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Node network subgraph editing (#1750)
* Breadcrumb visualization, nested network consistency, create definitions for Merge internal nodes * Add index to network inputs, remove imports usage from flatten network * Replace NodeOutput with NodeInput::Node * Fully remove imports field, remove unnecessary identity nodes, move Output node to encapsulating network * Replace previous_outputs with root_node, fix adding artboard/layer to empty network * Import/Export UI nodes * Display input/output types dynamically from compiled network * Add LayerNodeIdentifer::ROOT_PARENT * Prevent .to_node() on ROOT_PARENT * Separate NodeGraphMessage and GraphOperationMessage * General bug fixes with nested networks * Change layer color, various bug fixes and improvements * Fix disconnect and set node input for proto nodes and UI export node * Dashed line to export for previewed node * Fix deleting proto nodes and nodes that feed into export * Allow modifications to nodes outside of nested network * Get network from Node Id parameter * Change root_node to previous_root_node * Get TaggedValue from proto node implementation type when disconnecting * Improve preview functionality and state * Artboard position and delete children fix * Name inputs/outputs based on DocumentNodeDefinition or type, fix new artboard/layer insertion * replace "Link" with "Wire", adjust previewing * Various bug fixes and improvements * Modify Sample and Poisson-Disk points, fix incorrect input index and deleting currently viewed node * Open demo artwork * Fix opening already upgraded documents and refactor FrontendGraphDataType usages * Fix deleting within network and other bugs * Get default node input from compiled network when copying, fix previews, tests, demo artwork * Code cleanup * Hide EditorApi and add a comment describing unresolved Import node input types * Code review * Replace placeholder ROOT_PARENT NodeId with std::u64::MAX * Breadcrumb padding --------- Co-authored-by: Keavon Chambers <keavon@keavon.com>
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@@ -141,7 +141,7 @@ pub fn serialize_gpu(networks: &[ProtoNetwork], io: &ShaderIO) -> anyhow::Result
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let mut output_nodes = Vec::new();
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for network in networks {
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dbg!(&network);
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//assert_eq!(network.inputs.len(), io.inputs.iter().filter(|x| !x.is_output()).count());
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// assert_eq!(network.inputs.len(), io.inputs.iter().filter(|x| !x.is_output()).count());
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#[derive(serde::Serialize, Debug)]
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struct Node {
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id: String,
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@@ -215,10 +215,10 @@ pub fn compile(dir: &Path) -> Result<spirv_builder::CompileResult, spirv_builder
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.preserve_bindings(true)
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.release(true)
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.spirv_metadata(SpirvMetadata::Full)
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//.scalar_block_layout(true)
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// .scalar_block_layout(true)
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.relax_logical_pointer(true)
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//.capability(spirv_builder::Capability::Float64)
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//.capability(spirv_builder::Capability::VariablePointersStorageBuffer)
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// .capability(spirv_builder::Capability::Float64)
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// .capability(spirv_builder::Capability::VariablePointersStorageBuffer)
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.extra_arg("no-early-report-zombies")
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.extra_arg("no-infer-storage-classes")
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.extra_arg("spirt-passes=qptr")
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