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Add viewing/editing layer names, add Blend Mode node, and clean up Layer node (#1489)
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@@ -106,8 +106,8 @@ impl<'i, T: Clone + 'i> Node<'i, ()> for DebugClonedNode<T> {
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type Output = T;
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#[inline(always)]
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fn eval(&'i self, _input: ()) -> Self::Output {
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// KEEP THIS `debug!()` - It acts as the output for the debug node itself
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#[cfg(not(target_arch = "spirv"))]
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// KEEP THIS `debug!()` - It acts as the output for the debug node itself
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log::debug!("DebugClonedNode::eval");
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self.0.clone()
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