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Add ::IDENTITY to node macro to return a ProtoNodeIdentifier that is always a &'static str (#2842)
* fix warnings on master * make the `ProtoNodeIdentifier` of a Node be accessible and always a borrowed `&'static str` * always generate `node_name::identifier()`, even with `skip_impl` * make `FrontendNodeType` use Cow * remove broken `DocumentNodeDefinition`s for old GPU nodes * don't reexport `graphic_element` in it's entirety, only data structures * adjust everything to use the new `node_name::identifier()` * fixup imports for wasm * turn identifier fn into a constant
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@@ -3,10 +3,6 @@
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use axum::routing::get;
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use axum::Router;
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use fern::colors::{Color, ColoredLevelConfig};
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use graphite_editor::application::Editor;
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use graphite_editor::messages::prelude::*;
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use graphite_editor::node_graph_executor::GraphRuntimeRequest;
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use graphite_editor::node_graph_executor::NODE_RUNTIME;
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use graphite_editor::node_graph_executor::*;
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use std::sync::Mutex;
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