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https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-17 23:38:06 +08:00
Add viewing/editing layer names, add Blend Mode node, and clean up Layer node (#1489)
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@@ -99,6 +99,7 @@ fn spline_generator(_input: (), positions: Vec<DVec2>) -> VectorData {
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// TODO(TrueDoctor): I removed the Arc requirement we should think about when it makes sense to use it vs making a generic value node
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#[derive(Debug, Clone)]
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pub struct PathGenerator<Mirror> {
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// TODO: Keavon asks: what is this for? Is it dead code? It seems to only be set, never read.
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mirror: Mirror,
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}
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@@ -1,6 +1,7 @@
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//! Contains stylistic options for SVG elements.
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use crate::consts::{LAYER_OUTLINE_STROKE_COLOR, LAYER_OUTLINE_STROKE_WEIGHT};
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use crate::raster::BlendMode;
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use crate::Color;
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use dyn_any::{DynAny, StaticType};
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@@ -12,9 +13,9 @@ use std::fmt::{self, Display, Write};
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/// A value of 3 would correspond to a precision of 10^-3.
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const OPACITY_PRECISION: usize = 3;
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fn format_opacity(name: &str, opacity: f32) -> String {
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fn format_opacity(attribute: &str, opacity: f32) -> String {
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if (opacity - 1.).abs() > 10_f32.powi(-(OPACITY_PRECISION as i32)) {
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format!(r#" {name}-opacity="{opacity:.OPACITY_PRECISION$}""#)
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format!(r#" {attribute}="{opacity:.OPACITY_PRECISION$}""#)
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} else {
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String::new()
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}
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@@ -64,15 +65,15 @@ impl Gradient {
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}
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}
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/// Adds the gradient def, returning the gradient id
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fn render_defs(&self, svg_defs: &mut String, multiplied_transform: DAffine2, bounds: [DVec2; 2], transformed_bounds: [DVec2; 2], opacity: f32) -> u64 {
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/// Adds the gradient def through mutating the first argument, returning the gradient ID.
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fn render_defs(&self, svg_defs: &mut String, multiplied_transform: DAffine2, bounds: [DVec2; 2], transformed_bounds: [DVec2; 2]) -> u64 {
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let bound_transform = DAffine2::from_scale_angle_translation(bounds[1] - bounds[0], 0., bounds[0]);
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let transformed_bound_transform = DAffine2::from_scale_angle_translation(transformed_bounds[1] - transformed_bounds[0], 0., transformed_bounds[0]);
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let updated_transform = multiplied_transform * bound_transform;
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let mut positions = String::new();
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for (position, color) in self.positions.iter().filter_map(|(pos, color)| color.map(|color| (pos, color))) {
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let _ = write!(positions, r##"<stop offset="{}" stop-color="#{}" />"##, position, color.with_alpha(color.a() * opacity).rgba_hex());
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let _ = write!(positions, r##"<stop offset="{}" stop-color="#{}" />"##, position, color.with_alpha(color.a()).rgba_hex());
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}
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let mod_gradient = transformed_bound_transform.inverse();
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@@ -178,13 +179,13 @@ impl Fill {
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}
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}
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/// Renders the fill, adding necessary defs.
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pub fn render(&self, svg_defs: &mut String, multiplied_transform: DAffine2, bounds: [DVec2; 2], transformed_bounds: [DVec2; 2], opacity: f32) -> String {
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/// Renders the fill, adding necessary defs through mutating the first argument.
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pub fn render(&self, svg_defs: &mut String, multiplied_transform: DAffine2, bounds: [DVec2; 2], transformed_bounds: [DVec2; 2]) -> String {
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match self {
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Self::None => r#" fill="none""#.to_string(),
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Self::Solid(color) => format!(r##" fill="#{}"{}"##, color.rgb_hex(), format_opacity("fill", color.a() * opacity)),
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Self::Solid(color) => format!(r##" fill="#{}"{}"##, color.rgb_hex(), format_opacity("fill-opacity", color.a())),
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Self::Gradient(gradient) => {
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let gradient_id = gradient.render_defs(svg_defs, multiplied_transform, bounds, transformed_bounds, opacity);
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let gradient_id = gradient.render_defs(svg_defs, multiplied_transform, bounds, transformed_bounds);
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format!(r##" fill="url('#{gradient_id}')""##)
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}
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}
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@@ -326,12 +327,12 @@ impl Stroke {
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}
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/// Provide the SVG attributes for the stroke.
