mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-17 23:38:06 +08:00
Shaders: runtime and shader node codegen (#2985)
* shader-rt: initial * shader-rt: fix recursion when generating shader node * shader-rt: replace gpu node's args and ret types with `Raster<GPU>` * shader-rt: properly cfg out the gpu node * shader-rt: fix `impl Context` in the wrong places * shader-rt: disable gpu blend node, needs two images * shader-rt: connect shader runtime * shader-rt: pass WgpuExecutor by reference * shader-rt: correct bindings with derpy arg buffer * shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd * shader-rt: correct RT format, working invert gpu node * shader-rt: cleanup codegen with common sym struct * shader-rt: correct arg buffer handling * shader-nodes feature: put shader nodes behind feature gate * shader-nodes feature: rename any `gpu_node` to `shader-node` * shaders-rt: fix wgpu label name * shaders-rt: explain fullscreen_vertex coordinates with a drawing
This commit is contained in:
@@ -295,7 +295,8 @@ pub(crate) fn generate_node_code(parsed: &ParsedNodeFn) -> syn::Result<TokenStre
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let cfg = crate::shader_nodes::modify_cfg(attributes);
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let node_input_accessor = generate_node_input_references(parsed, fn_generics, &field_idents, &graphene_core, &identifier, &cfg);
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let shader_entry_point = attributes.shader_node.as_ref().map(|n| n.codegen_shader_entry_point(parsed)).unwrap_or(Ok(TokenStream2::new()))?;
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let ShaderTokens { shader_entry_point, gpu_node } = attributes.shader_node.as_ref().map(|n| n.codegen(parsed)).unwrap_or(Ok(ShaderTokens::default()))?;
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Ok(quote! {
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/// Underlying implementation for [#struct_name]
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#[inline]
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@@ -387,6 +388,8 @@ pub(crate) fn generate_node_code(parsed: &ParsedNodeFn) -> syn::Result<TokenStre
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}
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#shader_entry_point
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#gpu_node
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})
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}
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@@ -589,7 +592,7 @@ fn generate_register_node_impl(parsed: &ParsedNodeFn, field_names: &[&Ident], st
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})
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}
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use crate::shader_nodes::CodegenShaderEntryPoint;
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use crate::shader_nodes::{ShaderCodegen, ShaderTokens};
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use syn::visit_mut::VisitMut;
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use syn::{GenericArgument, Lifetime, Type};
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@@ -39,7 +39,7 @@ pub(crate) struct ParsedNodeFn {
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pub(crate) description: String,
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}
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#[derive(Debug, Default)]
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#[derive(Debug, Default, Clone)]
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pub(crate) struct NodeFnAttributes {
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pub(crate) category: Option<LitStr>,
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pub(crate) display_name: Option<LitStr>,
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@@ -144,7 +144,7 @@ pub struct NodeParsedField {
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pub implementations: Punctuated<Implementation, Comma>,
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}
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#[derive(Debug)]
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#[derive(Clone, Debug)]
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pub(crate) struct Input {
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pub(crate) pat_ident: PatIdent,
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pub(crate) ty: Type,
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@@ -663,7 +663,7 @@ pub fn new_node_fn(attr: TokenStream2, item: TokenStream2) -> TokenStream2 {
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}
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impl ParsedNodeFn {
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fn replace_impl_trait_in_input(&mut self) {
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pub fn replace_impl_trait_in_input(&mut self) {
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if let Type::ImplTrait(impl_trait) = self.input.ty.clone() {
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let ident = Ident::new("_Input", impl_trait.span());
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let mut bounds = impl_trait.bounds;
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@@ -3,24 +3,38 @@ use crate::shader_nodes::per_pixel_adjust::PerPixelAdjust;
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use proc_macro2::{Ident, TokenStream};
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use quote::quote;
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use strum::VariantNames;
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use syn::Error;
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use syn::parse::{Parse, ParseStream};
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use syn::punctuated::Punctuated;
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use syn::{Error, Token};
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pub mod per_pixel_adjust;
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pub const STD_FEATURE_GATE: &str = "std";
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pub const SHADER_NODES_FEATURE_GATE: &str = "shader-nodes";
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pub fn modify_cfg(attributes: &NodeFnAttributes) -> TokenStream {
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match (&attributes.cfg, &attributes.shader_node) {
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(Some(cfg), Some(_)) => quote!(#[cfg(all(#cfg, feature = #STD_FEATURE_GATE))]),
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(Some(cfg), None) => quote!(#[cfg(#cfg)]),
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(None, Some(_)) => quote!(#[cfg(feature = #STD_FEATURE_GATE)]),
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(None, None) => quote!(),
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}
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let feature_gate = match &attributes.shader_node {
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// shader node cfg is done on the mod
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Some(ShaderNodeType::ShaderNode) => quote!(),
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Some(_) => quote!(feature = #STD_FEATURE_GATE),
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None => quote!(),
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};
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let cfgs: Punctuated<_, Token![,]> = match &attributes.cfg {
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None => [&feature_gate].into_iter().collect(),
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Some(cfg) => [cfg, &feature_gate].into_iter().collect(),
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};
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quote!(#[cfg(all(#cfgs))])
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}
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#[derive(Debug, VariantNames)]
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#[derive(Debug, Clone, VariantNames)]
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pub(crate) enum ShaderNodeType {
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/// Marker for this node being in a gpu node crate, but not having a gpu implementation. This is distinct from not
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/// declaring `shader_node` at all, as it will wrap the CPU node with a `#[cfg(feature = "std")]` feature gate.
