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Shaders: runtime and shader node codegen (#2985)
* shader-rt: initial * shader-rt: fix recursion when generating shader node * shader-rt: replace gpu node's args and ret types with `Raster<GPU>` * shader-rt: properly cfg out the gpu node * shader-rt: fix `impl Context` in the wrong places * shader-rt: disable gpu blend node, needs two images * shader-rt: connect shader runtime * shader-rt: pass WgpuExecutor by reference * shader-rt: correct bindings with derpy arg buffer * shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd * shader-rt: correct RT format, working invert gpu node * shader-rt: cleanup codegen with common sym struct * shader-rt: correct arg buffer handling * shader-nodes feature: put shader nodes behind feature gate * shader-nodes feature: rename any `gpu_node` to `shader-node` * shaders-rt: fix wgpu label name * shaders-rt: explain fullscreen_vertex coordinates with a drawing
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@@ -17,6 +17,7 @@ default = ["std"]
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shader-nodes = [
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"std",
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"dep:graphene-raster-nodes-shaders",
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"dep:wgpu-executor",
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]
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std = [
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"dep:graphene-core",
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@@ -39,6 +40,7 @@ node-macro = { workspace = true }
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# Local std dependencies
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dyn-any = { workspace = true, optional = true }
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graphene-core = { workspace = true, optional = true }
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wgpu-executor = { workspace = true, optional = true }
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graphene-raster-nodes-shaders = { path = "./shaders", optional = true }
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# Workspace dependencies
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