Instance tables refactor part 7: Remove RasterDataType and add Raster<CPU>/Raster<GPU>

This commit is contained in:
Keavon Chambers
2025-06-17 19:39:38 -07:00
parent 5cacab2e39
commit 6111440afd
34 changed files with 560 additions and 826 deletions

View File

@@ -6,8 +6,9 @@ use graphene_core::instances::Instance;
use graphene_core::raster::adjustments::blend_colors;
use graphene_core::raster::bbox::{AxisAlignedBbox, Bbox};
use graphene_core::raster::brush_cache::BrushCache;
use graphene_core::raster::image::{Image, RasterDataTable};
use graphene_core::raster::image::Image;
use graphene_core::raster::{Alpha, BitmapMut, BlendMode, Color, Pixel, Sample};
use graphene_core::raster_types::{CPU, Raster, RasterDataTable};
use graphene_core::renderer::GraphicElementRendered;
use graphene_core::transform::Transform;
use graphene_core::value::ClonedNode;
@@ -80,11 +81,10 @@ fn brush_stamp_generator(diameter: f64, color: Color, hardness: f64, flow: f64)
}
#[node_macro::node(skip_impl)]
fn blit<P, BlendFn>(mut target: RasterDataTable<P>, texture: Image<P>, positions: Vec<DVec2>, blend_mode: BlendFn) -> RasterDataTable<P>
fn blit<BlendFn>(mut target: RasterDataTable<CPU>, texture: Raster<CPU>, positions: Vec<DVec2>, blend_mode: BlendFn) -> RasterDataTable<CPU>
where
P: Pixel + Alpha + std::fmt::Debug,
BlendFn: for<'any_input> Node<'any_input, (P, P), Output = P>,
GraphicElement: From<Image<P>>,
BlendFn: for<'any_input> Node<'any_input, (Color, Color), Output = Color>,
GraphicElement: From<Raster<CPU>>,
{
if positions.is_empty() {
return target;
@@ -122,7 +122,7 @@ where
for y in blit_area_offset.y..blit_area_offset.y + blit_area_dimensions.y {
for x in blit_area_offset.x..blit_area_offset.x + blit_area_dimensions.x {
let src_pixel = texture.data[texture_index(x, y)];
let dst_pixel = &mut target_instance.instance.data[target_index(x + clamp_start.x, y + clamp_start.y)];
let dst_pixel = &mut target_instance.instance.data_mut().data[target_index(x + clamp_start.x, y + clamp_start.y)];
*dst_pixel = blend_mode.eval((src_pixel, *dst_pixel));
}
}
@@ -132,7 +132,7 @@ where
target
}
pub async fn create_brush_texture(brush_style: &BrushStyle) -> Image<Color> {
pub async fn create_brush_texture(brush_style: &BrushStyle) -> Raster<CPU> {
let stamp = brush_stamp_generator(brush_style.diameter, brush_style.color, brush_style.hardness, brush_style.flow);
let transform = DAffine2::from_scale_angle_translation(DVec2::splat(brush_style.diameter), 0., -DVec2::splat(brush_style.diameter / 2.));
let blank_texture = empty_image((), transform, Color::TRANSPARENT).instance_iter().next().unwrap_or_default();
@@ -141,7 +141,7 @@ pub async fn create_brush_texture(brush_style: &BrushStyle) -> Image<Color> {
image.instance
}
pub fn blend_with_mode(background: Instance<Image<Color>>, foreground: Instance<Image<Color>>, blend_mode: BlendMode, opacity: f64) -> Instance<Image<Color>> {
pub fn blend_with_mode(background: Instance<Raster<CPU>>, foreground: Instance<Raster<CPU>>, blend_mode: BlendMode, opacity: f64) -> Instance<Raster<CPU>> {
let opacity = opacity / 100.;
match std::hint::black_box(blend_mode) {
// Normal group
@@ -184,12 +184,12 @@ pub fn blend_with_mode(background: Instance<Image<Color>>, foreground: Instance<
}
#[node_macro::node(category("Raster"))]
async fn brush(_: impl Ctx, mut image_frame_table: RasterDataTable<Color>, strokes: Vec<BrushStroke>, cache: BrushCache) -> RasterDataTable<Color> {
async fn brush(_: impl Ctx, mut image_frame_table: RasterDataTable<CPU>, strokes: Vec<BrushStroke>, cache: BrushCache) -> RasterDataTable<CPU> {
if image_frame_table.is_empty() {
image_frame_table.push(Instance::default());
}
// TODO: Find a way to handle more than one instance
let Some(image_frame_instance) = image_frame_table.instance_ref_iter().next() else {
return RasterDataTable::default();
};
let image_frame_instance = image_frame_instance.to_instance_cloned();
let image_frame_instance = image_frame_table.instance_ref_iter().next().expect("Expected the one instance we just pushed").to_instance_cloned();
let [start, end] = image_frame_instance.clone().to_table().bounding_box(DAffine2::IDENTITY, false).unwrap_or([DVec2::ZERO, DVec2::ZERO]);
let image_bbox = AxisAlignedBbox { start, end };
@@ -268,7 +268,7 @@ async fn brush(_: impl Ctx, mut image_frame_table: RasterDataTable<Color>, strok
if has_erase_strokes {
let opaque_image = Image::new(bbox.size().x as u32, bbox.size().y as u32, Color::WHITE);
let mut erase_restore_mask = Instance {
instance: opaque_image,
instance: Raster::new_cpu(opaque_image),
transform: background_bounds,
..Default::default()
};
@@ -320,7 +320,7 @@ async fn brush(_: impl Ctx, mut image_frame_table: RasterDataTable<Color>, strok
image_frame_table
}
pub fn blend_image_closure(foreground: Instance<Image<Color>>, mut background: Instance<Image<Color>>, map_fn: impl Fn(Color, Color) -> Color) -> Instance<Image<Color>> {
pub fn blend_image_closure(foreground: Instance<Raster<CPU>>, mut background: Instance<Raster<CPU>>, map_fn: impl Fn(Color, Color) -> Color) -> Instance<Raster<CPU>> {
let foreground_size = DVec2::new(foreground.instance.width as f64, foreground.instance.height as f64);
let background_size = DVec2::new(background.instance.width as f64, background.instance.height as f64);
@@ -340,7 +340,7 @@ pub fn blend_image_closure(foreground: Instance<Image<Color>>, mut background: I
let foreground_point = background_to_foreground.transform_point2(background_point);
let source_pixel = foreground.instance.sample(foreground_point);
let Some(destination_pixel) = background.instance.get_pixel_mut(x, y) else { continue };
let Some(destination_pixel) = background.instance.data_mut().get_pixel_mut(x, y) else { continue };
*destination_pixel = map_fn(source_pixel, *destination_pixel);
}
@@ -349,7 +349,7 @@ pub fn blend_image_closure(foreground: Instance<Image<Color>>, mut background: I
background
}
pub fn blend_stamp_closure(foreground: BrushStampGenerator<Color>, mut background: Instance<Image<Color>>, map_fn: impl Fn(Color, Color) -> Color) -> Instance<Image<Color>> {
pub fn blend_stamp_closure(foreground: BrushStampGenerator<Color>, mut background: Instance<Raster<CPU>>, map_fn: impl Fn(Color, Color) -> Color) -> Instance<Raster<CPU>> {
let background_size = DVec2::new(background.instance.width as f64, background.instance.height as f64);
// Transforms a point from the background image to the foreground image
@@ -369,7 +369,7 @@ pub fn blend_stamp_closure(foreground: BrushStampGenerator<Color>, mut backgroun
let foreground_point = background_to_foreground.transform_point2(background_point);
let Some(source_pixel) = foreground.sample(foreground_point, area) else { continue };
let Some(destination_pixel) = background.instance.get_pixel_mut(x, y) else { continue };
let Some(destination_pixel) = background.instance.data_mut().get_pixel_mut(x, y) else { continue };
*destination_pixel = map_fn(source_pixel, *destination_pixel);
}
@@ -397,7 +397,7 @@ mod test {
async fn test_brush_output_size() {
let image = brush(
(),
RasterDataTable::<Color>::new(Image::<Color>::default()),
RasterDataTable::<CPU>::new(Raster::new_cpu(Image::<Color>::default())),
vec![BrushStroke {
trace: vec![crate::vector::brush_stroke::BrushInputSample { position: DVec2::ZERO }],
style: BrushStyle {

