Rename the Table type's "rows" -> "items" and "columns" -> "attributes" everywhere (#4130)

* Rename TableRow -> Item

* Rename row -> item and column -> attribute throughout

* Fix a few missed ones

* Format
This commit is contained in:
Keavon Chambers
2026-05-08 23:11:33 -07:00
committed by GitHub
parent cb21e5960b
commit 6b3e4757de
26 changed files with 554 additions and 550 deletions

View File

@@ -1,4 +1,4 @@
use core_types::table::{Table, TableRow};
use core_types::table::{Item, Table};
use core_types::uuid::NodeId;
use core_types::{ATTR_BLEND_MODE, ATTR_CLIPPING_MASK, ATTR_EDITOR_LAYER_PATH, ATTR_EDITOR_MERGED_LAYERS, ATTR_OPACITY, ATTR_OPACITY_FILL, ATTR_TRANSFORM, BlendMode, Color, Ctx};
use glam::{DAffine2, DVec2};
@@ -124,7 +124,7 @@ fn boolean_operation_on_vector_table(vector: &Table<Vector>, boolean_operation:
if !vector.is_empty() { Some(vector.len() - 1) } else { None }
};
let mut row = if let Some(index) = copy_from_index {
let mut attributes = vector.clone_row_attributes(index);
let mut attributes = vector.clone_item_attributes(index);
// The boolean op bakes input transforms into the output geometry, so the result item carries no transform of its own
attributes.insert(ATTR_TRANSFORM, DAffine2::IDENTITY);
let copy_from = vector.element(index).unwrap();
@@ -132,9 +132,9 @@ fn boolean_operation_on_vector_table(vector: &Table<Vector>, boolean_operation:
style: copy_from.style.clone(),
..Default::default()
};
TableRow::from_parts(element, attributes)
Item::from_parts(element, attributes)
} else {
TableRow::<Vector>::default()
Item::<Vector>::default()
};
for index in 0..vector.len() {
@@ -188,7 +188,7 @@ fn flatten_vector(graphic_table: &Table<Graphic>) -> Table<Vector> {
let mut element = Vector::from_subpath(subpath);
element.style.set_fill(Fill::Solid(Color::BLACK));
TableRow::new_from_element(element)
Item::new_from_element(element)
.with_attribute(ATTR_BLEND_MODE, blend_mode)
.with_attribute(ATTR_OPACITY, opacity)
.with_attribute(ATTR_OPACITY_FILL, fill)
@@ -220,7 +220,7 @@ fn flatten_vector(graphic_table: &Table<Graphic>) -> Table<Vector> {
let mut element = Vector::from_subpath(subpath);
element.style.set_fill(Fill::Solid(Color::BLACK));
TableRow::new_from_element(element)
Item::new_from_element(element)
.with_attribute(ATTR_BLEND_MODE, blend_mode)
.with_attribute(ATTR_OPACITY, opacity)
.with_attribute(ATTR_OPACITY_FILL, fill)
@@ -264,7 +264,7 @@ fn flatten_vector(graphic_table: &Table<Graphic>) -> Table<Vector> {
element.style.set_fill(Fill::Solid(color));
element.style.set_stroke_transform(DAffine2::IDENTITY);
TableRow::from_parts(element, attributes)
Item::from_parts(element, attributes)
})
.collect::<Vec<_>>(),
Graphic::Gradient(gradient) => gradient
@@ -275,7 +275,7 @@ fn flatten_vector(graphic_table: &Table<Graphic>) -> Table<Vector> {
element.style.set_fill(Fill::Gradient(graphic_types::vector_types::gradient::Gradient { stops, ..Default::default() }));
element.style.set_stroke_transform(DAffine2::IDENTITY);
TableRow::from_parts(element, attributes)
Item::from_parts(element, attributes)
})
.collect::<Vec<_>>(),
}