Function to generate overlay network

This commit is contained in:
Adam
2025-09-08 19:34:21 -07:00
parent b47b3b72cb
commit 66fe9d9750
5 changed files with 340 additions and 8 deletions
+28
View File
@@ -1,5 +1,8 @@
use crate::dispatcher::Dispatcher;
use crate::messages::portfolio::document::node_graph::generate_node_graph_overlay::generate_node_graph_overlay;
use crate::messages::prelude::*;
use graph_craft::document::{NodeInput, NodeNetwork};
use graphene_std::node_graph_overlay::types::NodeGraphOverlayData;
pub use graphene_std::uuid::*;
// TODO: serialize with serde to save the current editor state
@@ -30,6 +33,31 @@ impl Editor {
pub fn poll_node_graph_evaluation(&mut self, responses: &mut VecDeque<Message>) -> Result<(), String> {
self.dispatcher.poll_node_graph_evaluation(responses)
}
pub fn generate_node_graph_overlay_network(&mut self) -> Option<NodeNetwork> {
let Some(active_document) = self.dispatcher.message_handlers.portfolio_message_handler.active_document_mut() else {
return None;
};
let breadcrumb_network_path = &active_document.breadcrumb_network_path;
let nodes_to_render = active_document.network_interface.collect_nodes(
&active_document.node_graph_handler.node_graph_errors,
self.dispatcher.message_handlers.preferences_message_handler.graph_wire_style,
breadcrumb_network_path,
);
let previewed_node = active_document.network_interface.previewed_node(breadcrumb_network_path);
let node_graph_render_data = NodeGraphOverlayData {
nodes_to_render,
open: active_document.graph_view_overlay_open,
in_selected_network: &active_document.selection_network_path == breadcrumb_network_path,
previewed_node,
};
let node_graph_overlay_node = generate_node_graph_overlay(node_graph_render_data, active_document.graph_fade_artwork_percentage);
Some(NodeNetwork {
exports: vec![NodeInput::node(NodeId(0), 0)],
nodes: vec![(NodeId(0), node_graph_overlay_node)].into_iter().collect(),
..Default::default()
})
}
}
impl Default for Editor {