Fix Rust code lints (#1448)

* Fix Rust lints to satisfy Clippy

* Remove some unused commented out code
This commit is contained in:
Keavon Chambers
2023-11-05 13:52:00 -08:00
committed by GitHub
parent f6d104265a
commit 605c0de392
24 changed files with 117 additions and 187 deletions
+2 -3
View File
@@ -1,5 +1,5 @@
use crate::raster::{BlendMode, ImageFrame};
use crate::vector::{subpath, VectorData};
use crate::vector::VectorData;
use crate::{Color, Node};
use bezier_rs::BezierHandles;
@@ -231,7 +231,6 @@ impl GraphicElement {
let mut builder = PathBuilder::new();
let transform = to_transform(vector_data.transform);
let style = &vector_data.style;
for subpath in vector_data.subpaths.iter() {
let start = vector_data.transform.transform_point2(subpath[0].anchor);
builder.move_to(start.x as f32, start.y as f32);
@@ -300,7 +299,7 @@ impl GraphicElement {
group_element
}
// TODO
GraphicElementData::Artboard(board) => usvg::Node::new(usvg::NodeKind::Group(usvg::Group::default())),
GraphicElementData::Artboard(_board) => usvg::Node::new(usvg::NodeKind::Group(usvg::Group::default())),
}
}
}