View File

@@ -1,12 +1,13 @@
use graph_craft::proto::types::Percentage;
use graphene_core::raster::image::{Image, RasterDataTable};
use graphene_core::{Color, Ctx};
use graphene_core::Ctx;
use graphene_core::raster::image::Image;
use graphene_core::raster_types::{CPU, Raster, RasterDataTable};
use image::{DynamicImage, GenericImage, GenericImageView, GrayImage, ImageBuffer, Luma, Rgba, RgbaImage};
use ndarray::{Array2, ArrayBase, Dim, OwnedRepr};
use std::cmp::{max, min};
#[node_macro::node(category("Raster"))]
async fn dehaze(_: impl Ctx, image_frame: RasterDataTable<Color>, strength: Percentage) -> RasterDataTable<Color> {
async fn dehaze(_: impl Ctx, image_frame: RasterDataTable<CPU>, strength: Percentage) -> RasterDataTable<CPU> {
let mut result_table = RasterDataTable::default();
for mut image_frame_instance in image_frame.instance_iter() {
@@ -29,7 +30,7 @@ async fn dehaze(_: impl Ctx, image_frame: RasterDataTable<Color>, strength: Perc
base64_string: None,
};
image_frame_instance.instance = dehazed_image;
image_frame_instance.instance = Raster::new_cpu(dehazed_image);
image_frame_instance.source_node_id = None;
result_table.push(image_frame_instance);
}

View File

@@ -1,6 +1,7 @@
use graph_craft::proto::types::PixelLength;
use graphene_core::raster::image::{Image, RasterDataTable};
use graphene_core::raster::image::Image;
use graphene_core::raster::{Bitmap, BitmapMut};
use graphene_core::raster_types::{CPU, Raster, RasterDataTable};
use graphene_core::{Color, Ctx};
/// Blurs the image with a Gaussian or blur kernel filter.
@@ -8,7 +9,7 @@ use graphene_core::{Color, Ctx};
async fn blur(
_: impl Ctx,
/// The image to be blurred.
image_frame: RasterDataTable<Color>,
image_frame: RasterDataTable<CPU>,
/// The radius of the blur kernel.
#[range((0., 100.))]
#[hard_min(0.)]
@@ -17,7 +18,7 @@ async fn blur(
box_blur: bool,
/// Opt to incorrectly apply the filter with color calculations in gamma space for compatibility with the results from other software.
gamma: bool,
) -> RasterDataTable<Color> {
) -> RasterDataTable<CPU> {
let mut result_table = RasterDataTable::default();
for mut image_instance in image_frame.instance_iter() {
@@ -28,9 +29,9 @@ async fn blur(
// Minimum blur radius
image.clone()
} else if box_blur {
box_blur_algorithm(image, radius, gamma)
Raster::new_cpu(box_blur_algorithm(image.into_data(), radius, gamma))
} else {
gaussian_blur_algorithm(image, radius, gamma)
Raster::new_cpu(gaussian_blur_algorithm(image.into_data(), radius, gamma))
};
image_instance.instance = blurred_image;

