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Implement node graph gpu execution via vulkano and rust gpu (#870)
* Add Executor abstraction * Resolve inputs for proto nodes by adding compose nodes * Add infrastructure for compiling gpu code * Integrate nodegraph gpu execution into graph-crafter * Extract graphene core path from env vars * Make Color struct usable for gpu code
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@@ -73,7 +73,11 @@ allow = [
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"MIT",
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"Apache-2.0",
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"BSD-3-Clause",
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"BSD-2-Clause",
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"Zlib",
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"Zlib",
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"Unicode-DFS-2016",
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"ISC",
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#"Apache-2.0 WITH LLVM-exception",
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]
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# List of explicitly disallowed licenses
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@@ -173,8 +177,8 @@ skip = [
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#{ name = "ansi_term", version = "=0.11.0" },
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{ name = "cfg-if", version = "=0.1.10" },
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]
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# Similarly to `skip` allows you to skip certain crates during duplicate
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# detection. Unlike skip, it also includes the entire tree of transitive
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# Similarly to `skip` allows you to skip certain crates during duplicate
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# detection. Unlike skip, it also includes the entire tree of transitive
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# dependencies starting at the specified crate, up to a certain depth, which is
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# by default infinite
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skip-tree = [
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