Shaders: runtime and shader node codegen (#2985)

* shader-rt: initial

* shader-rt: fix recursion when generating shader node

* shader-rt: replace gpu node's args and ret types with `Raster<GPU>`

* shader-rt: properly cfg out the gpu node

* shader-rt: fix `impl Context` in the wrong places

* shader-rt: disable gpu blend node, needs two images

* shader-rt: connect shader runtime

* shader-rt: pass WgpuExecutor by reference

* shader-rt: correct bindings with derpy arg buffer

* shader-rt: manual pipeline layout, fixing errors when bindings got DCE'd

* shader-rt: correct RT format, working invert gpu node

* shader-rt: cleanup codegen with common sym struct

* shader-rt: correct arg buffer handling

* shader-nodes feature: put shader nodes behind feature gate

* shader-nodes feature: rename any `gpu_node` to `shader-node`

* shaders-rt: fix wgpu label name

* shaders-rt: explain fullscreen_vertex coordinates with a drawing
This commit is contained in:
Firestar99
2025-09-05 08:33:53 +02:00
committed by GitHub
parent 7dc86b36ca
commit 5d441c2e18
15 changed files with 619 additions and 63 deletions

View File

@@ -1,6 +1,8 @@
mod context;
pub mod shader_runtime;
pub mod texture_upload;
use crate::shader_runtime::ShaderRuntime;
use anyhow::Result;
pub use context::Context;
use dyn_any::StaticType;
@@ -18,6 +20,7 @@ use wgpu::{Origin3d, SurfaceConfiguration, TextureAspect};
pub struct WgpuExecutor {
pub context: Context,
vello_renderer: Mutex<Renderer>,
pub shader_runtime: ShaderRuntime,
}
impl std::fmt::Debug for WgpuExecutor {
@@ -195,6 +198,7 @@ impl WgpuExecutor {
.ok()?;
Some(Self {
shader_runtime: ShaderRuntime::new(&context),
context,
vello_renderer: vello_renderer.into(),
})