View File

@@ -1,455 +0,0 @@
use glam::{DAffine2, DVec2, Mat2, Vec2};
use gpu_executor::{ComputePassDimensions, StorageBufferOptions};
use graph_craft::document::value::TaggedValue;
use graph_craft::document::*;
use graph_craft::proto::*;
use graphene_core::raster::BlendMode;
use graphene_core::raster::image::{Image, RasterDataTable};
use graphene_core::*;
use std::sync::Arc;
use wgpu_executor::{Bindgroup, PipelineLayout, Shader, ShaderIO, ShaderInput, WgpuExecutor};
// TODO: Move to graph-craft
#[node_macro::node(category("Debug: GPU"))]
async fn compile_gpu<'a: 'n>(_: impl Ctx, node: &'a DocumentNode, typing_context: TypingContext, io: ShaderIO) -> Result<compilation_client::Shader, String> {
let mut typing_context = typing_context;
let compiler = graph_craft::graphene_compiler::Compiler {};
let DocumentNodeImplementation::Network(ref network) = node.implementation else { panic!() };
let proto_networks: Result<Vec<_>, _> = compiler.compile(network.clone()).collect();
let proto_networks = proto_networks?;
for network in proto_networks.iter() {
typing_context.update(network).expect("Failed to type check network");
}
// TODO: do a proper union
let input_types = proto_networks[0]
.inputs
.iter()
.map(|id| typing_context.type_of(*id).unwrap())
.map(|node_io| node_io.return_value.clone())
.collect();
let output_types = proto_networks.iter().map(|network| typing_context.type_of(network.output).unwrap().return_value.clone()).collect();
Ok(compilation_client::compile(proto_networks, input_types, output_types, io).await.unwrap())
}
#[node_macro::node(category("Debug: GPU"))]
async fn blend_gpu_image(_: impl Ctx, foreground: RasterDataTable<Color>, background: RasterDataTable<Color>, blend_mode: BlendMode, opacity: f64) -> RasterDataTable<Color> {
let mut result_table = RasterDataTable::default();
for (foreground_instance, mut background_instance) in foreground.instance_iter().zip(background.instance_iter()) {
let foreground_transform = foreground_instance.transform;
let background_transform = background_instance.transform;
let foreground = foreground_instance.instance;
let background = background_instance.instance;
let foreground_size = DVec2::new(foreground.width as f64, foreground.height as f64);
let background_size = DVec2::new(background.width as f64, background.height as f64);
// Transforms a point from the background image to the foreground image
let bg_to_fg = DAffine2::from_scale(foreground_size) * foreground_transform.inverse() * background_transform * DAffine2::from_scale(1. / background_size);
let transform_matrix: Mat2 = bg_to_fg.matrix2.as_mat2();
let translation: Vec2 = bg_to_fg.translation.as_vec2();
log::debug!("Executing gpu blend node!");
let compiler = graph_craft::graphene_compiler::Compiler {};
let network = NodeNetwork {
exports: vec![NodeInput::node(NodeId(0), 0)],
nodes: [DocumentNode {
inputs: vec![NodeInput::Inline(InlineRust::new(
format!(
r#"graphene_core::raster::adjustments::BlendNode::new(
graphene_core::value::CopiedNode::new({}),
graphene_core::value::CopiedNode::new({}),
).eval((
{{
let bg_point = Vec2::new(_global_index.x as f32, _global_index.y as f32);
let fg_point = (*i4) * bg_point + (*i5);
if !((fg_point.cmpge(Vec2::ZERO) & bg_point.cmpge(Vec2::ZERO)) == BVec2::new(true, true)) {{
Color::from_rgbaf32_unchecked(0., 0., 0., 0.)
}} else {{
i2[((fg_point.y as u32) * i3 + (fg_point.x as u32)) as usize]
}}
}},
i1[(_global_index.y * i0 + _global_index.x) as usize],
))"#,
TaggedValue::BlendMode(blend_mode).to_primitive_string(),
TaggedValue::F64(opacity).to_primitive_string(),
),
concrete![Color],
))],
implementation: DocumentNodeImplementation::ProtoNode("graphene_core::value::CopiedNode".into()),
..Default::default()
}]
.into_iter()
.enumerate()
.map(|(id, node)| (NodeId(id as u64), node))
.collect(),
..Default::default()
};
log::debug!("compiling network");
let proto_networks: Result<Vec<_>, _> = compiler.compile(network.clone()).collect();
let Ok(proto_networks_result) = proto_networks else {
log::error!("Error compiling network in 'blend_gpu_image()");
return RasterDataTable::default();
};
let proto_networks = proto_networks_result;
log::debug!("compiling shader");
let shader = compilation_client::compile(
proto_networks,
vec![
concrete!(u32),
concrete!(Color),
concrete!(Color),
concrete!(u32),
concrete_with_name!(Mat2, "Mat2"),
concrete_with_name!(Vec2, "Vec2"),
],
vec![concrete!(Color)],
ShaderIO {
inputs: vec![
ShaderInput::UniformBuffer((), concrete!(u32)), // width of the output image
ShaderInput::StorageBuffer((), concrete!(Color)), // background image
ShaderInput::StorageBuffer((), concrete!(Color)), // foreground image
ShaderInput::UniformBuffer((), concrete!(u32)), // width of the foreground image
ShaderInput::UniformBuffer((), concrete_with_name!(Mat2, "Mat2")), // bg_to_fg.matrix2
ShaderInput::UniformBuffer((), concrete_with_name!(Vec2, "Vec2")), // bg_to_fg.translation
ShaderInput::OutputBuffer((), concrete!(Color)),
],
output: ShaderInput::OutputBuffer((), concrete!(Color)),
},
)
.await
.unwrap();
let len = background.data.len();
let executor = WgpuExecutor::new()
.await
.expect("Failed to create wgpu executor. Please make sure that webgpu is enabled for your browser.");
log::debug!("creating buffer");
let width_uniform = executor.create_uniform_buffer(background.width).unwrap();
let bg_storage_buffer = executor
.create_storage_buffer(
background.data.clone(),
