Implement svg layer structure (#59)

* Add folder struct

* Add file system like structure to interface with svgs

* Add primitive undo functionality

* Restructure layer system
This commit is contained in:
TrueDoctor
2021-04-12 00:57:39 +02:00
committed by Keavon Chambers
parent b19a9ab6fd
commit 6511f5a628
8 changed files with 245 additions and 31 deletions

View File

@@ -4,14 +4,16 @@ pub use kurbo::{Circle, Point, Rect};
pub use operation::Operation;
#[derive(Debug, Clone, PartialEq)]
pub enum SvgElement {
pub enum LayerType {
Folder(Folder),
Circle(Circle),
Rect(Rect),
}
impl SvgElement {
impl LayerType {
pub fn render(&self) -> String {
match self {
Self::Folder(f) => f.render(),
Self::Circle(c) => {
format!(r#"<circle cx="{}" cy="{}" r="{}" style="fill: #fff;" />"#, c.center.x, c.center.y, c.radius)
}
@@ -22,31 +24,200 @@ impl SvgElement {
}
}
#[derive(Default, Debug, Clone, PartialEq)]
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum DocumentError {
LayerNotFound,
InvalidPath,
IndexOutOfBounds,
}
type LayerId = u64;
#[derive(Debug, Clone, PartialEq)]
pub struct Layer {
visible: bool,
name: Option<String>,
data: LayerType,
}
impl Layer {
pub fn new(data: LayerType) -> Self {
Self { visible: true, name: None, data }
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct Folder {
next_assignment_id: LayerId,
layer_ids: Vec<LayerId>,
layers: Vec<Layer>,
}
impl Folder {
pub fn render(&self) -> String {
self.layers
.iter()
.filter(|layer| layer.visible)
.map(|layer| layer.data.render())
.fold(String::with_capacity(self.layers.len() * 30), |s, n| s + "\n" + &n)
}
fn add_layer(&mut self, layer: Layer, insert_index: isize) -> Option<LayerId> {
let mut insert_index = insert_index as i128;
if insert_index < 0 {
insert_index = self.layers.len() as i128 + insert_index as i128 + 1;
}
if insert_index <= self.layers.len() as i128 && insert_index >= 0 {
self.layers.insert(insert_index as usize, layer);
self.layer_ids.insert(insert_index as usize, self.next_assignment_id);
self.next_assignment_id += 1;
Some(self.next_assignment_id - 1)
} else {
None
}
}
fn remove_layer(&mut self, id: LayerId) -> Result<(), DocumentError> {
let pos = self.layer_ids.iter().position(|x| *x == id).ok_or(DocumentError::LayerNotFound)?;
self.layers.remove(pos);
self.layer_ids.remove(pos);
Ok(())
}
/// Returns a list of layers in the folder
pub fn list_layers(&self) -> &[LayerId] {
self.layer_ids.as_slice()
}
fn layer(&self, id: LayerId) -> Option<&Layer> {
let pos = self.layer_ids.iter().position(|x| *x == id)?;
Some(&self.layers[pos])
}
fn layer_mut(&mut self, id: LayerId) -> Option<&mut Layer> {
let pos = self.layer_ids.iter().position(|x| *x == id)?;
Some(&mut self.layers[pos])
}
fn folder(&self, id: LayerId) -> Option<&Folder> {
match self.layer(id) {
Some(Layer { data: LayerType::Folder(folder), .. }) => Some(&folder),
_ => None,
}
}
fn folder_mut(&mut self, id: LayerId) -> Option<&mut Folder> {
match self.layer_mut(id) {
Some(Layer { data: LayerType::Folder(folder), .. }) => Some(folder),
_ => None,
}
}
}
impl Default for Folder {
fn default() -> Self {
Self {
layer_ids: vec![],
layers: vec![],
next_assignment_id: 0,
}
}
}
#[derive(Debug, Clone, PartialEq)]
pub struct Document {
pub svg: Vec<SvgElement>,
pub root: Folder,
}
impl Default for Document {
fn default() -> Self {
Self { root: Folder::default() }
}
}
fn split_path(path: &[LayerId]) -> Result<(&[LayerId], LayerId), DocumentError> {
let id = path.last().ok_or(DocumentError::InvalidPath)?;
