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Switch shader texture usage from sampler2D to texture2D plus sampler (fixes #1)
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@@ -20,6 +20,10 @@ use winit::event_loop::EventLoop;
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use winit::window::WindowBuilder;
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fn main() {
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// Display graphics API errors (requires Vulkan SDK is installed)
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#[cfg(feature = "debug")]
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env_logger::init();
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// Handles all window events, user input, and redraws
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let event_loop = EventLoop::new();
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