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Shaders: runtime and shader node codegen (#2985)
* shader-rt: initial * shader-rt: fix recursion when generating shader node * shader-rt: replace gpu node's args and ret types with `Raster<GPU>` * shader-rt: properly cfg out the gpu node * shader-rt: fix `impl Context` in the wrong places * shader-rt: disable gpu blend node, needs two images * shader-rt: connect shader runtime * shader-rt: pass WgpuExecutor by reference * shader-rt: correct bindings with derpy arg buffer * shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd * shader-rt: correct RT format, working invert gpu node * shader-rt: cleanup codegen with common sym struct * shader-rt: correct arg buffer handling * shader-nodes feature: put shader nodes behind feature gate * shader-nodes feature: rename any `gpu_node` to `shader-node` * shaders-rt: fix wgpu label name * shaders-rt: explain fullscreen_vertex coordinates with a drawing
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@@ -132,7 +132,7 @@ pub fn apply_blend_mode(foreground: Color, background: Color, blend_mode: BlendM
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}
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}
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#[node_macro::node(category("Raster"), shader_node(PerPixelAdjust))]
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#[node_macro::node(category("Raster"), cfg(feature = "std"))]
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fn blend<T: Blend<Color> + Send>(
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_: impl Ctx,
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#[implementations(
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