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pub fn render(&self, opacity: f32) -> String {
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pub fn render(&self) -> String {
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if let Some(color) = self.color {
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format!(
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r##" stroke="#{}"{} stroke-width="{}" stroke-dasharray="{}" stroke-dashoffset="{}" stroke-linecap="{}" stroke-linejoin="{}" stroke-miterlimit="{}" "##,
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color.rgb_hex(),
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format_opacity("stroke", opacity * color.a()),
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format_opacity("stroke-opacity", color.a()),
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self.weight,
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self.dash_lengths(),
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self.dash_offset,
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@@ -410,6 +411,7 @@ pub struct PathStyle {
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stroke: Option<Stroke>,
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fill: Fill,
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pub opacity: f32,
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pub blend_mode: BlendMode,
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}
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impl core::hash::Hash for PathStyle {
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@@ -417,12 +419,18 @@ impl core::hash::Hash for PathStyle {
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self.stroke.hash(state);
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self.fill.hash(state);
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self.opacity.to_bits().hash(state);
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self.blend_mode.hash(state);
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}
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}
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impl PathStyle {
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pub const fn new(stroke: Option<Stroke>, fill: Fill) -> Self {
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Self { stroke, fill, opacity: 1. }
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Self {
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stroke,
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fill,
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opacity: 1.,
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blend_mode: BlendMode::Normal,
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}
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}
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/// Get the current path's [Fill].
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@@ -529,18 +537,20 @@ impl PathStyle {
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self.stroke = None;
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}
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/// Renders the shape's fill and stroke attributes as a string with them concatenated together.
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pub fn render(&self, view_mode: ViewMode, svg_defs: &mut String, multiplied_transform: DAffine2, bounds: [DVec2; 2], transformed_bounds: [DVec2; 2]) -> String {
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let fill_attribute = match (view_mode, &self.fill) {
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(ViewMode::Outline, _) => Fill::None.render(svg_defs, multiplied_transform, bounds, transformed_bounds, self.opacity),
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(_, fill) => fill.render(svg_defs, multiplied_transform, bounds, transformed_bounds, self.opacity),
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};
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let stroke_attribute = match (view_mode, &self.stroke) {
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(ViewMode::Outline, _) => Stroke::new(Some(LAYER_OUTLINE_STROKE_COLOR), LAYER_OUTLINE_STROKE_WEIGHT).render(self.opacity),
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(_, Some(stroke)) => stroke.render(self.opacity),
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(_, None) => String::new(),
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};
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format!("{fill_attribute}{stroke_attribute}")
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match view_mode {
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ViewMode::Outline => {
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let fill_attribute = Fill::None.render(svg_defs, multiplied_transform, bounds, transformed_bounds);
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let stroke_attribute = Stroke::new(Some(LAYER_OUTLINE_STROKE_COLOR), LAYER_OUTLINE_STROKE_WEIGHT).render();
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format!("{fill_attribute}{stroke_attribute}")
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}
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_ => {
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let fill_attribute = self.fill.render(svg_defs, multiplied_transform, bounds, transformed_bounds);
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let stroke_attribute = self.stroke.as_ref().map(|stroke| stroke.render()).unwrap_or_default();
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format!("{fill_attribute}{stroke_attribute}")
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}
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}
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}
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}
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@@ -15,6 +15,7 @@ pub struct VectorData {
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pub subpaths: Vec<bezier_rs::Subpath<ManipulatorGroupId>>,
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pub transform: DAffine2,
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pub style: PathStyle,
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// TODO: Keavon asks: what is this for? Is it dead code? It seems to only be set, never read.
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pub mirror_angle: Vec<ManipulatorGroupId>,
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}
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@@ -47,12 +48,12 @@ impl VectorData {
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self.subpaths.iter().find_map(|subpath| subpath.manipulator_from_id(id))
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}
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/// Construct some new vector data from a single subpath with an identy transform and black fill.
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/// Construct some new vector data from a single subpath with an identity transform and black fill.
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pub fn from_subpath(subpath: bezier_rs::Subpath<ManipulatorGroupId>) -> Self {
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Self::from_subpaths(vec![subpath])
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}
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/// Construct some new vector data from subpaths with an identy transform and black fill.
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/// Construct some new vector data from subpaths with an identity transform and black fill.
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pub fn from_subpaths(subpaths: Vec<bezier_rs::Subpath<ManipulatorGroupId>>) -> Self {
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super::VectorData { subpaths, ..Self::empty() }
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}
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