Add a gradient interpolation attribute with Stepped, Linear (existing), and Smooth modes (#4418)

* Delete dead code function

* Add a Gradient Interpolation axis with Stepped, Linear, and Smooth paths through the stops

* Keep the gradient interpolation attached when dragging stops in the picker

* Give the gradient popover's dropdowns the same tooltips as their row labels

* Order the gradient popover with Intrp. above Space

* Hold gradient stops in place when the cyclic flag is toggled

* Fix wrong Smooth gradient colors around stops sitting on the ramp boundaries

* Consolidate gradient settings plumbing and fix bugs

* Bundle whole-ramp gradient settings into GradientSettings across the editor plumbing

* Name the Smooth gradient interpolation's spline type in its tooltip

* Linearize the gamma hex stop colors recovered from imported Graphite SVGs

* Code review

* Aim the Smooth bake's seam subdivision at the copied boundary color

* Add GradientEvaluator to build gradient sampling state once per loop instead of per sample

* Correct the gradient evaluator's documented setup cost to O(n log n)
This commit is contained in:
Keavon Chambers
2026-08-07 16:43:36 -07:00
committed by GitHub
parent 4b01abe36d
commit 681b4033f5
27 changed files with 1560 additions and 734 deletions

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@@ -9,7 +9,7 @@ use rand::SeedableRng;
use rand::seq::SliceRandom;
use raster_types::{CPU, GPU, Raster};
use std::cmp::Ordering;
use vector_types::gradient::{GradientForm, GradientHueDirection, GradientSpace, GradientSpread};
use vector_types::gradient::{GradientForm, GradientHueDirection, GradientInterpolation, GradientSpace, GradientSpread};
use vector_types::{Gradient, ReferencePoint};
/// Returns the list with the item at the specified index removed.
@@ -764,6 +764,23 @@ fn read_attribute_gradient_space(
result
}
/// Reads a named `GradientInterpolation` attribute from the input list, outputting each value as an element of a new `GradientInterpolation[]`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_gradient_interpolation(
_: impl Ctx,
content: ListDyn,
/// The attribute name (key) to read.
name: Item<String>,
) -> List<GradientInterpolation> {
let name = name.into_element();
let mut result = List::with_capacity(content.len());
for index in 0..content.len() {
let Some(value) = content.attribute::<GradientInterpolation>(&name, index) else { continue };
result.push(Item::new_from_element(*value));
}
result
}
/// Reads a named `GradientHueDirection` attribute from the input list, outputting each value as an element of a new `GradientHueDirection[]`.
#[node_macro::node(category("Attributes: Read"))]
fn read_attribute_gradient_hue_direction(

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@@ -1401,6 +1401,14 @@ fn gradient_space(_: impl Ctx, gradient: Item<Gradient>, space: Item<vector_type
gradient
}
/// Sets the path each gradient in the input list interpolates along, deciding whether it jumps, turns corners, or flows smoothly through its stops.
#[node_macro::node(category("Gradient"))]
fn gradient_interpolation(_: impl Ctx, gradient: Item<Gradient>, interpolation: Item<vector_types::GradientInterpolation>) -> Item<Gradient> {
let mut gradient = gradient;
gradient.set_attribute(core_types::ATTR_GRADIENT_INTERPOLATION, *interpolation.element());
gradient
}
/// Sets whether each gradient in the input list treats its stops as a cycle, interpolating from the last stop back around to the first.
#[node_macro::node(category("Gradient"))]
fn gradient_cyclic(_: impl Ctx, gradient: Item<Gradient>, cyclic: Item<bool>) -> Item<Gradient> {
@@ -1444,13 +1452,8 @@ fn gradient_midpoints(_: impl Ctx, gradient: Item<Gradient>, midpoints: List<f64
/// Evaluates the color at the specified position along the gradient, given a position from 0 (left) to 1 (right). Positions beyond that range follow the gradient's `gradient_spread` attribute: Pad (default), Reflect, Repeat, or Clear. Colors between stops interpolate in the gradient's `gradient_space` color space.
#[node_macro::node(category("Color"))]
fn sample_gradient(_: impl Ctx, _primary: (), #[default(Color::BLACK, Color::WHITE)] gradient: Item<Gradient>, position: Item<Fraction>) -> Item<Color> {
let gradient_spread = gradient.attribute_cloned_or_default::<vector_types::GradientSpread>(core_types::ATTR_GRADIENT_SPREAD);
let gradient_space = gradient.attribute_cloned_or_default::<vector_types::GradientSpace>(core_types::ATTR_GRADIENT_SPACE);
let gradient_cyclic = gradient.attribute_cloned_or_default::<bool>(core_types::ATTR_GRADIENT_CYCLIC);
let gradient_hue_direction = gradient.attribute_cloned_or_default::<vector_types::GradientHueDirection>(core_types::ATTR_GRADIENT_HUE_DIRECTION);
let color = gradient
.element()
.evaluate(*position.element(), gradient_spread, gradient_cyclic, gradient_space, gradient_hue_direction);
let settings = vector_types::GradientSettings::from(&gradient);
let color = gradient.element().evaluate(*position.element(), settings);
Item::new_from_element(color)
}