StorageBufferOptions {
cpu_writable: false,
gpu_writable: true,
cpu_readable: false,
storage: true,
},
)
.unwrap();
let fg_storage_buffer = executor
.create_storage_buffer(
foreground.data.clone(),
StorageBufferOptions {
cpu_writable: false,
gpu_writable: true,
cpu_readable: false,
storage: true,
},
)
.unwrap();
let fg_width_uniform = executor.create_uniform_buffer(foreground.width).unwrap();
let transform_uniform = executor.create_uniform_buffer(transform_matrix).unwrap();
let translation_uniform = executor.create_uniform_buffer(translation).unwrap();
let width_uniform = Arc::new(width_uniform);
let bg_storage_buffer = Arc::new(bg_storage_buffer);
let fg_storage_buffer = Arc::new(fg_storage_buffer);
let fg_width_uniform = Arc::new(fg_width_uniform);
let transform_uniform = Arc::new(transform_uniform);
let translation_uniform = Arc::new(translation_uniform);
let output_buffer = executor.create_output_buffer(len, concrete!(Color), false).unwrap();
let output_buffer = Arc::new(output_buffer);
let readback_buffer = executor.create_output_buffer(len, concrete!(Color), true).unwrap();
let readback_buffer = Arc::new(readback_buffer);
log::debug!("created buffer");
let bind_group = Bindgroup {
buffers: vec![
width_uniform.clone(),
bg_storage_buffer.clone(),
fg_storage_buffer.clone(),
fg_width_uniform.clone(),
transform_uniform.clone(),
translation_uniform.clone(),
],
};
let shader = Shader {
source: shader.spirv_binary.into(),
name: "gpu::eval",
io: shader.io,
};
log::debug!("loading shader");
log::debug!("shader: {:?}", shader.source);
let shader = executor.load_shader(shader).unwrap();
log::debug!("loaded shader");
let pipeline = PipelineLayout {
shader: shader.into(),
entry_point: "eval".to_string(),
bind_group: bind_group.into(),
output_buffer: output_buffer.clone(),
};
log::debug!("created pipeline");
let compute_pass = executor
.create_compute_pass(&pipeline, Some(readback_buffer.clone()), ComputePassDimensions::XY(background.width, background.height))
.unwrap();
executor.execute_compute_pipeline(compute_pass).unwrap();
log::debug!("executed pipeline");
log::debug!("reading buffer");
let result = executor.read_output_buffer(readback_buffer).await.unwrap();
let colors = bytemuck::pod_collect_to_vec::<u8, Color>(result.as_slice());
let created_image = Image {
data: colors,
width: background.width,
height: background.height,
..Default::default()
};
background_instance.instance = created_image;
background_instance.source_node_id = None;
result_table.push(background_instance);
}
result_table
}
// struct ComputePass {
// pipeline_layout: PipelineLayout,
// readback_buffer: Option<Arc<WgpuShaderInput>>,
// }
// impl Clone for ComputePass {
// fn clone(&self) -> Self {
// Self {
// pipeline_layout: self.pipeline_layout.clone(),
// readback_buffer: self.readback_buffer.clone(),
// }
// }
// }
// pub struct MapGpuNode<Node, EditorApi> {
// node: Node,
// editor_api: EditorApi,
// cache: Mutex<HashMap<String, ComputePass>>,
// }
// #[node_macro::old_node_impl(MapGpuNode)]
// async fn map_gpu<'a: 'input>(image: RasterDataTable<Color>, node: DocumentNode, editor_api: &'a graphene_core::application_io::EditorApi<WasmApplicationIo>) -> RasterDataTable<Color> {
// let image_frame_table = &image;
// let image = image.instance_ref_iter().next().unwrap().instance;
// log::debug!("Executing gpu node");
// let executor = &editor_api.application_io.as_ref().and_then(|io| io.gpu_executor()).unwrap();
// #[cfg(feature = "image-compare")]
// let img: image::DynamicImage = image::Rgba32FImage::from_raw(image.width, image.height, bytemuck::cast_vec(image.data.clone())).unwrap().into();
// // TODO: The cache should be based on the network topology not the node name
// let compute_pass_descriptor = if self.cache.lock().as_ref().unwrap().contains_key("placeholder") {
// self.cache.lock().as_ref().unwrap().get("placeholder").unwrap().clone()
// } else {
// let name = "placeholder".to_string();
// let Ok(compute_pass_descriptor) = create_compute_pass_descriptor(node, image_frame_table, executor).await else {
// log::error!("Error creating compute pass descriptor in 'map_gpu()");
// return RasterDataTable::default();
// };
// self.cache.lock().as_mut().unwrap().insert(name, compute_pass_descriptor.clone());
// log::error!("created compute pass");
// compute_pass_descriptor
// };
// let compute_pass = executor
// .create_compute_pass(
// &compute_pass_descriptor.pipeline_layout,
// compute_pass_descriptor.readback_buffer.clone(),
// ComputePassDimensions::XY(image.width / 12 + 1, image.height / 8 + 1),
// )
// .unwrap();
// executor.execute_compute_pipeline(compute_pass).unwrap();
// log::debug!("executed pipeline");
// log::debug!("reading buffer");
// let result = executor.read_output_buffer(compute_pass_descriptor.readback_buffer.clone().unwrap()).await.unwrap();
// let colors = bytemuck::pod_collect_to_vec::<u8, Color>(result.as_slice());
// log::debug!("first color: {:?}", colors[0]);
// #[cfg(feature = "image-compare")]
// let img2: image::DynamicImage = image::Rgba32FImage::from_raw(image.width, image.height, bytemuck::cast_vec(colors.clone())).unwrap().into();
// #[cfg(feature = "image-compare")]
// let score = image_compare::rgb_hybrid_compare(&img.into_rgb8(), &img2.into_rgb8()).unwrap();
// #[cfg(feature = "image-compare")]
// log::debug!("score: {:?}", score.score);
// let new_image = Image {
// data: colors,
// width: image.width,
