Function to generate overlay network

This commit is contained in:
Adam
2025-09-08 19:34:21 -07:00
parent b47b3b72cb
commit 66fe9d9750
5 changed files with 340 additions and 8 deletions
+28
View File
@@ -1,5 +1,8 @@
use crate::dispatcher::Dispatcher;
use crate::messages::portfolio::document::node_graph::generate_node_graph_overlay::generate_node_graph_overlay;
use crate::messages::prelude::*;
use graph_craft::document::{NodeInput, NodeNetwork};
use graphene_std::node_graph_overlay::types::NodeGraphOverlayData;
pub use graphene_std::uuid::*;
// TODO: serialize with serde to save the current editor state
@@ -30,6 +33,31 @@ impl Editor {
pub fn poll_node_graph_evaluation(&mut self, responses: &mut VecDeque<Message>) -> Result<(), String> {
self.dispatcher.poll_node_graph_evaluation(responses)
}
pub fn generate_node_graph_overlay_network(&mut self) -> Option<NodeNetwork> {
let Some(active_document) = self.dispatcher.message_handlers.portfolio_message_handler.active_document_mut() else {
return None;
};
let breadcrumb_network_path = &active_document.breadcrumb_network_path;
let nodes_to_render = active_document.network_interface.collect_nodes(
&active_document.node_graph_handler.node_graph_errors,
self.dispatcher.message_handlers.preferences_message_handler.graph_wire_style,
breadcrumb_network_path,
);
let previewed_node = active_document.network_interface.previewed_node(breadcrumb_network_path);
let node_graph_render_data = NodeGraphOverlayData {
nodes_to_render,
open: active_document.graph_view_overlay_open,
in_selected_network: &active_document.selection_network_path == breadcrumb_network_path,
previewed_node,
};
let node_graph_overlay_node = generate_node_graph_overlay(node_graph_render_data, active_document.graph_fade_artwork_percentage);
Some(NodeNetwork {
exports: vec![NodeInput::node(NodeId(0), 0)],
nodes: vec![(NodeId(0), node_graph_overlay_node)].into_iter().collect(),
..Default::default()
})
}
}
impl Default for Editor {
+2 -2
View File
@@ -20,11 +20,11 @@ pub struct DispatcherMessageHandlers {
defer_message_handler: DeferMessageHandler,
dialog_message_handler: DialogMessageHandler,
globals_message_handler: GlobalsMessageHandler,
input_preprocessor_message_handler: InputPreprocessorMessageHandler,
pub input_preprocessor_message_handler: InputPreprocessorMessageHandler,
key_mapping_message_handler: KeyMappingMessageHandler,
layout_message_handler: LayoutMessageHandler,
pub portfolio_message_handler: PortfolioMessageHandler,
preferences_message_handler: PreferencesMessageHandler,
pub preferences_message_handler: PreferencesMessageHandler,
tool_message_handler: ToolMessageHandler,
}
@@ -119,10 +119,10 @@ pub struct DocumentMessageHandler {
pub(crate) path: Option<PathBuf>,
/// Path to network currently viewed in the node graph overlay. This will eventually be stored in each panel, so that multiple panels can refer to different networks
#[serde(skip)]
breadcrumb_network_path: Vec<NodeId>,
pub breadcrumb_network_path: Vec<NodeId>,
/// Path to network that is currently selected. Updated based on the most recently clicked panel.
#[serde(skip)]
selection_network_path: Vec<NodeId>,
pub selection_network_path: Vec<NodeId>,
/// Stack of document network snapshots for previous history states.
#[serde(skip)]
document_undo_history: VecDeque<NodeNetworkInterface>,
@@ -18,7 +18,7 @@ pub struct MenuBarMessageHandler {
pub has_selection_history: (bool, bool),
pub message_logging_verbosity: MessageLoggingVerbosity,
pub reset_node_definitions_on_open: bool,
pub native_node_graph_render: bool,
pub should_render_svelte_nodes: bool,
pub make_path_editable_is_allowed: bool,
pub data_panel_open: bool,
pub layers_panel_open: bool,
@@ -49,7 +49,7 @@ impl LayoutHolder for MenuBarMessageHandler {
let message_logging_verbosity_names = self.message_logging_verbosity == MessageLoggingVerbosity::Names;
let message_logging_verbosity_contents = self.message_logging_verbosity == MessageLoggingVerbosity::Contents;
let reset_node_definitions_on_open = self.reset_node_definitions_on_open;
let native_node_graph_render = self.native_node_graph_render;
let should_render_svelte_nodes = self.should_render_svelte_nodes;
let make_path_editable_is_allowed = self.make_path_editable_is_allowed;
let menu_bar_entries = vec![
@@ -699,8 +699,8 @@ impl LayoutHolder for MenuBarMessageHandler {
..MenuBarEntry::default()
}],
vec![MenuBarEntry {
label: "Native Node Graph UI Render".into(),
icon: Some(if native_node_graph_render { "CheckboxChecked" } else { "CheckboxUnchecked" }.into()),
label: "HTML Node Graph Render".into(),
icon: Some(if should_render_svelte_nodes { "CheckboxChecked" } else { "CheckboxUnchecked" }.into()),
action: MenuBarEntry::create_action(|_| NodeGraphMessage::ToggleNativeNodeGraphRender.into()),
..MenuBarEntry::default()
}],