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None,
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/// Marker for this node being a generated gpu node implementation, that should not emit anything to prevent
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/// recursively generating more gpu nodes. But it still counts as a gpu node and will get the
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/// `#[cfg(feature = "std")]` feature gate around it's impl.
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ShaderNode,
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PerPixelAdjust(PerPixelAdjust),
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}
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@@ -28,24 +42,37 @@ impl Parse for ShaderNodeType {
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fn parse(input: ParseStream) -> syn::Result<Self> {
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let ident: Ident = input.parse()?;
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Ok(match ident.to_string().as_str() {
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"None" => ShaderNodeType::None,
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"PerPixelAdjust" => ShaderNodeType::PerPixelAdjust(PerPixelAdjust::parse(input)?),
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_ => return Err(Error::new_spanned(&ident, format!("attr 'shader_node' must be one of {:?}", Self::VARIANTS))),
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})
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}
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}
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pub trait CodegenShaderEntryPoint {
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fn codegen_shader_entry_point(&self, parsed: &ParsedNodeFn) -> syn::Result<TokenStream>;
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pub trait ShaderCodegen {
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fn codegen(&self, parsed: &ParsedNodeFn) -> syn::Result<ShaderTokens>;
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}
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impl CodegenShaderEntryPoint for ShaderNodeType {
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fn codegen_shader_entry_point(&self, parsed: &ParsedNodeFn) -> syn::Result<TokenStream> {
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if parsed.is_async {
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return Err(Error::new_spanned(&parsed.fn_name, "Shader nodes must not be async"));
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impl ShaderCodegen for ShaderNodeType {
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fn codegen(&self, parsed: &ParsedNodeFn) -> syn::Result<ShaderTokens> {
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match self {
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ShaderNodeType::None | ShaderNodeType::ShaderNode => (),
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_ => {
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if parsed.is_async {
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return Err(Error::new_spanned(&parsed.fn_name, "Shader nodes must not be async"));
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}
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}
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}
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match self {
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ShaderNodeType::PerPixelAdjust(x) => x.codegen_shader_entry_point(parsed),
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ShaderNodeType::None | ShaderNodeType::ShaderNode => Ok(ShaderTokens::default()),
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ShaderNodeType::PerPixelAdjust(x) => x.codegen(parsed),
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}
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}
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}
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#[derive(Clone, Default)]
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pub struct ShaderTokens {
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pub shader_entry_point: TokenStream,
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pub gpu_node: TokenStream,
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}
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@@ -1,11 +1,15 @@
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use crate::parsing::{ParsedFieldType, ParsedNodeFn, RegularParsedField};
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use crate::shader_nodes::CodegenShaderEntryPoint;
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use crate::parsing::{Input, NodeFnAttributes, ParsedField, ParsedFieldType, ParsedNodeFn, RegularParsedField};
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use crate::shader_nodes::{SHADER_NODES_FEATURE_GATE, ShaderCodegen, ShaderNodeType, ShaderTokens};
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use convert_case::{Case, Casing};
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use proc_macro_crate::FoundCrate;
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use proc_macro2::{Ident, TokenStream};
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use quote::{ToTokens, format_ident, quote};
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use std::borrow::Cow;
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use syn::parse::{Parse, ParseStream};
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use syn::punctuated::Punctuated;
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use syn::{PatIdent, Type, parse_quote};
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#[derive(Debug)]
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#[derive(Debug, Clone)]
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pub struct PerPixelAdjust {}
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impl Parse for PerPixelAdjust {
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@@ -14,53 +18,113 @@ impl Parse for PerPixelAdjust {
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}
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}
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impl CodegenShaderEntryPoint for PerPixelAdjust {
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fn codegen_shader_entry_point(&self, parsed: &ParsedNodeFn) -> syn::Result<TokenStream> {
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impl ShaderCodegen for PerPixelAdjust {
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fn codegen(&self, parsed: &ParsedNodeFn) -> syn::Result<ShaderTokens> {
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let fn_name = &parsed.fn_name;
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let gpu_mod = format_ident!("{}_gpu", parsed.fn_name);
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let spirv_image_ty = quote!(Image2d);
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// bindings for images start at 1
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let mut binding_cnt = 0;
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let params = parsed
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.fields
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.iter()
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.map(|f| {
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let ident = &f.pat_ident;
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match &f.ty {
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ParsedFieldType::Node { .. } => Err(syn::Error::new_spanned(ident, "PerPixelAdjust shader nodes cannot accept other nodes as generics")),
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ParsedFieldType::Regular(RegularParsedField { gpu_image: false, ty, .. }) => Ok(Param {
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ident: Cow::Borrowed(&ident.ident),
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ty: Cow::Owned(ty.to_token_stream()),
