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
},
],
outputs: vec![DocumentOutputType {
name: "RenderedTexture",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::no_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType {
name: "UploadTexture",
category: "Gpu",
identifier: NodeImplementation::DocumentNode(NodeNetwork {
inputs: vec![1, 0],
outputs: vec![NodeOutput::new(2, 0)],
nodes: [
DocumentNode {
name: "Extract Executor".to_string(),
inputs: vec![NodeInput::Network(concrete!(WasmEditorApi))],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::ops::IntoNode<_, &WgpuExecutor>")),
..Default::default()
},
DocumentNode {
name: "Upload Texture".to_string(),
inputs: vec![NodeInput::Network(concrete!(ImageFrame<Color>)), NodeInput::node(0, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("gpu_executor::UploadTextureNode<_>")),
..Default::default()
},
DocumentNode {
name: "Cache".to_string(),
inputs: vec![NodeInput::ShortCircut(concrete!(())), NodeInput::node(1, 0)],
implementation: DocumentNodeImplementation::Unresolved(NodeIdentifier::new("graphene_core::memo::MemoNode<_, _>")),
..Default::default()
},
]
.into_iter()
.enumerate()
.map(|(id, node)| (id as NodeId, node))
.collect(),
..Default::default()
}),
inputs: vec![
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::value(TaggedValue::ImageFrame(ImageFrame::empty()), true),
},
DocumentInputType {
name: "In",
data_type: FrontendGraphDataType::General,
default: NodeInput::Network(concrete!(WasmEditorApi)),
},
],
outputs: vec![DocumentOutputType {
name: "Texture",
data_type: FrontendGraphDataType::General,
}],
properties: node_properties::no_properties,
},
#[cfg(feature = "gpu")]
DocumentNodeType { DocumentNodeType {
name: "GpuImage", name: "GpuImage",
category: "Image Adjustments", category: "Image Adjustments",
@@ -826,7 +1289,6 @@ fn static_nodes() -> Vec<DocumentNodeType> {
properties: node_properties::no_properties, properties: node_properties::no_properties,
}, },
#[cfg(feature = "quantization")] #[cfg(feature = "quantization")]
#[cfg(feature = "quantization")]
DocumentNodeType { DocumentNodeType {
name: "Generate Quantization", name: "Generate Quantization",
category: "Quantization", category: "Quantization",
+11 -3
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@@ -485,10 +485,10 @@ async fn read_output_buffer_node<'a: 'input, E: 'a + GpuExecutor>(buffer: Arc<Sh
pub struct CreateGpuSurfaceNode {} pub struct CreateGpuSurfaceNode {}
#[node_macro::node_fn(CreateGpuSurfaceNode)] #[node_macro::node_fn(CreateGpuSurfaceNode)]
async fn create_gpu_surface<'a: 'input, E: 'a + GpuExecutor<Window = Io::Surface>, Io: ApplicationIo<Executor = E>>(editor_api: EditorApi<'a, Io>) -> SurfaceHandle<E::Surface> { async fn create_gpu_surface<'a: 'input, E: 'a + GpuExecutor<Window = Io::Surface>, Io: ApplicationIo<Executor = E>>(editor_api: EditorApi<'a, Io>) -> Arc<SurfaceHandle<E::Surface>> {
let canvas = editor_api.application_io.create_surface(); let canvas = editor_api.application_io.create_surface();
let executor = editor_api.application_io.gpu_executor().unwrap(); let executor = editor_api.application_io.gpu_executor().unwrap();
executor.create_surface(canvas).unwrap() Arc::new(executor.create_surface(canvas).unwrap())
} }
pub struct RenderTextureNode<Surface, EditorApi> { pub struct RenderTextureNode<Surface, EditorApi> {
@@ -496,12 +496,20 @@ pub struct RenderTextureNode<Surface, EditorApi> {
executor: EditorApi, executor: EditorApi,
} }
#[derive(Clone)]
pub struct ShaderInputFrame<E: GpuExecutor + ?Sized> { pub struct ShaderInputFrame<E: GpuExecutor + ?Sized> {
shader_input: Arc<ShaderInput<E>>, shader_input: Arc<ShaderInput<E>>,
transform: DAffine2, transform: DAffine2,
} }
impl<E: GpuExecutor + ?Sized> Clone for ShaderInputFrame<E> {
fn clone(&self) -> Self {
Self {
shader_input: self.shader_input.clone(),
transform: self.transform,
}
}
}
unsafe impl<E: GpuExecutor + ?Sized + StaticType> StaticType for ShaderInputFrame<E> unsafe impl<E: GpuExecutor + ?Sized + StaticType> StaticType for ShaderInputFrame<E>
