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Implement the Brush without relying on a stamp texture
Test Plan: Test the BrushNode in the editor Reviewers: Keavon Reviewed By: Keavon Pull Request: https://github.com/GraphiteEditor/Graphite/pull/1184
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@@ -171,7 +171,7 @@ pub trait Luminance {
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pub trait Sample {
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type Pixel: Pixel;
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// TODO: Add an area parameter
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fn sample(&self, pos: DVec2) -> Option<Self::Pixel>;
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fn sample(&self, pos: DVec2, area: DVec2) -> Option<Self::Pixel>;
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}
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// TODO: We might rename this to Bitmap at some point
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