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https://github.com/GraphiteEditor/Graphite.git
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Node network subgraph editing (#1750)
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes * Add index to network inputs, remove imports usage from flatten network * Replace NodeOutput with NodeInput::Node * Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network * Replace previous_outputs with root_node, fix adding artboard/layer to empty network * Import/Export UI nodes * Display input/output types dynamically from compiled network * Add LayerNodeIdentifer::ROOT_PARENT * Prevent .to_node() on ROOT_PARENT * Separate NodeGraphMessage and GraphOperationMessage * General bug fixes with nested networks * Change layer color, various bug fixes and improvements * Fix disconnect and set node input for proto nodes and UI export node * Dashed line to export for previewed node * Fix deleting proto nodes and nodes that feed into export * Allow modifications to nodes outside of nested network * Get network from Node Id parameter * Change root_node to previous_root_node * Get TaggedValue from proto node implementation type when disconnecting * Improve preview functionality and state * Artboard position and delete children fix * Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion * replace "Link" with "Wire", adjust previewing * Various bug fixes and improvements * Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node * Open demo artwork * Fix opening already upgraded documents and refactor FrontendGraphDataType usages * Fix deleting within network and other bugs * Get default node input from compiled network when copying, fix previews, tests, demo artwork * Code cleanup * Hide EditorApi and add a comment describing unresolved Import node input types * Code review * Replace placeholder ROOT_PARENT NodeId with std::u64::MAX * Breadcrumb padding --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@@ -134,16 +134,16 @@ impl ArtboardGroup {
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}
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}
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pub struct ConstructLayerNode<GraphicElement, Stack> {
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graphic_element: GraphicElement,
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pub struct ConstructLayerNode<Stack, GraphicElement> {
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stack: Stack,
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graphic_element: GraphicElement,
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}
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#[node_fn(ConstructLayerNode)]
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async fn construct_layer<Data: Into<GraphicElement>, Fut1: Future<Output = Data>, Fut2: Future<Output = GraphicGroup>>(
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async fn construct_layer<Data: Into<GraphicElement>, Fut1: Future<Output = GraphicGroup>, Fut2: Future<Output = Data>>(
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footprint: crate::transform::Footprint,
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graphic_element: impl Node<crate::transform::Footprint, Output = Fut1>,
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mut stack: impl Node<crate::transform::Footprint, Output = Fut2>,
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mut stack: impl Node<crate::transform::Footprint, Output = Fut1>,
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graphic_element: impl Node<crate::transform::Footprint, Output = Fut2>,
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) -> GraphicGroup {
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let graphic_element = self.graphic_element.eval(footprint).await;
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let mut stack = self.stack.eval(footprint).await;
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@@ -192,16 +192,16 @@ async fn construct_artboard<Fut: Future<Output = GraphicGroup>>(
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clip,
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}
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}
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pub struct AddArtboardNode<Artboard, ArtboardGroup> {
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artboard: Artboard,
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pub struct AddArtboardNode<ArtboardGroup, Artboard> {
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artboards: ArtboardGroup,
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artboard: Artboard,
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}
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#[node_fn(AddArtboardNode)]
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async fn add_artboard<Data: Into<Artboard>, Fut1: Future<Output = Data>, Fut2: Future<Output = ArtboardGroup>>(
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async fn add_artboard<Data: Into<Artboard>, Fut1: Future<Output = ArtboardGroup>, Fut2: Future<Output = Data>>(
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footprint: Footprint,
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artboard: impl Node<Footprint, Output = Fut1>,
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mut artboards: impl Node<Footprint, Output = Fut2>,
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artboards: impl Node<Footprint, Output = Fut1>,
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artboard: impl Node<Footprint, Output = Fut2>,
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) -> ArtboardGroup {
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let artboard = self.artboard.eval(footprint).await;
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let mut artboards = self.artboards.eval(footprint).await;
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