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Add Poisson-disk sampling node and Bezier-rs 0.4 release (#1586)
* Add Poisson-disk sampling node and Bezier-rs 0.4 release * Additional optimizations * More performance optimizations with help from 0Hypercube * Add comments
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@@ -4,6 +4,7 @@ use crate::utils::{parse_cap, parse_join};
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use bezier_rs::{Bezier, ManipulatorGroup, Subpath, SubpathTValue, TValueType};
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use glam::DVec2;
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use js_sys::Math;
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use std::fmt::Write;
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use wasm_bindgen::prelude::*;
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@@ -171,7 +172,7 @@ impl WasmSubpath {
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None => wrap_svg_tag(subpath_svg),
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Some(bounding_box) => {
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let content = format!(
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"{subpath_svg}<rect x={} y ={} width=\"{}\" height=\"{}\" style=\"fill:{NONE};stroke:{RED};stroke-width:1\" />",
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"{subpath_svg}<rect x={} y={} width=\"{}\" height=\"{}\" style=\"fill:{NONE};stroke:{RED};stroke-width:1\" />",
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bounding_box[0].x,
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bounding_box[0].y,
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bounding_box[1].x - bounding_box[0].x,
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@@ -182,6 +183,21 @@ impl WasmSubpath {
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}
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}
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pub fn poisson_disk_points(&self, separation_disk_diameter: f64) -> String {
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let r = separation_disk_diameter / 2.;
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let subpath_svg = self.to_default_svg();
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let points = self.0.poisson_disk_points(separation_disk_diameter, Math::random);
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let points_style = format!("<style class=\"poisson\">style.poisson ~ circle {{ fill: {RED}; opacity: 0.25; }}</style>");
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let content = points
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.iter()
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.map(|point| format!("<circle cx=\"{}\" cy=\"{}\" r=\"{r}\" />", point.x, point.y))
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.collect::<Vec<_>>()
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.join("");
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wrap_svg_tag(format!("{subpath_svg}{points_style}{content}"))
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}
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pub fn inflections(&self) -> String {
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let inflections: Vec<f64> = self.0.inflections();
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@@ -342,6 +358,37 @@ impl WasmSubpath {
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wrap_svg_tag(format!("{subpath_svg}{self_intersections_svg}"))
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}
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pub fn intersect_rectangle(&self, js_points: JsValue, error: f64, minimum_separation: f64) -> String {
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let points: [DVec2; 2] = serde_wasm_bindgen::from_value(js_points).unwrap();
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let subpath_svg = self.to_default_svg();
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let mut rectangle_svg = String::new();
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[
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Bezier::from_linear_coordinates(points[0].x, points[0].y, points[1].x, points[0].y),
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Bezier::from_linear_coordinates(points[1].x, points[0].y, points[1].x, points[1].y),
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Bezier::from_linear_coordinates(points[1].x, points[1].y, points[0].x, points[1].y),
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Bezier::from_linear_coordinates(points[0].x, points[1].y, points[0].x, points[0].y),
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]
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.iter()
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.for_each(|line| line.to_svg(&mut rectangle_svg, CURVE_ATTRIBUTES.to_string().replace(BLACK, RED), String::new(), String::new(), String::new()));
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let intersections_svg = self
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.0
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.rectangle_intersections(points[0], points[1], Some(error), Some(minimum_separation))
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.iter()
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.map(|(segment_index, intersection_t)| {
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let point = self.0.evaluate(SubpathTValue::Parametric {
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segment_index: *segment_index,
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t: *intersection_t,
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});
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draw_circle(point, 4., RED, 1.5, WHITE)
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})
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.fold(String::new(), |acc, item| format!("{acc}{item}"));
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wrap_svg_tag(format!("{subpath_svg}{rectangle_svg}{intersections_svg}"))
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}
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pub fn curvature(&self, t: f64, t_variant: String) -> String {
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let subpath = self.to_default_svg();
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let t = parse_t_variant(&t_variant, t);
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