Shaders: runtime and shader node codegen (#2985)

* shader-rt: initial

* shader-rt: fix recursion when generating shader node

* shader-rt: replace gpu node's args and ret types with `Raster<GPU>`

* shader-rt: properly cfg out the gpu node

* shader-rt: fix `impl Context` in the wrong places

* shader-rt: disable gpu blend node, needs two images

* shader-rt: connect shader runtime

* shader-rt: pass WgpuExecutor by reference

* shader-rt: correct bindings with derpy arg buffer

* shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd

* shader-rt: correct RT format, working invert gpu node

* shader-rt: cleanup codegen with common sym struct

* shader-rt: correct arg buffer handling

* shader-nodes feature: put shader nodes behind feature gate

* shader-nodes feature: rename any `gpu_node` to `shader-node`

* shaders-rt: fix wgpu label name

* shaders-rt: explain fullscreen_vertex coordinates with a drawing
This commit is contained in:
Firestar99
2025-09-05 08:33:53 +02:00
committed by GitHub
parent 7dc86b36ca
commit 5d441c2e18
15 changed files with 619 additions and 63 deletions
@@ -132,7 +132,7 @@ pub fn apply_blend_mode(foreground: Color, background: Color, blend_mode: BlendM
}
}
#[node_macro::node(category("Raster"), shader_node(PerPixelAdjust))]
#[node_macro::node(category("Raster"), cfg(feature = "std"))]
fn blend<T: Blend<Color> + Send>(
_: impl Ctx,
#[implementations(