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Clean up code with better naming
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@@ -364,22 +364,14 @@ impl<Upstream> Vector<Upstream> {
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number != 0
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}
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/// Points that can be extended from.
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///
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/// This may be points with more than one connection because of vector meshes.
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pub fn extendable_points(&self) -> impl Iterator<Item = PointId> + '_ {
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/// Iterator over all anchor points.
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pub fn anchor_points(&self) -> impl Iterator<Item = PointId> + '_ {
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self.point_domain.ids().iter().copied()
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}
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// TODO: Avoid needing this special function that's used in only one place. See: <https://github.com/GraphiteEditor/Graphite/commit/6e7f218068a55cc22659ee2cf4f0f2cf26d37774#r173283173>
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/// Points that can be extended from.
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///
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/// This includes only points with exactly one connection because vector meshes are ignored.
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pub fn extendable_points_no_vector_meshes(&self) -> impl Iterator<Item = PointId> + '_ {
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self.extendable_points()
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.enumerate()
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.filter(|&(index, _)| self.segment_domain.connected_count(index) == 1)
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.map(|(_, id)| id)
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/// Anchor points at the ends of open subpaths. These are points with exactly one connection by a segment to another anchor.
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pub fn anchor_endpoints(&self) -> impl Iterator<Item = PointId> + '_ {
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self.anchor_points().enumerate().filter(|&(index, _)| self.segment_domain.connected_count(index) == 1).map(|(_, id)| id)
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}
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/// Computes if all the connected handles are colinear for an anchor, or if that handle is colinear for a handle.
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