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param_type: ParamType::Uniform,
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}),
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ParsedFieldType::Regular(RegularParsedField { gpu_image: true, .. }) => {
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binding_cnt += 1;
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Ok(Param {
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ident: Cow::Owned(format_ident!("image_{}", &ident.ident)),
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ty: Cow::Borrowed(&spirv_image_ty),
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param_type: ParamType::Image { binding: binding_cnt },
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})
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let mut params;
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let has_uniform;
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{
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// categorize params
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params = parsed
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.fields
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.iter()
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.map(|f| {
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let ident = &f.pat_ident;
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match &f.ty {
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ParsedFieldType::Node { .. } => Err(syn::Error::new_spanned(ident, "PerPixelAdjust shader nodes cannot accept other nodes as generics")),
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ParsedFieldType::Regular(RegularParsedField { gpu_image: false, ty, .. }) => Ok(Param {
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ident: Cow::Borrowed(&ident.ident),
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ty: ty.to_token_stream(),
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param_type: ParamType::Uniform,
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}),
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ParsedFieldType::Regular(RegularParsedField { gpu_image: true, .. }) => {
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let param = Param {
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ident: Cow::Owned(format_ident!("image_{}", &ident.ident)),
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ty: quote!(Image2d),
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param_type: ParamType::Image { binding: 0 },
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};
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Ok(param)
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}
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}
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}
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})
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.collect::<syn::Result<Vec<_>>>()?;
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})
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.collect::<syn::Result<Vec<_>>>()?;
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let uniform_members = params
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has_uniform = params.iter().any(|p| matches!(p.param_type, ParamType::Uniform));
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// assign image bindings
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// if an arg_buffer exists, bindings for images start at 1 to leave 0 for arg buffer
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let mut binding_cnt = if has_uniform { 1 } else { 0 };
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for p in params.iter_mut() {
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match &mut p.param_type {
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ParamType::Image { binding } => {
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*binding = binding_cnt;
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binding_cnt += 1;
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}
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ParamType::Uniform => {}
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}
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}
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}
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let entry_point_mod = format_ident!("{}_gpu_entry_point", fn_name);
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let entry_point_name_ident = format_ident!("ENTRY_POINT_NAME");
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let entry_point_name = quote!(#entry_point_mod::#entry_point_name_ident);
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let uniform_struct_ident = format_ident!("Uniform");
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let uniform_struct = quote!(#entry_point_mod::#uniform_struct_ident);
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let shader_node_mod = format_ident!("{}_shader_node", fn_name);
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let codegen = PerPixelAdjustCodegen {
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parsed,
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params,
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has_uniform,
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entry_point_mod,
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entry_point_name_ident,
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entry_point_name,
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uniform_struct_ident,
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uniform_struct,
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shader_node_mod,
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};
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Ok(ShaderTokens {
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shader_entry_point: codegen.codegen_shader_entry_point()?,
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gpu_node: codegen.codegen_gpu_node()?,
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})
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}
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}
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pub struct PerPixelAdjustCodegen<'a> {
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parsed: &'a ParsedNodeFn,
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params: Vec<Param<'a>>,
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has_uniform: bool,
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entry_point_mod: Ident,
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entry_point_name_ident: Ident,
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entry_point_name: TokenStream,
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uniform_struct_ident: Ident,
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uniform_struct: TokenStream,
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shader_node_mod: Ident,
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}
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impl PerPixelAdjustCodegen<'_> {
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fn codegen_shader_entry_point(&self) -> syn::Result<TokenStream> {
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let fn_name = &self.parsed.fn_name;
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let uniform_members = self
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.params
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.iter()
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.filter_map(|Param { ident, ty, param_type }| match param_type {
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ParamType::Image { .. } => None,
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ParamType::Uniform => Some(quote! {#ident: #ty}),
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})