// height: image.height,
// ..Default::default()
// };
// let mut result = RasterDataTable::new(new_image);
// *result.transform_mut() = image_frame_table.transform();
// *result.instance_mut_iter().next().unwrap().alpha_blending = *image_frame_table.instance_ref_iter().next().unwrap().alpha_blending;
// result
// }
// impl<Node, EditorApi> MapGpuNode<Node, EditorApi> {
// pub fn new(node: Node, editor_api: EditorApi) -> Self {
// Self {
// node,
// editor_api,
// cache: Mutex::new(HashMap::new()),
// }
// }
// }
// async fn create_compute_pass_descriptor<T: Clone + Pixel + StaticTypeSized>(node: DocumentNode, image: &RasterDataTable<T>, executor: &&WgpuExecutor) -> Result<ComputePass, String>
// where
// GraphicElement: From<Image<T>>,
// T::Static: Pixel,
// {
// let image = image.instance_ref_iter().next().unwrap().instance;
// let compiler = graph_craft::graphene_compiler::Compiler {};
// let inner_network = NodeNetwork::value_network(node);
// log::debug!("inner_network: {inner_network:?}");
// let network = NodeNetwork {
// exports: vec![NodeInput::node(NodeId(2), 0)],
// nodes: [
// DocumentNode {
// inputs: vec![NodeInput::Inline(InlineRust::new("i1[(_global_index.y * i0 + _global_index.x) as usize]".into(), concrete![Color]))],
// implementation: DocumentNodeImplementation::ProtoNode("graphene_core::value::CopiedNode".into()),
// ..Default::default()
// },
// DocumentNode {
// inputs: vec![NodeInput::network(concrete!(u32), 0)],
// implementation: DocumentNodeImplementation::ProtoNode("graphene_core::ops::IdentityNode".into()),
// ..Default::default()
// },
// // DocumentNode {
// // name: "Index".into(),
// // // inputs: vec![NodeInput::Network(concrete!(UVec3))],
// // inputs: vec![NodeInput::Inline(InlineRust::new("i1.x as usize".into(), concrete![u32]))],
// // implementation: DocumentNodeImplementation::ProtoNode("graphene_core::value::CopiedNode".into()),
// // ..Default::default()
// // },
// // DocumentNode {
// // name: "Get Node".into(),
// // inputs: vec![NodeInput::node(NodeId(1), 0), NodeInput::node(NodeId(0), 0)],
// // implementation: DocumentNodeImplementation::ProtoNode("graphene_core::storage::GetNode".into()),
// // ..Default::default()
// // },
// DocumentNode {
// inputs: vec![NodeInput::node(NodeId(0), 0)],
// implementation: DocumentNodeImplementation::Network(inner_network),
// ..Default::default()
// },
// // DocumentNode {
// // name: "Save Node".into(),
// // inputs: vec![
// // NodeInput::node(NodeId(5), 0),
// // NodeInput::Inline(InlineRust::new(
// // "|x| o0[(_global_index.y * i1 + _global_index.x) as usize] = x".into(),
// // // "|x|()".into(),
// // Type::Fn(Box::new(concrete!(PackedPixel)), Box::new(concrete!(()))),
// // )),
// // ],
// // implementation: DocumentNodeImplementation::ProtoNode("graphene_core::generic::FnMutNode".into()),
// // ..Default::default()
// // },
// ]
// .into_iter()
// .enumerate()
// .map(|(id, node)| (NodeId(id as u64), node))
// .collect(),
// ..Default::default()
// };
// log::debug!("compiling network");
// let proto_networks: Result<Vec<_>, _> = compiler.compile(network.clone()).collect();
// log::debug!("compiling shader");
// let shader = compilation_client::compile(
// proto_networks?,
// vec![concrete!(u32), concrete!(Color)],
// vec![concrete!(Color)],
// ShaderIO {
// inputs: vec![
// ShaderInput::UniformBuffer((), concrete!(u32)),
// ShaderInput::StorageBuffer((), concrete!(Color)),
// ShaderInput::OutputBuffer((), concrete!(Color)),
// ],
// output: ShaderInput::OutputBuffer((), concrete!(Color)),
// },
// )
// .await
// .unwrap();
// let len: usize = image.data.len();
// let storage_buffer = executor
// .create_storage_buffer(
// image.data.clone(),
// StorageBufferOptions {
// cpu_writable: false,
// gpu_writable: true,
// cpu_readable: false,
// storage: true,
// },
// )
// .unwrap();
// // let canvas = editor_api.application_io.create_surface();
// // let surface = unsafe { executor.create_surface(canvas) }.unwrap();
// // let surface_id = surface.surface_id;
// // let texture = executor.create_texture_buffer(image.clone(), TextureBufferOptions::Texture).unwrap();
// // // executor.create_render_pass(texture, surface).unwrap();
// // let frame = SurfaceFrame {
// // surface_id,
// // transform: image.transform,
// // };
// // return frame;
// log::debug!("creating buffer");
// let width_uniform = executor.create_uniform_buffer(image.width).unwrap();
// let storage_buffer = Arc::new(storage_buffer);
// let output_buffer = executor.create_output_buffer(len, concrete!(Color), false).unwrap();
// let output_buffer = Arc::new(output_buffer);
// let readback_buffer = executor.create_output_buffer(len, concrete!(Color), true).unwrap();
// let readback_buffer = Arc::new(readback_buffer);
// log::debug!("created buffer");
// let bind_group = Bindgroup {
// buffers: vec![width_uniform.into(), storage_buffer],
// };
// let shader = Shader {
// source: shader.spirv_binary.into(),
// name: "gpu::eval",
// io: shader.io,
// };
// log::debug!("loading shader");
// let shader = executor.load_shader(shader).unwrap();
// log::debug!("loaded shader");
// let pipeline = PipelineLayout {
// shader: shader.into(),
// entry_point: "eval".to_string(),
// bind_group: bind_group.into(),
// output_buffer,
// };
// log::debug!("created pipeline");
// Ok(ComputePass {
// pipeline_layout: pipeline,
// readback_buffer: Some(readback_buffer),
// })
// }

