Increase WGPU limits to what's supported by the adapter (#1251)

* Increase Wgpu limits

* Fix compilation of shaders

* Unbreak debug options
This commit is contained in:
Dennis Kobert
2023-05-28 00:23:47 +02:00
committed by Keavon Chambers
parent 7148b199ec
commit 6289d92e02
5 changed files with 14 additions and 5 deletions

View File

@@ -15,6 +15,9 @@ pub mod color;
pub mod discrete_srgb;
pub use adjustments::*;
#[cfg(target_arch = "spirv")]
use num_traits::Float;
pub trait Linear {
fn from_f32(x: f32) -> Self;
fn to_f32(self) -> f32;

View File

@@ -1,7 +1,8 @@
use dyn_any::{DynAny, StaticType};
use glam::{DAffine2, DVec2};
#[derive(Debug, Clone, DynAny)]
#[cfg_attr(not(target_arch = "spirv"), derive(Debug))]
#[derive(Clone, DynAny)]
pub struct AxisAlignedBbox {
pub start: DVec2,
pub end: DVec2,
@@ -45,7 +46,8 @@ impl AxisAlignedBbox {
}
}
#[derive(Debug, Clone)]
#[cfg_attr(not(target_arch = "spirv"), derive(Debug))]
#[derive(Clone)]
pub struct Bbox {
pub top_left: DVec2,
pub top_right: DVec2,

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@@ -68,7 +68,7 @@ pub fn float_to_srgb_u8(mut f: f32) -> u8 {
// We clamped f to [0, 1], and the integer representations
// of the positive finite non-NaN floats are monotonic.
// This makes the later LUT lookup panicless.
unsafe { std::hint::unreachable_unchecked() }
unsafe { core::hint::unreachable_unchecked() }
}
// Compute a piecewise linear interpolation that is always