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.collect::<Vec<_>>();
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let image_params = params
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let image_params = self
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.params
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.iter()
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.filter_map(|Param { ident, ty, param_type }| match param_type {
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ParamType::Image { binding } => Some(quote! {#[spirv(descriptor_set = 0, binding = #binding)] #ident: &#ty}),
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ParamType::Uniform => None,
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})
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.collect::<Vec<_>>();
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let call_args = params
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let call_args = self
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.params
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.iter()
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.map(|Param { ident, param_type, .. }| match param_type {
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ParamType::Image { .. } => quote!(Color::from_vec4(#ident.fetch_with(texel_coord, lod(0)))),
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@@ -69,8 +133,11 @@ impl CodegenShaderEntryPoint for PerPixelAdjust {
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.collect::<Vec<_>>();
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let context = quote!(());
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let entry_point_mod = &self.entry_point_mod;
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let entry_point_name = &self.entry_point_name_ident;
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let uniform_struct_ident = &self.uniform_struct_ident;
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Ok(quote! {
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pub mod #gpu_mod {
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pub mod #entry_point_mod {
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use super::*;
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use graphene_core_shaders::color::Color;
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use spirv_std::spirv;
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@@ -78,8 +145,12 @@ impl CodegenShaderEntryPoint for PerPixelAdjust {
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use spirv_std::image::{Image2d, ImageWithMethods};
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use spirv_std::image::sample_with::lod;
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pub struct Uniform {
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#(#uniform_members),*
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pub const #entry_point_name: &str = core::concat!(core::module_path!(), "::entry_point");
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#[repr(C)]
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#[derive(Copy, Clone, bytemuck::NoUninit)]
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pub struct #uniform_struct_ident {
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#(pub #uniform_members),*
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}
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#[spirv(fragment)]
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@@ -96,11 +167,162 @@ impl CodegenShaderEntryPoint for PerPixelAdjust {
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}
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})
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}
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fn codegen_gpu_node(&self) -> syn::Result<TokenStream> {
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let gcore = match &self.parsed.crate_name {
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FoundCrate::Itself => format_ident!("crate"),
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FoundCrate::Name(name) => format_ident!("{name}"),
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};
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// adapt fields for gpu node
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let raster_gpu: Type = parse_quote!(#gcore::table::Table<#gcore::raster_types::Raster<#gcore::raster_types::GPU>>);
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let mut fields = self
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.parsed
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.fields
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.iter()
|
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.map(|f| match &f.ty {
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ParsedFieldType::Regular(reg @ RegularParsedField { gpu_image: true, .. }) => Ok(ParsedField {
|
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pat_ident: PatIdent {
|
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mutability: None,
|
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by_ref: None,
|
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..f.pat_ident.clone()
|
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},
|
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ty: ParsedFieldType::Regular(RegularParsedField {
|
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ty: raster_gpu.clone(),
|
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implementations: Punctuated::default(),
|
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..reg.clone()
|
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}),
|
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..f.clone()
|
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}),
|
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ParsedFieldType::Regular(RegularParsedField { gpu_image: false, .. }) => Ok(ParsedField {
|
||||
pat_ident: PatIdent {
|
||||
mutability: None,
|
||||
by_ref: None,
|
||||
..f.pat_ident.clone()
|
||||
},
|
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..f.clone()
|
||||
}),
|
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ParsedFieldType::Node { .. } => Err(syn::Error::new_spanned(&f.pat_ident, "PerPixelAdjust shader nodes cannot accept other nodes as generics")),
|
||||
})
|
||||
.collect::<syn::Result<Vec<_>>>()?;
|
||||
|
||||
// insert wgpu_executor field
|
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let wgpu_executor = format_ident!("__wgpu_executor");
|
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fields.push(ParsedField {
|
||||
pat_ident: PatIdent {
|
||||
attrs: vec![],
|
||||
by_ref: None,
|
||||
mutability: None,
|
||||
ident: parse_quote!(#wgpu_executor),
|
||||
subpat: None,
|
||||
},
|
||||
name: None,
|
||||
description: "".to_string(),
|
||||
widget_override: Default::default(),
|
||||
ty: ParsedFieldType::Regular(RegularParsedField {
|
||||
ty: parse_quote!(&'a WgpuExecutor),
|
||||
exposed: false,
|
||||
value_source: Default::default(),
|
||||
number_soft_min: None,
|
||||
number_soft_max: None,
|
||||
number_hard_min: None,
|
||||
number_hard_max: None,
|
||||
number_mode_range: None,
|
||||
implementations: Default::default(),
|
||||
gpu_image: false,
|
||||
}),
|
||||
number_display_decimal_places: None,
|
||||
number_step: None,
|
||||
unit: None,
|
||||
});
|
||||
|
||||
// find exactly one gpu_image field, runtime doesn't support more than 1 atm
|
||||
let gpu_image_field = {
|
||||
let mut iter = fields.iter().filter(|f| matches!(f.ty, ParsedFieldType::Regular(RegularParsedField { gpu_image: true, .. })));
|
||||
match (iter.next(), iter.next()) {
|
||||
(Some(v), None) => Ok(v),
|
||||
(Some(_), Some(more)) => Err(syn::Error::new_spanned(&more.pat_ident, "No more than one parameter must be annotated with `#[gpu_image]`")),
|
||||
(None, _) => Err(syn::Error::new_spanned(&self.parsed.fn_name, "At least one parameter must be annotated with `#[gpu_image]`")),
|
||||
}?