View File

@@ -1,10 +1,10 @@
use graphene_core::raster::image::RasterDataTable;
use graphene_core::raster_types::{CPU, RasterDataTable};
use graphene_core::{Color, Ctx};
#[node_macro::node(category("Raster"))]
async fn image_color_palette(
_: impl Ctx,
image: RasterDataTable<Color>,
image: RasterDataTable<CPU>,
#[hard_min(1.)]
#[soft_max(28.)]
max_size: u32,
@@ -64,18 +64,19 @@ async fn image_color_palette(
#[cfg(test)]
mod test {
use super::*;
use graphene_core::raster::image::{Image, RasterDataTable};
use graphene_core::raster::image::Image;
use graphene_core::raster_types::{Raster, RasterDataTable};
#[test]
fn test_image_color_palette() {
let result = image_color_palette(
(),
RasterDataTable::new(Image {
RasterDataTable::new(Raster::new_cpu(Image {
width: 100,
height: 100,
data: vec![Color::from_rgbaf32(0., 0., 0., 1.).unwrap(); 10000],
base64_string: None,
}),
})),
1,
);
assert_eq!(futures::executor::block_on(result), [Color::from_rgbaf32(0., 0., 0., 1.).unwrap()]);

View File

@@ -1,6 +1,4 @@
pub mod any;
#[cfg(feature = "gpu")]
pub mod gpu_nodes;
pub mod http;
pub mod raster;
pub mod text;

