Bezier-rs: add Tangents/Normals to Point functions (#1547)

* Add tangent/normal to point to bézier-rs

* Add license information and general cleanup

* Bump version

* Add iframe demos

---------

Co-authored-by: Keavon Chambers <keavon@keavon.com>
This commit is contained in:
0HyperCube
2024-01-07 14:23:04 +00:00
committed by Keavon Chambers
parent c14c6fbe93
commit 6a10bcc3fc
9 changed files with 753 additions and 4 deletions

View File

@@ -39,6 +39,9 @@ class BezierDemo extends HTMLElement implements Demo {
sliderUnits!: Record<string, string | string[]>;
// Avoids "recursive use of an object detected which would lead to unsafe aliasing in rust" error when moving mouse fast.
locked!: boolean;
async connectedCallback() {
this.title = this.getAttribute("title") || "";
this.points = JSON.parse(this.getAttribute("points") || "[]");
@@ -85,6 +88,8 @@ class BezierDemo extends HTMLElement implements Demo {
}
onMouseMove(event: MouseEvent) {
if (this.locked) return;
this.locked = true;
const mx = event.offsetX;
const my = event.offsetY;
const figure = event.currentTarget as HTMLElement;
@@ -96,6 +101,7 @@ class BezierDemo extends HTMLElement implements Demo {
} else if (this.triggerOnMouseMove) {
this.drawDemo(figure, [mx, my]);
}
this.locked = false;
}
getSliderUnit(sliderValue: number, variable: string): string {

View File

@@ -126,6 +126,13 @@ const bezierFeatures = {
},
},
},
"tangents-to-point": {
name: "Tangents To Point",
callback: (bezier: WasmBezierInstance, _: Record<string, number>, mouseLocation?: [number, number]): string =>
mouseLocation ? bezier.tangents_to_point(mouseLocation[0], mouseLocation[1]) : bezier.to_svg(),
triggerOnMouseMove: true,
demoOptions: { Linear: { disabled: true } },
},
normal: {
name: "Normal",
callback: (bezier: WasmBezierInstance, options: Record<string, number>, _: undefined): string => bezier.normal(options.t, BEZIER_T_VALUE_VARIANTS[options.TVariant]),
@@ -135,6 +142,12 @@ const bezierFeatures = {
},
},
},
"normals-to-point": {
name: "Normals To Point",
callback: (bezier: WasmBezierInstance, _: Record<string, number>, mouseLocation?: [number, number]): string =>
mouseLocation ? bezier.normals_to_point(mouseLocation[0], mouseLocation[1]) : bezier.to_svg(),
triggerOnMouseMove: true,
},
curvature: {
name: "Curvature",
callback: (bezier: WasmBezierInstance, options: Record<string, number>, _: undefined): string => bezier.curvature(options.t, BEZIER_T_VALUE_VARIANTS[options.TVariant]),

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@@ -300,6 +300,31 @@ impl WasmBezier {
let content = format!("{bezier}{}", draw_line(projected_point.x, projected_point.y, x, y, RED, 1.),);
wrap_svg_tag(content)
}
pub fn tangents_to_point(&self, x: f64, y: f64) -> String {
let bezier = self.get_bezier_path();
let mut content = String::new();
for t in self.0.tangents_to_point(DVec2::new(x, y)) {
let point = self.0.evaluate(TValue::Parametric(t));
content += &draw_line(x, y, point.x, point.y, RED, 1.);
}
use std::fmt::Write;
write!(content, "{bezier}").unwrap();
wrap_svg_tag(content)
}
pub fn normals_to_point(&self, x: f64, y: f64) -> String {
let bezier = self.get_bezier_path();
let mut content = String::new();
for t in self.0.normals_to_point(DVec2::new(x, y)) {
let point = self.0.evaluate(TValue::Parametric(t));
content += &draw_line(x, y, point.x, point.y, RED, 1.);
}
use std::fmt::Write;
write!(content, "{bezier}").unwrap();
wrap_svg_tag(content)
}
pub fn local_extrema(&self) -> String {
let local_extrema: [Vec<f64>; 2] = self.0.local_extrema();

View File

@@ -4,7 +4,9 @@ mod svg_drawing;
mod utils;
use wasm_bindgen::prelude::*;
pub static LOGGER: WasmLog = WasmLog;
thread_local! { pub static HAS_CRASHED: std::cell::RefCell<bool> = std::cell::RefCell::new(false); }
/// Initialize the backend
#[wasm_bindgen(start)]
@@ -12,6 +14,16 @@ pub fn init() {
// Set up the logger with a default level of debug
log::set_logger(&LOGGER).expect("Failed to set logger");
log::set_max_level(log::LevelFilter::Trace);
fn panic_hook(info: &core::panic::PanicInfo) {
// Skip if we have already panicked
if HAS_CRASHED.with(|cell| cell.replace(true)) {
return;
}
log::error!("{}", info);
}
std::panic::set_hook(Box::new(panic_hook));
}
/// Logging to the JS console