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Add support for gradients with midpoints and add draggable diamonds to the color picker dialog (#3813)
* Refactor GradientStops to use struct-of-arrays and include midpoint * Implement interaction and rendering * Make color picker saturation-value color picking snap to original position and show both axis lines Make color picker saturation-value color picking snap to original position and show both axis lines * Add graphite:midpoint attribute to SVG exports * Add graphite:midpoint parsing to SVG importer
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@@ -16,15 +16,18 @@ impl RenderExt for Gradient {
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/// Adds the gradient def through mutating the first argument, returning the gradient ID.
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fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, _render_params: &RenderParams) -> Self::Output {
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let mut stop = String::new();
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for (position, color) in self.stops.0.iter() {
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for (position, color, original_midpoint) in self.stops.interpolated_samples() {
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stop.push_str("<stop");
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if *position != 0. {
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if position != 0. {
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let _ = write!(stop, r#" offset="{}""#, (position * 1_000_000.).round() / 1_000_000.);
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}
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let _ = write!(stop, r##" stop-color="#{}""##, color.to_rgb_hex_srgb_from_gamma());
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if color.a() < 1. {
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let _ = write!(stop, r#" stop-opacity="{}""#, (color.a() * 1000.).round() / 1000.);
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}
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if let Some(midpoint) = original_midpoint {
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let _ = write!(stop, r#" graphite:midpoint="{}""#, (midpoint * 1000.).round() / 1000.);
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}
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stop.push_str(" />")
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}
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