View File

@@ -3,8 +3,10 @@ use fastnoise_lite;
use glam::{DAffine2, DVec2, Vec2};
use graphene_core::instances::Instance;
use graphene_core::raster::bbox::Bbox;
use graphene_core::raster::image::{Image, RasterDataTable};
use graphene_core::raster::{Alpha, AlphaMut, Bitmap, BitmapMut, CellularDistanceFunction, CellularReturnType, Channel, DomainWarpType, FractalType, LinearChannel, Luminance, NoiseType, RGBMut};
use graphene_core::raster::{
Alpha, AlphaMut, Bitmap, BitmapMut, CellularDistanceFunction, CellularReturnType, Channel, DomainWarpType, FractalType, Image, LinearChannel, Luminance, NoiseType, RGBMut,
};
use graphene_core::raster_types::{CPU, Raster, RasterDataTable};
use graphene_core::transform::Transform;
use graphene_core::{AlphaBlending, Color, Ctx, ExtractFootprint};
use rand::prelude::*;
@@ -25,7 +27,7 @@ impl From<std::io::Error> for Error {
}
#[node_macro::node(category("Debug: Raster"))]
fn sample_image(ctx: impl ExtractFootprint + Clone + Send, image_frame: RasterDataTable<Color>) -> RasterDataTable<Color> {
fn sample_image(ctx: impl ExtractFootprint + Clone + Send, image_frame: RasterDataTable<CPU>) -> RasterDataTable<CPU> {
let mut result_table = RasterDataTable::default();
for mut image_frame_instance in image_frame.instance_iter() {
@@ -84,7 +86,7 @@ fn sample_image(ctx: impl ExtractFootprint + Clone + Send, image_frame: RasterDa
image_frame_instance.transform = new_transform;
image_frame_instance.source_node_id = None;
image_frame_instance.instance = image;
image_frame_instance.instance = Raster::new_cpu(image);
result_table.push(image_frame_instance)
}
@@ -95,11 +97,11 @@ fn sample_image(ctx: impl ExtractFootprint + Clone + Send, image_frame: RasterDa
fn combine_channels(
_: impl Ctx,
_primary: (),
#[expose] red: RasterDataTable<Color>,
#[expose] green: RasterDataTable<Color>,
#[expose] blue: RasterDataTable<Color>,
#[expose] alpha: RasterDataTable<Color>,
) -> RasterDataTable<Color> {
#[expose] red: RasterDataTable<CPU>,
#[expose] green: RasterDataTable<CPU>,
#[expose] blue: RasterDataTable<CPU>,
#[expose] alpha: RasterDataTable<CPU>,
) -> RasterDataTable<CPU> {
let mut result_table = RasterDataTable::default();
let max_len = red.len().max(green.len()).max(blue.len()).max(alpha.len());
@@ -170,7 +172,7 @@ fn combine_channels(
// Add this instance to the result table
result_table.push(Instance {
instance: image,
instance: Raster::new_cpu(image),
transform,
alpha_blending,
source_node_id: None,
@@ -184,11 +186,11 @@ fn combine_channels(
fn mask(
_: impl Ctx,
/// The image to be masked.
image: RasterDataTable<Color>,
image: RasterDataTable<CPU>,
/// The stencil to be used for masking.
#[expose]
stencil: RasterDataTable<Color>,
) -> RasterDataTable<Color> {
stencil: RasterDataTable<CPU>,
) -> RasterDataTable<CPU> {
// TODO: Support multiple stencil instances
let Some(stencil_instance) = stencil.instance_iter().next() else {
// No stencil provided so we return the original image
@@ -218,7 +220,7 @@ fn mask(
let mask_point = stencil_instance.transform.transform_point2(local_mask_point.clamp(DVec2::ZERO, DVec2::ONE));
let mask_point = (DAffine2::from_scale(stencil_size) * stencil_instance.transform.inverse()).transform_point2(mask_point);
let image_pixel = image_instance.instance.get_pixel_mut(x, y).unwrap();
let image_pixel = image_instance.instance.data_mut().get_pixel_mut(x, y).unwrap();
let mask_pixel = stencil_instance.instance.sample(mask_point);
*image_pixel = image_pixel.multiplied_alpha(mask_pixel.l().cast_linear_channel());
}
@@ -231,7 +233,7 @@ fn mask(
}
#[node_macro::node(category(""))]
fn extend_image_to_bounds(_: impl Ctx, image: RasterDataTable<Color>, bounds: DAffine2) -> RasterDataTable<Color> {
fn extend_image_to_bounds(_: impl Ctx, image: RasterDataTable<CPU>, bounds: DAffine2) -> RasterDataTable<CPU> {
let mut result_table = RasterDataTable::default();
for mut image_instance in image.instance_iter() {
@@ -242,7 +244,7 @@ fn extend_image_to_bounds(_: impl Ctx, image: RasterDataTable<Color>, bounds: DA
continue;
}
let image_data = image_instance.instance.data;
let image_data = &image_instance.instance.data;
let (image_width, image_height) = (image_instance.instance.width, image_instance.instance.height);
if image_width == 0 || image_height == 0 {
for image_instance in empty_image((), bounds, Color::TRANSPARENT).instance_iter() {
@@ -274,7 +276,7 @@ fn extend_image_to_bounds(_: impl Ctx, image: RasterDataTable<Color>, bounds: DA
// let layer_to_new_texture_space = (DAffine2::from_scale(1. / new_scale) * DAffine2::from_translation(new_start) * layer_to_image_space).inverse();
let new_texture_to_layer_space = image_instance.transform * DAffine2::from_scale(1. / orig_image_scale) * DAffine2::from_translation(new_start) * DAffine2::from_scale(new_scale);
image_instance.instance = new_image;
image_instance.instance = Raster::new_cpu(new_image);
image_instance.transform = new_texture_to_layer_space;
image_instance.source_node_id = None;
result_table.push(image_instance);
@@ -284,13 +286,13 @@ fn extend_image_to_bounds(_: impl Ctx, image: RasterDataTable<Color>, bounds: DA
}
#[node_macro::node(category("Debug: Raster"))]
fn empty_image(_: impl Ctx, transform: DAffine2, color: Color) -> RasterDataTable<Color> {
fn empty_image(_: impl Ctx, transform: DAffine2, color: Color) -> RasterDataTable<CPU> {
let width = transform.transform_vector2(DVec2::new(1., 0.)).length() as u32;
let height = transform.transform_vector2(DVec2::new(0., 1.)).length() as u32;
let image = Image::new(width, height, color);
let mut result_table = RasterDataTable::new(image);
let mut result_table = RasterDataTable::new(Raster::new_cpu(image));
let image_instance = result_table.get_mut(0).unwrap();
*image_instance.transform = transform;
*image_instance.alpha_blending = AlphaBlending::default();
@@ -301,7 +303,7 @@ fn empty_image(_: impl Ctx, transform: DAffine2, color: Color) -> RasterDataTabl
/// Constructs a raster image.
#[node_macro::node(category(""))]
fn image(_: impl Ctx, _primary: (), image: RasterDataTable<Color>) -> RasterDataTable<Color> {
fn image(_: impl Ctx, _primary: (), image: RasterDataTable<CPU>) -> RasterDataTable<CPU> {
image
}
@@ -424,7 +426,7 @@ fn noise_pattern(
cellular_distance_function: CellularDistanceFunction,
cellular_return_type: CellularReturnType,
cellular_jitter: f64,
) -> RasterDataTable<Color> {
) -> RasterDataTable<CPU> {
let footprint = ctx.footprint();
let viewport_bounds = footprint.viewport_bounds_in_local_space();
@@ -488,7 +490,7 @@ fn noise_pattern(
let mut result = RasterDataTable::default();
result.push(Instance {
instance: image,
instance: Raster::new_cpu(image),
transform: DAffine2::from_translation(offset) * DAffine2::from_scale(size),
..Default::default()
});
@@ -553,7 +555,7 @@ fn noise_pattern(
let mut result = RasterDataTable::default();
result.push(Instance {
instance: image,
instance: Raster::new_cpu(image),
transform: DAffine2::from_translation(offset) * DAffine2::from_scale(size),
..Default::default()
});
@@ -562,7 +564,7 @@ fn noise_pattern(
}
#[node_macro::node(category("Raster"))]
fn mandelbrot(ctx: impl ExtractFootprint + Send) -> RasterDataTable<Color> {
fn mandelbrot(ctx: impl ExtractFootprint + Send) -> RasterDataTable<CPU> {
let footprint = ctx.footprint();
let viewport_bounds = footprint.viewport_bounds_in_local_space();
@@ -604,7 +606,7 @@ fn mandelbrot(ctx: impl ExtractFootprint + Send) -> RasterDataTable<Color> {
};
let mut result = RasterDataTable::default();
result.push(Instance {
instance: image,
instance: Raster::new_cpu(image),
transform: DAffine2::from_translation(offset) * DAffine2::from_scale(size),
..Default::default()
});