where where
E::Static: GpuExecutor, E::Static: GpuExecutor,
+4 -4
View File
@@ -384,25 +384,25 @@ impl ProtoNetwork {
pub fn topological_sort(&self) -> Vec<NodeId> { pub fn topological_sort(&self) -> Vec<NodeId> {
let mut sorted = Vec::new(); let mut sorted = Vec::new();
let inwards_edges = self.collect_inwards_edges(); let inwards_edges = self.collect_inwards_edges();
fn visit(node_id: NodeId, temp_marks: &mut HashSet<NodeId>, sorted: &mut Vec<NodeId>, inwards_edges: &HashMap<NodeId, Vec<NodeId>>) { fn visit(node_id: NodeId, temp_marks: &mut HashSet<NodeId>, sorted: &mut Vec<NodeId>, inwards_edges: &HashMap<NodeId, Vec<NodeId>>, network: &ProtoNetwork) {
if sorted.contains(&node_id) { if sorted.contains(&node_id) {
return; return;
}; };
if temp_marks.contains(&node_id) { if temp_marks.contains(&node_id) {
panic!("Cycle detected"); panic!("Cycle detected {:#?}, {:#?}", &inwards_edges, &network);
} }
if let Some(dependencies) = inwards_edges.get(&node_id) { if let Some(dependencies) = inwards_edges.get(&node_id) {
temp_marks.insert(node_id); temp_marks.insert(node_id);
for &dependant in dependencies { for &dependant in dependencies {
visit(dependant, temp_marks, sorted, inwards_edges); visit(dependant, temp_marks, sorted, inwards_edges, network);
} }
temp_marks.remove(&node_id); temp_marks.remove(&node_id);
} }
sorted.push(node_id); sorted.push(node_id);
} }
assert!(self.nodes.iter().any(|(id, _)| *id == self.output), "Output id {} does not exist", self.output); assert!(self.nodes.iter().any(|(id, _)| *id == self.output), "Output id {} does not exist", self.output);
visit(self.output, &mut HashSet::new(), &mut sorted, &inwards_edges); visit(self.output, &mut HashSet::new(), &mut sorted, &inwards_edges, self);
sorted sorted
} }
@@ -461,6 +461,11 @@ fn node_registry() -> HashMap<NodeIdentifier, HashMap<NodeIOTypes, NodeConstruct
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: QuantizationChannels, params: [QuantizationChannels]), async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: QuantizationChannels, params: [QuantizationChannels]),
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: Vec<DVec2>, params: [Vec<DVec2>]), async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: Vec<DVec2>, params: [Vec<DVec2>]),
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: Arc<WasmSurfaceHandle>, params: [Arc<WasmSurfaceHandle>]), async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: Arc<WasmSurfaceHandle>, params: [Arc<WasmSurfaceHandle>]),
#[cfg(feature = "gpu")]
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: ShaderInputFrame<WgpuExecutor>, params: [ShaderInputFrame<WgpuExecutor>]),
#[cfg(feature = "gpu")]
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: wgpu_executor::WgpuSurface, params: [wgpu_executor::WgpuSurface]),
async_node!(graphene_core::memo::MemoNode<_, _>, input: (), output: SurfaceFrame, params: [SurfaceFrame]),
register_node!(graphene_core::structural::ConsNode<_, _>, input: Image<Color>, params: [&str]), register_node!(graphene_core::structural::ConsNode<_, _>, input: Image<Color>, params: [&str]),
register_node!(graphene_std::raster::ImageFrameNode<_, _>, input: Image<Color>, params: [DAffine2]), register_node!(graphene_std::raster::ImageFrameNode<_, _>, input: Image<Color>, params: [DAffine2]),
#[cfg(feature = "quantization")] #[cfg(feature = "quantization")]
+3 -1
View File
@@ -32,6 +32,8 @@ impl<'a, T: ApplicationIo<Executor = WgpuExecutor>> From<EditorApi<'a, T>> for &
} }
} }
pub type WgpuSurface = Arc<SurfaceHandle<wgpu::Surface>>;
#[repr(C)] #[repr(C)]
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)] #[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
struct Vertex { struct Vertex {
@@ -292,7 +294,7 @@ impl gpu_executor::GpuExecutor for WgpuExecutor {
view: &view, view: &view,
resolve_target: None, resolve_target: None,
ops: wgpu::Operations { ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::GREEN), load: wgpu::LoadOp::Load,
store: true, store: true,
}, },
})], })],