Add String[] as a graphic type for typography (#4141)

* feat: Render List<String> as raw paths in SVG and Vell mode

* chore: code review

* chore: change the hardcoded layout bounds to parley's

* chore: code review

* feat: Split text node to text_layer and text_to_vector node

* fix: CI fail because of difference in nature of Mac and github action

* chore: fix

* chore: replace FontStack as it got removed in parley 0.9

* chore: fmt

* chore: migrate the rendering as of new resource architechture

* chore: add text_layer node to text tool for testing

* code review

* Make boolean ops support the Text type

* chore: Move fallback_font_resource authority from editor to text node

* Fix 'Text Layer' node missing font dropdown

* Change node doc comments from Vec<T> to T[]

* Add migrations from the old Text node to Text -> Text to Vector

* Consolidate

* Rename the text attributes and reorder tilt to come before max_width/height

* Detect legacy Text nodes in the split migration by their trailing separate_glyphs input

* Code review

* Frame Text layer thumbnails by laying out their text for bounds

* Give Text layers click targets and selection outlines via collect_metadata

* Route Text tool through Text to Vector with fill, fixing editing-preview placement

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
Jatin Bharti
2026-06-20 01:09:52 +05:30
committed by GitHub
parent 13abf9fa8c
commit 5f100946f2
39 changed files with 967 additions and 204 deletions

View File

@@ -17,6 +17,7 @@ async fn transform<T: ApplyTransform + 'n + 'static>(
Context -> DAffine2,
Context -> DVec2,
Context -> List<Graphic>,
Context -> List<String>,
Context -> List<Vector>,
Context -> List<Raster<CPU>>,
Context -> List<Raster<GPU>>,