Add ::IDENTITY to node macro to return a ProtoNodeIdentifier that is always a &'static str (#2842)

* fix warnings on master

* make the `ProtoNodeIdentifier` of a Node be accessible and always a borrowed `&'static str`

* always generate `node_name::identifier()`, even with `skip_impl`

* make `FrontendNodeType` use Cow

* remove broken `DocumentNodeDefinition`s for old GPU nodes

* don't reexport `graphic_element` in it's entirety, only data structures

* adjust everything to use the new `node_name::identifier()`

* fixup imports for wasm

* turn identifier fn into a constant
This commit is contained in:
Firestar99
2025-07-07 16:29:59 -07:00
committed by GitHub
parent 4a83067081
commit 69ed80b79b
20 changed files with 213 additions and 523 deletions
@@ -567,7 +567,7 @@ mod test_artboard {
Ok(instrumented) => instrumented,
Err(e) => panic!("Failed to evaluate graph: {}", e),
};
instrumented.grab_all_input::<graphene_std::append_artboard::ArtboardInput>(&editor.runtime).collect()
instrumented.grab_all_input::<graphene_std::graphic_element::append_artboard::ArtboardInput>(&editor.runtime).collect()
}
#[tokio::test]