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Add "Blend" node (#1024)
* Add Blend node * Add more implementations Currently, known buggy implementations: * Color Burn * Saturation Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented. * Add more implementations Currently, known incorrect implementations: * Color Burn * Saturation Not yet Tested: * Linear Burn * Linear Dodge * Vivid Light * Linear Light * Pin Light * Hard Mix * Subtract * Divide Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented. * Cleanup * Removed Unused Code * Fixed Clamping Issue * Fixed Inverted Opacity * Moved Opacity Calculation from individual Blend Functions into 'blend_node' function * Fix 'Color Burn' blend mode Currently, known incorrect implementations: * Saturation Not yet Tested: * Linear Burn * Darker Color * Linear Dodge * Lighter Color * Vivid Light * Linear Light * Pin Light * Hard Mix * Subtract * Divide Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented. * Fix 'Saturation' blend mode Currently, known incorrect implementations: * None :D Not yet Tested: * Linear Burn * Darker Color * Linear Dodge * Lighter Color * Vivid Light * Linear Light * Pin Light * Hard Mix * Subtract * Divide Opacity is currently achieved by linear interpolation, this will be changed as soon as all filters are implemented. * Final Cleanups * Add proper Inputs * cargo fmt * Add test for doubling number * Display implementation for ProtoNetwork * Switch top and bottom * Add input types for blend image node * Fix test --------- Co-authored-by: 0hypercube <0hypercube@gmail.com> Co-authored-by: Dennis Kobert <dennis@kobert.dev>
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@@ -115,6 +115,25 @@ fn node_registry() -> HashMap<NodeIdentifier, HashMap<NodeIOTypes, NodeConstruct
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// Filters
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raster_node!(graphene_core::raster::LuminanceNode<_>, params: [LuminanceCalculation]),
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raster_node!(graphene_core::raster::LevelsNode<_, _, _, _, _>, params: [f64, f64, f64, f64, f64]),
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(
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NodeIdentifier::new("graphene_core::raster::BlendNode<_, _, _, _>"),
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|args| {
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use graphene_core::Node;
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let image: DowncastBothNode<(), Image> = DowncastBothNode::new(args[0]);
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let blend_mode: DowncastBothNode<(), BlendMode> = DowncastBothNode::new(args[1]);
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let opacity: DowncastBothNode<(), f64> = DowncastBothNode::new(args[2]);
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let blend_node = graphene_core::raster::BlendNode::new(ClonedNode::new(blend_mode.eval(())), ClonedNode::new(opacity.eval(())));
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let node = graphene_std::raster::BlendImageNode::new(image, ValueNode::new(blend_node));
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let _ = &node as &dyn for<'i> Node<'i, Image, Output = Image>;
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let any: DynAnyNode<Image, _, _> = graphene_std::any::DynAnyNode::new(graphene_core::value::ValueNode::new(node));
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any.into_type_erased()
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},
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NodeIOTypes::new(
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concrete!(Image),
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concrete!(Image),
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vec![(concrete!(()), concrete!(Image)), (concrete!(()), concrete!(BlendMode)), (concrete!(()), concrete!(f64))],
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),
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),
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raster_node!(graphene_core::raster::GrayscaleNode<_, _, _, _, _, _, _>, params: [Color, f64, f64, f64, f64, f64, f64]),
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raster_node!(graphene_core::raster::HueSaturationNode<_, _, _>, params: [f64, f64, f64]),
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raster_node!(graphene_core::raster::InvertRGBNode, params: []),
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