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Rename the Table type's "rows" -> "items" and "columns" -> "attributes" everywhere (#4130)
* Rename TableRow -> Item * Rename row -> item and column -> attribute throughout * Fix a few missed ones * Format
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@@ -1,7 +1,7 @@
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use crate::WgpuContext;
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use crate::shader_runtime::{FULLSCREEN_VERTEX_SHADER_NAME, ShaderRuntime};
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use core_types::shaders::buffer_struct::BufferStruct;
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use core_types::table::{Table, TableRow};
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use core_types::table::{Item, Table};
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use futures::lock::Mutex;
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use raster_types::{GPU, Raster};
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use std::borrow::Cow;
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@@ -233,8 +233,8 @@ impl PerPixelAdjustGraphicsPipeline {
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rp.set_bind_group(0, Some(&bind_group), &[]);
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rp.draw(0..3, 0..1);
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let attributes = textures.clone_row_attributes(index);
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TableRow::from_parts(Raster::new(GPU { texture: tex_out }), attributes)
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let attributes = textures.clone_item_attributes(index);
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Item::from_parts(Raster::new(GPU { texture: tex_out }), attributes)
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})
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.collect::<Table<_>>();
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context.queue.submit([cmd.finish()]);
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