Add String[] as a graphic type for typography (#4141)

* feat: Render List<String> as raw paths in SVG and Vell mode

* chore: code review

* chore: change the hardcoded layout bounds to parley's

* chore: code review

* feat: Split text node to text_layer and text_to_vector node

* fix: CI fail because of difference in nature of Mac and github action

* chore: fix

* chore: replace FontStack as it got removed in parley 0.9

* chore: fmt

* chore: migrate the rendering as of new resource architechture

* chore: add text_layer node to text tool for testing

* code review

* Make boolean ops support the Text type

* chore: Move fallback_font_resource authority from editor to text node

* Fix 'Text Layer' node missing font dropdown

* Change node doc comments from Vec<T> to T[]

* Add migrations from the old Text node to Text -> Text to Vector

* Consolidate

* Rename the text attributes and reorder tilt to come before max_width/height

* Detect legacy Text nodes in the split migration by their trailing separate_glyphs input

* Code review

* Frame Text layer thumbnails by laying out their text for bounds

* Give Text layers click targets and selection outlines via collect_metadata

* Route Text tool through Text to Vector with fill, fixing editing-preview placement

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Jatin Bharti
2026-06-20 01:09:52 +05:30
committed by GitHub
parent 13abf9fa8c
commit 5f100946f2
39 changed files with 967 additions and 204 deletions

View File

@@ -105,19 +105,19 @@ impl PathBuilder {
has_geometry
}
pub fn render_glyph_run(&mut self, glyph_run: &GlyphRun<'_, ()>, tilt: f64, per_glyph_items: bool, x_offset: f32, space_extra: f32) {
pub fn render_glyph_run(&mut self, glyph_run: &GlyphRun<'_, ()>, letter_tilt: f64, per_glyph_items: bool, x_offset: f32, space_extra: f32) {
let mut run_x = glyph_run.offset() + x_offset;
let run_y = glyph_run.baseline();
let run = glyph_run.run();
// User-requested tilt applied around baseline to avoid vertical displacement
// User-requested letter tilt applied around baseline to avoid vertical displacement
// Translation ensures rotation point is at the baseline, not origin
let skew = if per_glyph_items {
DAffine2::from_cols_array(&[1., 0., -tilt.to_radians().tan(), 1., 0., 0.])
DAffine2::from_cols_array(&[1., 0., -letter_tilt.to_radians().tan(), 1., 0., 0.])
} else {
DAffine2::from_translation(DVec2::new(0., run_y as f64))
* DAffine2::from_cols_array(&[1., 0., -tilt.to_radians().tan(), 1., 0., 0.])
* DAffine2::from_cols_array(&[1., 0., -letter_tilt.to_radians().tan(), 1., 0., 0.])
* DAffine2::from_translation(DVec2::new(0., -run_y as f64))
};