|
||||
};
|
||||
let gpu_image = &gpu_image_field.pat_ident.ident;
|
||||
|
||||
// uniform buffer struct construction
|
||||
let has_uniform = self.has_uniform;
|
||||
let uniform_buffer = if has_uniform {
|
||||
let uniform_struct = &self.uniform_struct;
|
||||
let uniform_members = self
|
||||
.params
|
||||
.iter()
|
||||
.filter_map(|p| match p.param_type {
|
||||
ParamType::Image { .. } => None,
|
||||
ParamType::Uniform => Some(p.ident.as_ref()),
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
quote!(Some(&super::#uniform_struct {
|
||||
#(#uniform_members),*
|
||||
}))
|
||||
} else {
|
||||
// explicit generics placed here cause it's easier than explicitly writing `run_per_pixel_adjust::<()>`
|
||||
quote!(Option::<&()>::None)
|
||||
};
|
||||
|
||||
// node function body
|
||||
let entry_point_name = &self.entry_point_name;
|
||||
let body = quote! {
|
||||
{
|
||||
#wgpu_executor.shader_runtime.run_per_pixel_adjust(&::wgpu_executor::shader_runtime::per_pixel_adjust_runtime::Shaders {
|
||||
wgsl_shader: crate::WGSL_SHADER,
|
||||
fragment_shader_name: super::#entry_point_name,
|
||||
has_uniform: #has_uniform,
|
||||
}, #gpu_image, #uniform_buffer).await
|
||||
}
|
||||
};
|
||||
|
||||
// call node codegen
|
||||
let mut parsed_node_fn = ParsedNodeFn {
|
||||
vis: self.parsed.vis.clone(),
|
||||
attributes: NodeFnAttributes {
|
||||
shader_node: Some(ShaderNodeType::ShaderNode),
|
||||
..self.parsed.attributes.clone()
|
||||
},
|
||||
fn_name: self.shader_node_mod.clone(),
|
||||
struct_name: format_ident!("{}", self.shader_node_mod.to_string().to_case(Case::Pascal)),
|
||||
mod_name: self.shader_node_mod.clone(),
|
||||
fn_generics: vec![parse_quote!('a: 'n)],
|
||||
where_clause: None,
|
||||
input: Input {
|
||||
pat_ident: self.parsed.input.pat_ident.clone(),
|
||||
ty: parse_quote!(impl #gcore::context::Ctx),
|
||||
implementations: Default::default(),
|
||||
},
|
||||
output_type: raster_gpu,
|
||||
is_async: true,
|
||||
fields,
|
||||
body,
|
||||
crate_name: self.parsed.crate_name.clone(),
|
||||
description: "".to_string(),
|
||||
};
|
||||
parsed_node_fn.replace_impl_trait_in_input();
|
||||
let gpu_node_impl = crate::codegen::generate_node_code(&parsed_node_fn)?;
|
||||
|
||||
// wrap node in `mod #gpu_node_mod`
|
||||
let shader_node_mod = &self.shader_node_mod;
|
||||
Ok(quote! {
|
||||
#[cfg(feature = #SHADER_NODES_FEATURE_GATE)]
|
||||
mod #shader_node_mod {
|
||||
use super::*;
|
||||
use wgpu_executor::WgpuExecutor;
|
||||
|
||||
#gpu_node_impl
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
struct Param<'a> {
|
||||
ident: Cow<'a, Ident>,
|
||||
ty: Cow<'a, TokenStream>,
|
||||
ty: TokenStream,
|
||||
param_type: ParamType,
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user