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@@ -48,10 +48,10 @@ mod blend_std {
let mut combined_stops = self.positions(false).into_iter().chain(under.positions(false)).collect::<Vec<_>>();
combined_stops.sort_by(|a, b| a.partial_cmp(b).unwrap_or(Ordering::Equal));
combined_stops.dedup_by(|a, b| (*a - *b).abs() < 1e-6);
let over_evaluator = self.evaluator(Default::default());
let under_evaluator = under.evaluator(Default::default());
let stops = combined_stops.into_iter().map(|position| {
let over_color = self.evaluate(position, Default::default(), false, Default::default(), Default::default());
let under_color = under.evaluate(position, Default::default(), false, Default::default(), Default::default());
let color = blend_fn(over_color, under_color);
let color = blend_fn(over_evaluator.evaluate(position), under_evaluator.evaluate(position));
GradientStop { position, midpoint: 0.5, color }
});

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@@ -22,17 +22,14 @@ async fn gradient_map<T: Adjust<Color> + Send>(
reverse: Item<bool>,
) -> Item<T> {
let mut image = image;
let gradient_spread = gradient.attribute_cloned_or_default::<vector_types::GradientSpread>(core_types::ATTR_GRADIENT_SPREAD);
let gradient_space = gradient.attribute_cloned_or_default::<vector_types::GradientSpace>(core_types::ATTR_GRADIENT_SPACE);
let gradient_cyclic = gradient.attribute_cloned_or_default::<bool>(core_types::ATTR_GRADIENT_CYCLIC);
let gradient_hue_direction = gradient.attribute_cloned_or_default::<vector_types::GradientHueDirection>(core_types::ATTR_GRADIENT_HUE_DIRECTION);
let gradient = gradient.into_element();
let settings = vector_types::GradientSettings::from(&gradient);
let evaluator = gradient.into_element().evaluator(settings);
let reverse = reverse.into_element();
image.element_mut().adjust(|color| {
let intensity = color.luminance_rec_709();
let intensity = if reverse { 1. - intensity } else { intensity };
gradient.evaluate(intensity as f64, gradient_spread, gradient_cyclic, gradient_space, gradient_hue_direction)
evaluator.evaluate(intensity as f64)
});
image

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@@ -3,7 +3,7 @@ use core::f64::consts::{PI, TAU};
use core::hash::{Hash, Hasher};
use core_types::blending::BlendMode;
use core_types::bounds::{BoundingBox, RenderBoundingBox};
use core_types::list::{ATTR_FILL, ATTR_GRADIENT_CYCLIC, ATTR_GRADIENT_HUE_DIRECTION, ATTR_GRADIENT_SPACE, ATTR_STROKE, Item, ItemAttributeValues, List, ListDyn, NodeIdPath};
use core_types::list::{ATTR_FILL, ATTR_STROKE, Item, ItemAttributeValues, List, ListDyn, NodeIdPath};
use core_types::registry::types::{Angle, Length, Multiplier, Percentage, PixelLength, Progression, SeedValue};
use core_types::transform::{Footprint, Transform};
use core_types::uuid::NodeId;
@@ -32,7 +32,7 @@ use vector_types::vector::misc::{
CentroidType, ExtrudeJoiningAlgorithm, HandleId, InterpolationDistribution, MergeByDistanceAlgorithm, PointSpacingType, RowsOrColumns, bezpath_from_manipulator_groups,
bezpath_to_manipulator_groups, handles_to_segment, is_linear, point_to_dvec2, segment_to_handles,
};
use vector_types::vector::style::{DashPattern, Gradient, GradientHueDirection, GradientSpace, PaintOrder, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
use vector_types::vector::style::{DashPattern, Gradient, GradientSettings, PaintOrder, Stroke, StrokeAlign, StrokeCap, StrokeJoin};
use vector_types::vector::{FillId, PointId, RegionId, SegmentDomain, SegmentId, StrokeId, VectorExt};
use vector_types::vector::{PointDomain, RegionDomain};
@@ -141,11 +141,14 @@ where
let mut content = content;
let length = content.vector_count();
let gradient_space = gradient.attribute_cloned_or_default::<GradientSpace>(ATTR_GRADIENT_SPACE);
let gradient_cyclic = gradient.attribute_cloned_or_default::<bool>(ATTR_GRADIENT_CYCLIC);
let gradient_hue_direction = gradient.attribute_cloned_or_default::<GradientHueDirection>(ATTR_GRADIENT_HUE_DIRECTION);
// The factor spans 0..=1, so the spread deliberately stays Pad (Repeat would wrap the final element onto the first stop's color)
let settings = GradientSettings {
spread: Default::default(),
..GradientSettings::from(&gradient)
};
let element = gradient.into_element();
let gradient = if reverse { element.reversed(gradient_cyclic) } else { element };
let gradient = if reverse { element.reversed(settings.cyclic) } else { element };
let evaluator = gradient.evaluator(settings);
let mut rng = rand::rngs::StdRng::seed_from_u64(seed.into());
@@ -161,8 +164,7 @@ where
},
};
// The factor spans 0..=1 inclusively, so the spread deliberately stays Pad (Repeat would wrap the final element onto the first stop's color)
let color = gradient.evaluate(factor, Default::default(), gradient_cyclic, gradient_space, gradient_hue_direction);
let color = evaluator.evaluate(factor);
let paint = List::new_from_element(color).into_graphic_list();
if fill {