shader-nodes feature: put shader nodes behind feature gate

This commit is contained in:
firestar99
2025-09-05 00:16:04 +02:00
parent 1128271b41
commit 676aea33fe
4 changed files with 30 additions and 22 deletions
+24 -13
View File
@@ -3,28 +3,38 @@ use crate::shader_nodes::per_pixel_adjust::PerPixelAdjust;
use proc_macro2::{Ident, TokenStream};
use quote::quote;
use strum::VariantNames;
use syn::Error;
use syn::parse::{Parse, ParseStream};
use syn::punctuated::Punctuated;
use syn::{Error, Token};
pub mod per_pixel_adjust;
pub const STD_FEATURE_GATE: &str = "std";
pub const SHADER_NODES_FEATURE_GATE: &str = "shader-nodes";
pub fn modify_cfg(attributes: &NodeFnAttributes) -> TokenStream {
match (&attributes.cfg, &attributes.shader_node) {
(Some(cfg), Some(_)) => quote!(#[cfg(all(#cfg, feature = #STD_FEATURE_GATE))]),
(Some(cfg), None) => quote!(#[cfg(#cfg)]),
(None, Some(_)) => quote!(#[cfg(feature = #STD_FEATURE_GATE)]),
(None, None) => quote!(),
}
let feature_gate = match &attributes.shader_node {
// shader node cfg is done on the mod
Some(ShaderNodeType::ShaderNode) => quote!(),
Some(_) => quote!(feature = #STD_FEATURE_GATE),
None => quote!(),
};
let cfgs: Punctuated<_, Token![,]> = match &attributes.cfg {
None => [&feature_gate].into_iter().collect(),
Some(cfg) => [cfg, &feature_gate].into_iter().collect(),
};
quote!(#[cfg(all(#cfgs))])
}
#[derive(Debug, Clone, VariantNames)]
pub(crate) enum ShaderNodeType {
/// Marker for this node being in a gpu node crate, but not having a gpu implementation. This is distinct from not
/// declaring `shader_node` at all, as it will wrap the CPU node with a `#[cfg(feature = "std")]` feature gate.
None,
/// Marker for this node being a generated gpu node implementation, that should not emit anything to prevent
/// recursively generating more gpu nodes. But it still counts as a gpu node and will get the
/// `#[cfg(feature = "std")]` feature gate around it's impl.
GpuNode,
ShaderNode,
PerPixelAdjust(PerPixelAdjust),
}
@@ -32,6 +42,7 @@ impl Parse for ShaderNodeType {
fn parse(input: ParseStream) -> syn::Result<Self> {
let ident: Ident = input.parse()?;
Ok(match ident.to_string().as_str() {
"None" => ShaderNodeType::None,
"PerPixelAdjust" => ShaderNodeType::PerPixelAdjust(PerPixelAdjust::parse(input)?),
_ => return Err(Error::new_spanned(&ident, format!("attr 'shader_node' must be one of {:?}", Self::VARIANTS))),
})
@@ -39,13 +50,13 @@ impl Parse for ShaderNodeType {
}
pub trait ShaderCodegen {
fn codegen(&self, parsed: &ParsedNodeFn, node_cfg: &TokenStream) -> syn::Result<ShaderTokens>;
fn codegen(&self, parsed: &ParsedNodeFn) -> syn::Result<ShaderTokens>;
}
impl ShaderCodegen for ShaderNodeType {
fn codegen(&self, parsed: &ParsedNodeFn, node_cfg: &TokenStream) -> syn::Result<ShaderTokens> {
fn codegen(&self, parsed: &ParsedNodeFn) -> syn::Result<ShaderTokens> {
match self {
ShaderNodeType::GpuNode => (),
ShaderNodeType::None | ShaderNodeType::ShaderNode => (),
_ => {
if parsed.is_async {
return Err(Error::new_spanned(&parsed.fn_name, "Shader nodes must not be async"));
@@ -54,8 +65,8 @@ impl ShaderCodegen for ShaderNodeType {
}
match self {
ShaderNodeType::GpuNode => Ok(ShaderTokens::default()),
ShaderNodeType::PerPixelAdjust(x) => x.codegen(parsed, node_cfg),
ShaderNodeType::None | ShaderNodeType::ShaderNode => Ok(ShaderTokens::default()),
ShaderNodeType::PerPixelAdjust(x) => x.codegen(parsed),
}
}
}