mirror of
https://github.com/GraphiteEditor/Graphite.git
synced 2026-09-15 22:28:10 +08:00
@@ -23,6 +23,7 @@ kurbo = { workspace = true }
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rand = { workspace = true }
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rustc-hash = { workspace = true }
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log = { workspace = true }
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qrcodegen = { workspace = true }
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# Optional workspace dependencies
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serde = { workspace = true, optional = true }
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@@ -186,6 +186,51 @@ fn star<T: AsU64>(
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Table::new_from_element(Vector::from_subpath(subpath::Subpath::new_star_polygon(DVec2::splat(-diameter), points, diameter, inner_diameter)))
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}
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/// Generates a QR code from the input text.
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#[node_macro::node(category("Vector: Shape"), name("QR Code"))]
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fn qr_code(
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_: impl Ctx,
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_primary: (),
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#[default("https://graphite.art")] text: String,
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/// Error correction level, from low (0) to high (3).
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#[default(1)]
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error_correction: u32,
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#[default(false)] individual_squares: bool,
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) -> Table<Vector> {
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let ecc = match error_correction.min(3) {
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0 => qrcodegen::QrCodeEcc::Low,
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1 => qrcodegen::QrCodeEcc::Medium,
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2 => qrcodegen::QrCodeEcc::Quartile,
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3 => qrcodegen::QrCodeEcc::High,
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_ => unreachable!(),
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};
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let Ok(qr_code) = qrcodegen::QrCode::encode_text(&text, ecc) else {
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return Table::default();
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};
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let size = qr_code.size() as usize;
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let mut vector = Vector::default();
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if individual_squares {
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for y in 0..size {
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for x in 0..size {
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if qr_code.get_module(x as i32, y as i32) {
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let corner1 = DVec2::new(x as f64, y as f64);
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let corner2 = corner1 + DVec2::splat(1.);
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vector.append_subpath(
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subpath::Subpath::from_anchors([corner1, DVec2::new(corner2.x, corner1.y), corner2, DVec2::new(corner1.x, corner2.y)], true),
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false,
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);
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}
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}
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}
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} else {
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crate::merge_qr_squares::merge_qr_squares(&qr_code, &mut vector);
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}
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Table::new_from_element(vector)
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}
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/// Generates a line with endpoints at the two chosen coordinates.
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#[node_macro::node(category("Vector: Shape"))]
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fn arrow(
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@@ -359,4 +404,11 @@ mod tests {
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assert!([90., 150., 40.].into_iter().any(|target| (target - angle).abs() < 1e-10), "unexpected angle of {angle}")
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}
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}
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#[test]
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fn qr_code_test() {
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let qr = qr_code((), (), "https://graphite.art".to_string(), 1, true);
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assert!(qr.iter().next().unwrap().element.point_domain.ids().len() > 0);
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assert!(qr.iter().next().unwrap().element.segment_domain.ids().len() > 0);
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}
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}
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@@ -1,5 +1,6 @@
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pub mod generator_nodes;
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pub mod instance;
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pub mod merge_qr_squares;
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pub mod vector_modification_nodes;
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mod vector_nodes;
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118
node-graph/nodes/vector/src/merge_qr_squares.rs
Normal file
118
node-graph/nodes/vector/src/merge_qr_squares.rs
Normal file
@@ -0,0 +1,118 @@
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use glam::DVec2;
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use graphic_types::Vector;
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use std::collections::VecDeque;
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use vector_types::subpath;
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pub fn merge_qr_squares(qr_code: &qrcodegen::QrCode, vector: &mut Vector) {
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let size = qr_code.size() as usize;
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// 0 = empty
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// 1 = black, unvisited
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// 2 = black, current island
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let mut remaining = vec![vec![0u8; size]; size];
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for y in 0..size {
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for x in 0..size {
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if qr_code.get_module(x as i32, y as i32) {
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remaining[y][x] = 1;
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}
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}
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}
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for y in 0..size {
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for x in 0..size {
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if remaining[y][x] != 1 {
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continue;
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}
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// fill island
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let mut island = Vec::new();
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let mut queue = VecDeque::new();
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queue.push_back((x, y));
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remaining[y][x] = 2;
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while let Some((ix, iy)) = queue.pop_front() {
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island.push((ix, iy));
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for (dx, dy) in [(0, 1), (0, -1), (1, 0), (-1, 0)] {
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let nx = ix as i32 + dx;
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let ny = iy as i32 + dy;
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if nx >= 0 && nx < size as i32 && ny >= 0 && ny < size as i32 && remaining[ny as usize][nx as usize] == 1 {
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remaining[ny as usize][nx as usize] = 2;
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queue.push_back((nx as usize, ny as usize));
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}
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}
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}
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// boundary detection
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let mut outbound = vec![vec![0u8; size + 1]; size + 1];
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for &(ix, iy) in &island {
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if iy == 0 || remaining[iy - 1][ix] != 2 {
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outbound[iy][ix] |= 1 << 0;
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}
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if ix == size - 1 || remaining[iy][ix + 1] != 2 {
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outbound[iy][ix + 1] |= 1 << 1;
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}
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if iy == size - 1 || remaining[iy + 1][ix] != 2 {
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outbound[iy + 1][ix + 1] |= 1 << 2;
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}
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if ix == 0 || remaining[iy][ix - 1] != 2 {
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outbound[iy + 1][ix] |= 1 << 3;
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}
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}
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// tracing loops
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for vy in 0..=size {
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for vx in 0..=size {
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while outbound[vy][vx] != 0 {
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let mut dir = outbound[vy][vx].trailing_zeros() as usize;
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let start = (vx, vy);
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let mut current = start;
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let mut points = Vec::new();
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loop {
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points.push(DVec2::new(current.0 as f64, current.1 as f64));
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outbound[current.1][current.0] &= !(1 << dir);
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current = match dir {
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0 => (current.0 + 1, current.1),
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1 => (current.0, current.1 + 1),
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2 => (current.0 - 1, current.1),
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3 => (current.0, current.1 - 1),
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_ => unreachable!(),
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};
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if current == start {
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break;
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}
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dir = outbound[current.1][current.0].trailing_zeros() as usize;
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}
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if points.len() > 2 {
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let mut simplified = Vec::new();
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for i in 0..points.len() {
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let prev = points[(i + points.len() - 1) % points.len()];
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let curr = points[i];
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let next = points[(i + 1) % points.len()];
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if (curr - prev).perp_dot(next - curr).abs() > 1e-6 {
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simplified.push(curr);
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}
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}
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if !simplified.is_empty() {
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vector.append_subpath(subpath::Subpath::from_anchors(simplified, true), false);
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}
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}
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}
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}
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}
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// marking island as processed
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for &(ix, iy) in &island {
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remaining[iy][ix] = 0;
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}
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}
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}
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}
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