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Change number inputs to be f32 instead of f64 for most nodes (#1543)
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@@ -20,6 +20,7 @@ pub enum TaggedValue {
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None,
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String(String),
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U32(u32),
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U64(u64),
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F32(f32),
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F64(f64),
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Bool(bool),
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@@ -82,6 +83,7 @@ impl Hash for TaggedValue {
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Self::None => {}
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Self::String(x) => x.hash(state),
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Self::U32(x) => x.hash(state),
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Self::U64(x) => x.hash(state),
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Self::F32(x) => x.to_bits().hash(state),
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Self::F64(x) => x.to_bits().hash(state),
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Self::Bool(x) => x.hash(state),
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@@ -159,6 +161,7 @@ impl<'a> TaggedValue {
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TaggedValue::None => Box::new(()),
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TaggedValue::String(x) => Box::new(x),
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TaggedValue::U32(x) => Box::new(x),
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TaggedValue::U64(x) => Box::new(x),
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TaggedValue::F32(x) => Box::new(x),
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TaggedValue::F64(x) => Box::new(x),
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TaggedValue::Bool(x) => Box::new(x),
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@@ -219,6 +222,7 @@ impl<'a> TaggedValue {
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TaggedValue::None => "()".to_string(),
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TaggedValue::String(x) => format!("\"{x}\""),
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TaggedValue::U32(x) => x.to_string() + "_u32",
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TaggedValue::U64(x) => x.to_string() + "_u64",
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TaggedValue::F32(x) => x.to_string() + "_f32",
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TaggedValue::F64(x) => x.to_string() + "_f64",
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TaggedValue::Bool(x) => x.to_string(),
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@@ -233,6 +237,7 @@ impl<'a> TaggedValue {
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TaggedValue::None => concrete!(()),
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TaggedValue::String(_) => concrete!(String),
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TaggedValue::U32(_) => concrete!(u32),
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TaggedValue::U64(_) => concrete!(u64),
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TaggedValue::F32(_) => concrete!(f32),
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TaggedValue::F64(_) => concrete!(f64),
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TaggedValue::Bool(_) => concrete!(bool),
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@@ -296,6 +301,7 @@ impl<'a> TaggedValue {
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x if x == TypeId::of::<()>() => Ok(TaggedValue::None),
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x if x == TypeId::of::<String>() => Ok(TaggedValue::String(*downcast(input).unwrap())),
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x if x == TypeId::of::<u32>() => Ok(TaggedValue::U32(*downcast(input).unwrap())),
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x if x == TypeId::of::<u64>() => Ok(TaggedValue::U64(*downcast(input).unwrap())),
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x if x == TypeId::of::<f32>() => Ok(TaggedValue::F32(*downcast(input).unwrap())),
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x if x == TypeId::of::<f64>() => Ok(TaggedValue::F64(*downcast(input).unwrap())),
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x if x == TypeId::of::<bool>() => Ok(TaggedValue::Bool(*downcast(input).unwrap())),
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