mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-19 02:48:12 +08:00
Switch shader texture usage from sampler2D to texture2D plus sampler (fixes #1)
This commit is contained in:
@@ -60,6 +60,7 @@ impl GuiNode {
|
||||
let bind_group = Pipeline::build_bind_group(device, &pipeline.bind_group_layout, vec![
|
||||
Pipeline::build_binding_resource(&binding_staging_buffer),
|
||||
wgpu::BindingResource::TextureView(&texture.texture_view),
|
||||
wgpu::BindingResource::Sampler(&texture.sampler),
|
||||
]);
|
||||
|
||||
vec![
|
||||
|
||||
Reference in New Issue
Block a user