shader-nodes feature: put shader nodes behind feature gate

This commit is contained in:
firestar99
2025-09-05 00:16:04 +02:00
parent 1128271b41
commit 676aea33fe
4 changed files with 30 additions and 22 deletions
@@ -1,5 +1,5 @@
use crate::parsing::{Input, NodeFnAttributes, ParsedField, ParsedFieldType, ParsedNodeFn, RegularParsedField};
use crate::shader_nodes::{ShaderCodegen, ShaderNodeType, ShaderTokens};
use crate::shader_nodes::{SHADER_NODES_FEATURE_GATE, ShaderCodegen, ShaderNodeType, ShaderTokens};
use convert_case::{Case, Casing};
use proc_macro_crate::FoundCrate;
use proc_macro2::{Ident, TokenStream};
@@ -19,7 +19,7 @@ impl Parse for PerPixelAdjust {
}
impl ShaderCodegen for PerPixelAdjust {
fn codegen(&self, parsed: &ParsedNodeFn, node_cfg: &TokenStream) -> syn::Result<ShaderTokens> {
fn codegen(&self, parsed: &ParsedNodeFn) -> syn::Result<ShaderTokens> {
let fn_name = &parsed.fn_name;
let mut params;
@@ -75,7 +75,6 @@ impl ShaderCodegen for PerPixelAdjust {
let codegen = PerPixelAdjustCodegen {
parsed,
node_cfg,
params,
has_uniform,
entry_point_mod,
@@ -95,7 +94,6 @@ impl ShaderCodegen for PerPixelAdjust {
pub struct PerPixelAdjustCodegen<'a> {
parsed: &'a ParsedNodeFn,
node_cfg: &'a TokenStream,
params: Vec<Param<'a>>,
has_uniform: bool,
entry_point_mod: Ident,
@@ -285,7 +283,7 @@ impl PerPixelAdjustCodegen<'_> {
let mut parsed_node_fn = ParsedNodeFn {
vis: self.parsed.vis.clone(),
attributes: NodeFnAttributes {
shader_node: Some(ShaderNodeType::GpuNode),
shader_node: Some(ShaderNodeType::ShaderNode),
..self.parsed.attributes.clone()
},
fn_name: self.gpu_node_mod.clone(),
@@ -309,10 +307,9 @@ impl PerPixelAdjustCodegen<'_> {
let gpu_node_impl = crate::codegen::generate_node_code(&parsed_node_fn)?;
// wrap node in `mod #gpu_node_mod`
let node_cfg = self.node_cfg;
let gpu_node_mod = &self.gpu_node_mod;
Ok(quote! {
#node_cfg
#[cfg(feature = #SHADER_NODES_FEATURE_GATE)]
mod #gpu_node_mod {
use super::*;
use wgpu_executor::WgpuExecutor;