let folder_path = &path[0..path.len() - 1];
Ok((folder_path, *id))
}
impl Document {
pub fn render(&self) -> String {
self.svg.iter().map(|element| element.render()).collect::<Vec<_>>().join("\n")
self.root.render()
}
pub fn handle_operation<F: Fn(String)>(&mut self, operation: &Operation, update_frontend: F) {
match *operation {
Operation::AddCircle { cx, cy, r } => {
self.svg.push(SvgElement::Circle(Circle {
center: Point { x: cx, y: cy },
radius: r,
}));
pub fn folder(&self, path: &[LayerId]) -> Result<&Folder, DocumentError> {
let mut root = &self.root;
for id in path {
root = root.folder(*id).ok_or(DocumentError::LayerNotFound)?;
}
Ok(root)
}
update_frontend(self.render());
}
Operation::AddRect { x0, y0, x1, y1 } => {
self.svg.push(SvgElement::Rect(Rect::from_points(Point::new(x0, y0), Point::new(x1, y1))));
pub fn folder_mut(&mut self, path: &[LayerId]) -> Result<&mut Folder, DocumentError> {
let mut root = &mut self.root;
for id in path {
root = root.folder_mut(*id).ok_or(DocumentError::LayerNotFound)?;
}
Ok(root)
}
update_frontend(self.render());
pub fn layer(&self, path: &[LayerId]) -> Result<&Layer, DocumentError> {
let (path, id) = split_path(path)?;
self.folder(path)?.layer(id).ok_or(DocumentError::LayerNotFound)
}
pub fn layer_mut(&mut self, path: &[LayerId]) -> Result<&mut Layer, DocumentError> {
let (path, id) = split_path(path)?;
self.folder_mut(path)?.layer_mut(id).ok_or(DocumentError::LayerNotFound)
}
pub fn set_layer(&mut self, path: &[LayerId], layer: Layer) -> Result<(), DocumentError> {
let mut folder = &mut self.root;
if let Ok((path, id)) = split_path(path) {
folder = self.folder_mut(path)?;
if let Some(folder_layer) = folder.layer_mut(id) {
*folder_layer = layer;
return Ok(());
}
}
folder.add_layer(layer, -1).ok_or(DocumentError::IndexOutOfBounds)?;
Ok(())
}
/// Passing a negative `insert_index` indexes relative to the end
/// -1 is equivalent to adding the layer to the top
pub fn add_layer(&mut self, path: &[LayerId], layer: Layer, insert_index: isize) -> Result<LayerId, DocumentError> {
let folder = self.folder_mut(path)?;
folder.add_layer(layer, insert_index).ok_or(DocumentError::IndexOutOfBounds)
}
pub fn delete(&mut self, path: &[LayerId]) -> Result<(), DocumentError> {
let (path, id) = split_path(path)?;
self.folder_mut(path)?.remove_layer(id)?;
Ok(())
}
pub fn handle_operation<F: Fn(String)>(&mut self, operation: Operation, update_frontend: F) -> Result<(), DocumentError> {
match operation {
Operation::AddCircle { path, insert_index, cx, cy, r } => {
self.add_layer(&path, Layer::new(LayerType::Circle(Circle::new(Point::new(cx, cy), r))), insert_index)?;
update_frontend(self.render());
}
Operation::AddRect { path, insert_index, x0, y0, x1, y1 } => {
self.add_layer(&path, Layer::new(LayerType::Rect(Rect::from_points(Point::new(x0, y0), Point::new(x1, y1)))), insert_index)?;
update_frontend(self.render());
}
Operation::DeleteLayer { path } => {
self.delete(&path)?;
update_frontend(self.render());
}
Operation::AddFolder { path } => self.set_layer(&path, Layer::new(LayerType::Folder(Folder::default())))?,
}
Ok(())
}
}

View File

@@ -1,4 +1,25 @@
use crate::LayerId;
pub enum Operation {
AddCircle { cx: f64, cy: f64, r: f64 },
AddRect { x0: f64, y0: f64, x1: f64, y1: f64 },
AddCircle {
path: Vec<LayerId>,
insert_index: isize,
cx: f64,
cy: f64,
r: f64,
},
AddRect {
path: Vec<LayerId>,
insert_index: isize,
x0: f64,
y0: f64,
x1: f64,
y1: f64,
},
DeleteLayer {
path: Vec<LayerId>,
},
AddFolder {
path: Vec<LayerId>,
},
}