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Add a gradient interpolation attribute with Stepped, Linear (existing), and Smooth modes (#4418)
* Delete dead code function * Add a Gradient Interpolation axis with Stepped, Linear, and Smooth paths through the stops * Keep the gradient interpolation attached when dragging stops in the picker * Give the gradient popover's dropdowns the same tooltips as their row labels * Order the gradient popover with Intrp. above Space * Hold gradient stops in place when the cyclic flag is toggled * Fix wrong Smooth gradient colors around stops sitting on the ramp boundaries * Consolidate gradient settings plumbing and fix bugs * Bundle whole-ramp gradient settings into GradientSettings across the editor plumbing * Name the Smooth gradient interpolation's spline type in its tooltip * Linearize the gamma hex stop colors recovered from imported Graphite SVGs * Code review * Aim the Smooth bake's seam subdivision at the copied boundary color * Add GradientEvaluator to build gradient sampling state once per loop instead of per sample * Correct the gradient evaluator's documented setup cost to O(n log n)
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@@ -9,7 +9,7 @@ use rand::SeedableRng;
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use rand::seq::SliceRandom;
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use raster_types::{CPU, GPU, Raster};
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use std::cmp::Ordering;
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use vector_types::gradient::{GradientForm, GradientHueDirection, GradientSpace, GradientSpread};
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use vector_types::gradient::{GradientForm, GradientHueDirection, GradientInterpolation, GradientSpace, GradientSpread};
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use vector_types::{Gradient, ReferencePoint};
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/// Returns the list with the item at the specified index removed.
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@@ -764,6 +764,23 @@ fn read_attribute_gradient_space(
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result
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}
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/// Reads a named `GradientInterpolation` attribute from the input list, outputting each value as an element of a new `GradientInterpolation[]`.
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#[node_macro::node(category("Attributes: Read"))]
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fn read_attribute_gradient_interpolation(
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_: impl Ctx,
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content: ListDyn,
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/// The attribute name (key) to read.
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name: Item<String>,
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) -> List<GradientInterpolation> {
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let name = name.into_element();
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let mut result = List::with_capacity(content.len());
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for index in 0..content.len() {
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let Some(value) = content.attribute::<GradientInterpolation>(&name, index) else { continue };
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result.push(Item::new_from_element(*value));
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}
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result
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}
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/// Reads a named `GradientHueDirection` attribute from the input list, outputting each value as an element of a new `GradientHueDirection[]`.
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#[node_macro::node(category("Attributes: Read"))]
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fn read_attribute_gradient_hue_direction(
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