Create window using the graphen-cli

This commit is contained in:
Dennis Kobert
2023-06-17 12:38:32 +02:00
committed by Keavon Chambers
parent dccb5235c0
commit 5d1581dd70
9 changed files with 141 additions and 40 deletions

View File

@@ -12,7 +12,9 @@ pub struct Context {
impl Context {
pub async fn new() -> Option<Self> {
// Instantiates instance of WebGPU
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor::default());
let mut instance_descriptor = wgpu::InstanceDescriptor::default();
instance_descriptor.backends = wgpu::Backends::VULKAN | wgpu::Backends::BROWSER_WEBGPU;
let instance = wgpu::Instance::new(instance_descriptor);
// `request_adapter` instantiates the general connection to the GPU
let adapter = instance.request_adapter(&wgpu::RequestAdapterOptions::default()).await?;

View File

@@ -15,7 +15,7 @@ use std::pin::Pin;
use std::sync::Arc;
use wgpu::util::DeviceExt;
use wgpu::{Buffer, BufferDescriptor, CommandBuffer, ShaderModule, Texture, TextureView};
use wgpu::{Buffer, BufferDescriptor, CommandBuffer, ShaderModule, SurfaceError, Texture, TextureView};
#[cfg(target_arch = "wasm32")]
use web_sys::HtmlCanvasElement;
@@ -104,7 +104,7 @@ impl gpu_executor::GpuExecutor for WgpuExecutor {
#[cfg(target_arch = "wasm32")]
type Window = HtmlCanvasElement;
#[cfg(not(target_arch = "wasm32"))]
type Window = winit::window::Window;
type Window = Arc<winit::window::Window>;
fn load_shader(&self, shader: Shader) -> Result<Self::ShaderHandle> {
let shader_module = self.context.device.create_shader_module(wgpu::ShaderModuleDescriptor {
@@ -265,7 +265,59 @@ impl gpu_executor::GpuExecutor for WgpuExecutor {
fn create_render_pass(&self, texture: Arc<ShaderInput<Self>>, canvas: Arc<SurfaceHandle<wgpu::Surface>>) -> Result<()> {
let texture = texture.texture().expect("Expected texture input");
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
let output = canvas.as_ref().surface.get_current_texture()?;
let result = canvas.as_ref().surface.get_current_texture();
let output = match result {
Err(SurfaceError::Timeout) => {
log::warn!("Timeout when getting current texture");
return Ok(());
}
Err(SurfaceError::Lost) => {
log::warn!("Surface lost");
let surface = &canvas.as_ref().surface;
let surface_caps = surface.get_capabilities(&self.context.adapter);
println!("{:?}", surface_caps);
if surface_caps.formats.is_empty() {
log::warn!("No surface formats available");
//return Ok(());
}
let surface_format = wgpu::TextureFormat::Bgra8Unorm;
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: 1920,
height: 1080,
present_mode: wgpu::PresentMode::Fifo,
alpha_mode: wgpu::CompositeAlphaMode::Opaque,
view_formats: vec![],
};
surface.configure(&self.context.device, &config);
return Ok(());
}
Err(SurfaceError::OutOfMemory) => {
log::warn!("Out of memory");
return Ok(());
}
Err(SurfaceError::Outdated) => {
log::warn!("Surface outdated");
let surface = &canvas.as_ref().surface;
let surface_caps = surface.get_capabilities(&self.context.adapter);
println!("{:?}", surface_caps);
let surface_format = wgpu::TextureFormat::Bgra8Unorm;
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: 1920,
height: 1080,
present_mode: surface_caps.present_modes[0],
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![],
};
surface.configure(&self.context.device, &config);
return Ok(());
}
Ok(surface) => surface,
};
let view = output.texture.create_view(&wgpu::TextureViewDescriptor {
format: Some(wgpu::TextureFormat::Bgra8Unorm),
..Default::default()
@@ -310,6 +362,7 @@ impl gpu_executor::GpuExecutor for WgpuExecutor {
let encoder = encoder.finish();
self.context.queue.submit(Some(encoder));
log::trace!("Submitted render pass");
output.present();
Ok(())
@@ -394,10 +447,11 @@ impl gpu_executor::GpuExecutor for WgpuExecutor {
})
}
#[cfg(not(target_arch = "wasm32"))]
fn create_surface(&self, window: SurfaceHandle<winit::window::Window>) -> Result<SurfaceHandle<wgpu::Surface>> {
let surface = unsafe { self.context.instance.create_surface(&window.surface) }?;
fn create_surface(&self, window: SurfaceHandle<Self::Window>) -> Result<SurfaceHandle<wgpu::Surface>> {
let surface = unsafe { self.context.instance.create_surface(window.surface.as_ref()) }?;
let surface_caps = surface.get_capabilities(&self.context.adapter);
println!("{:?}", surface_caps);
let surface_format = wgpu::TextureFormat::Bgra8Unorm;
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
@@ -406,7 +460,7 @@ impl gpu_executor::GpuExecutor for WgpuExecutor {
height: 1080,
present_mode: surface_caps.present_modes[0],
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![wgpu::TextureFormat::Bgra8UnormSrgb],
view_formats: vec![],
};
surface.configure(&self.context.device, &config);