View File

@@ -1,6 +1,5 @@
use bezier_rs::{ManipulatorGroup, Subpath};
use glam::{DAffine2, DVec2};
use graphene_core::RasterDataType;
use graphene_core::instances::{Instance, InstanceRef};
use graphene_core::vector::misc::BooleanOperation;
use graphene_core::vector::style::Fill;
@@ -203,7 +202,7 @@ fn flatten_vector_data(graphic_group_table: &GraphicGroupTable) -> VectorDataTab
result_table.push(sub_vector_data);
}
}
GraphicElement::RasterDataType(image) => {
GraphicElement::RasterDataCPU(image) => {
let make_instance = |transform| {
// Convert the image frame into a rectangular subpath with the image's transform
let mut subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE);
@@ -217,17 +216,26 @@ fn flatten_vector_data(graphic_group_table: &GraphicGroupTable) -> VectorDataTab
};
// Apply the parent group's transform to each element of raster data
match image {
RasterDataType::RasterData(image) => {
for instance in image.instance_ref_iter() {
result_table.push(make_instance(*element.transform * *instance.transform));
}
}
RasterDataType::TextureData(image) => {
for instance in image.instance_ref_iter() {
result_table.push(make_instance(*element.transform * *instance.transform));
}
}
for instance in image.instance_ref_iter() {
result_table.push(make_instance(*element.transform * *instance.transform));
}
}
GraphicElement::RasterDataGPU(image) => {
let make_instance = |transform| {
// Convert the image frame into a rectangular subpath with the image's transform
let mut subpath = Subpath::new_rect(DVec2::ZERO, DVec2::ONE);
subpath.apply_transform(transform);
// Create a vector data table row from the rectangular subpath, with a default black fill
let mut instance = VectorData::from_subpath(subpath);
instance.style.set_fill(Fill::Solid(Color::BLACK));
Instance { instance, ..Default::default() }
};
// Apply the parent group's transform to each element of raster data
for instance in image.instance_ref_iter() {
result_table.push(make_instance(*element.transform * *instance.transform));
}
}
GraphicElement::GraphicGroup(mut graphic_group) => {

View File

@@ -8,7 +8,8 @@ use graphene_core::application_io::{ApplicationIo, ExportFormat, RenderConfig};
use graphene_core::instances::Instances;
#[cfg(target_arch = "wasm32")]
use graphene_core::raster::bbox::Bbox;
use graphene_core::raster::image::{Image, RasterDataTable};
use graphene_core::raster::image::Image;
use graphene_core::raster_types::{CPU, Raster, RasterDataTable};
use graphene_core::renderer::RenderMetadata;
use graphene_core::renderer::{GraphicElementRendered, RenderParams, RenderSvgSegmentList, SvgRender, format_transform_matrix};
use graphene_core::transform::Footprint;
@@ -76,7 +77,7 @@ async fn load_resource<'a: 'n>(_: impl Ctx, _primary: (), #[scope("editor-api")]
}
#[node_macro::node(category("Network"))]
fn decode_image(_: impl Ctx, data: Arc<[u8]>) -> RasterDataTable<Color> {
fn decode_image(_: impl Ctx, data: Arc<[u8]>) -> RasterDataTable<CPU> {
let Some(image) = image::load_from_memory(data.as_ref()).ok() else {
return RasterDataTable::default();
};
@@ -91,7 +92,7 @@ fn decode_image(_: impl Ctx, data: Arc<[u8]>) -> RasterDataTable<Color> {
..Default::default()
};
RasterDataTable::new(image)
RasterDataTable::new(Raster::new_cpu(image))
}
fn render_svg(data: impl GraphicElementRendered, mut render: SvgRender, render_params: RenderParams, footprint: Footprint) -> RenderOutputType {
@@ -165,13 +166,13 @@ async fn rasterize<T: WasmNotSend + 'n>(
_: impl Ctx,
#[implementations(
VectorDataTable,
RasterDataTable<Color>,
RasterDataTable<CPU>,
GraphicGroupTable,
)]
mut data: Instances<T>,
footprint: Footprint,
surface_handle: Arc<SurfaceHandle<HtmlCanvasElement>>,
) -> RasterDataTable<Color>
) -> RasterDataTable<CPU>
where
Instances<T>: GraphicElementRendered,
{
@@ -219,8 +220,9 @@ where
let rasterized = context.get_image_data(0., 0., resolution.x as f64, resolution.y as f64).unwrap();
let mut result = RasterDataTable::default();
let image = Image::from_image_data(&rasterized.data().0, resolution.x as u32, resolution.y as u32);
result.push(Instance {
instance: Image::from_image_data(&rasterized.data().0, resolution.x as u32, resolution.y as u32),
instance: Raster::new_cpu(image),
transform: footprint.transform,
..Default::default()
});
@@ -234,7 +236,7 @@ async fn render<'a: 'n, T: 'n + GraphicElementRendered + WasmNotSend>(
editor_api: impl Node<Context<'static>, Output = &'a WasmEditorApi>,
#[implementations(
Context -> VectorDataTable,
Context -> RasterDataTable<Color>,
Context -> RasterDataTable<CPU>,
Context -> GraphicGroupTable,
Context -> graphene_core::Artboard,
Context -> graphene_core::ArtboardGroupTable,