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Add String[] as a graphic type for typography (#4141)
* feat: Render List<String> as raw paths in SVG and Vell mode * chore: code review * chore: change the hardcoded layout bounds to parley's * chore: code review * feat: Split text node to text_layer and text_to_vector node * fix: CI fail because of difference in nature of Mac and github action * chore: fix * chore: replace FontStack as it got removed in parley 0.9 * chore: fmt * chore: migrate the rendering as of new resource architechture * chore: add text_layer node to text tool for testing * code review * Make boolean ops support the Text type * chore: Move fallback_font_resource authority from editor to text node * Fix 'Text Layer' node missing font dropdown * Change node doc comments from Vec<T> to T[] * Add migrations from the old Text node to Text -> Text to Vector * Consolidate * Rename the text attributes and reorder tilt to come before max_width/height * Detect legacy Text nodes in the split migration by their trailing separate_glyphs input * Code review * Frame Text layer thumbnails by laying out their text for bounds * Give Text layers click targets and selection outlines via collect_metadata * Route Text tool through Text to Vector with fill, fixing editing-preview placement --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@@ -259,7 +259,7 @@ async fn copy_to_points<I: 'n + Send + Clone>(
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points: List<Vector>,
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/// Artwork to be copied and placed at each point.
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#[expose]
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#[implementations(List<Graphic>, List<Vector>, List<Raster<CPU>>, List<Color>, List<GradientStops>)]
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#[implementations(List<Graphic>, List<Vector>, List<String>, List<Raster<CPU>>, List<Color>, List<GradientStops>)]
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content: List<I>,
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/// Minimum range of randomized sizes given to each placed copy.
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#[default(1)]
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